The complete Gibbous - A Cthulhu Adventure experience, including the game, the Official Soundtrack and the Artbook!
特兰西瓦尼亚一场欢快的幽冥恐怖冒险。
黑函镇有着歪歪扭扭的屋顶,黑色的小巷,神秘的过去被种种秘密遮掩,从来就不是一个好客的地方,不过现如今呢?库奇教现在雨后春笋般在各地涌现,那本邪恶《死灵之书》,再一次在战战兢兢的窃窃私语中被人提起。
侦探唐·R·科泰普需要找到神秘的邪恶卷宗, 但是毫无防备的图书管理员布兹·科万被这本书绊倒,一不小心把他的猫,吉泰,变成...
A 54 page-long dive into the art of Gibbous - A Cthulhu Adventure, and how its world came to be.
Features an in-depth look at the origins of the plot, the character, world building and lore of Gibbous. We take a look at what motivated the characters' visual designs, how the nature and architecture we grew up around can be traced inside the game's DNA, and how the overall aesthetic was influenced by our leit motif of "warm and dark", that permeates the experience.
We strongly recommend you read this document after having completed the game, since it goes into very spoilery details, both plot and character-related.
We hope you'll enjoy a deeper dive into the mysterious, warm and dark world of Gibbous - A Cthulhu Adventure!
Soundtrack
Gibbous - A Cthulhu Adventure's official soundtrack, containing 26 warm and dark tracks that accompany you throughout the game. Over two hours of original music, recorded with live instruments! Composed by Cami Cuibus & Liviu Boar
Available in MP3 and FLAC formats, 44100 Hz, Stereo
1. Gibbous Main Theme (3:49)
2. Darker Deeds (5:19)
3. Miskatonic Library (5:45)
4. Lemon's Secret (7:11)
5. Streets of Darkham (6:59)
6. The Ketype Shuffle (2:39)
7. Voodoo Business (2:47)
8. Detention Dirge (7:40)
9. Starry Knowledge (2:44)
10. The Fishmouth Waltz, part 1 (3:00)
11. The Harbor (5:23)
12. The Fishmouth Waltz, part 2 (4:43)
13. Do the Dagon (5:06)
14. Ciuleandra (6:23)
15. The Inn (4:22)
16. Corvinus (3:11)
17. Blestem (7:31)
18. Intuneric (6:39)
19. Lugubrious Lament (6:24)
20. Gumshoe Gumption (4:49)
21. The Festival (2:07)
22. The Puppet Master (4:25)
23. Don After Dark (5:28)
24. Non-Euclidean (3:11)
25. The Butcher's Theme (6:21)
26. Gibbous Main Theme Reprise (Time to Rock 'n Roll) (2:13)
An enjoyable romp that feels like old comedic point and click adventures meet HP Lovecraft's mythos. It's almost as if Monkey Island did Call of Cthuhlu and there are a few head-nods here and there to games that have obviously inspired Gibbous.
Animations and voice acting are pretty decent and reminiscent of point and click in it's heyday when there was full voice acting and smooth, cartoonish animation. The characters are mostly well written and help further the story along. The story itself is fitting and amusing. I found one character seemed a bit 'rushed in' as if the story was trimmed near the end and some of their scenes may have been cut making them a bit less memorable than the others, but the story overall seemed to be pretty logical and fit the mythos on which it's based. There's some nice lore hidden around if you examine everything too.
After about 10 hours of playing (I took my time and examined everything, but also missed a handful of achievements) I finished the game.
Enjoyable. I would buy a sequel if there was one, and will keep an eye out to see if the creators publish anything else.
Very well made adventure game. Good writing, logical quests and fun characters. Definitely a good successor for old school adventures.
I enjoyed playing it and recommend it for sure!
The right companion for a solitary late evening.
A game with an awesome ambient environment of a point-and-click adventure with a classic look and feel (I have enjoyed a lot of the 90s games so my first play-through of this gem was a very "nostalgic" experience).
The puzzles are great (there are even a few that I solved through pure luck, so you might expect a bit of a challenge here and there), as is the hint system. The pace in which the story evolves is just the right one.
The game does all that it promises and does it brilliantly! Kudos to a three person team that not only made an excellent game but were able to set the right expectations - something that is quite difficult, in my opinion. Strongly recommend!
You know, wishing for kitty to speak is a dangerous game considering their temperament/disposition.
I simply love Kitty's comments which may be more than others like, but I don't care-this is absolutely adorable.
In my view, this is a continuation in the vein of Monkey Island and other classic adventures in the same style. It is not without challenges, but adventure games should not be without and it is well balanced and you don't have to go through the grinding of the aforementioned Monkey Island.
If you sit through the entire end, there is indeed a hope for a follow-up, I only wish it will happen, games like this does not come around to often...easily a classic :)
Family-friendly Lovecraftian horror comedy... Say, WHAT???
The stars were definitely right for this one. As unlikely as that combination of elements is... This really works.
The plot is excellent, mashing up some of H P Lovecraft's best stories in a novel and fun way. Some of the darker elements of those stories are skirted around (for example, why people in Fishmouth look like... Well, fish!) so that it remains appropriate for younger players, while providing plenty of self-aware snarky humour for mum and dad. The style really reminds me of late-era two-dimensional Disney animations, and on that level, it looks great. The solution to puzzles isn't always obvious, so there's a degree of challenge for everyone, and, as already mentioned, it's a fresh take on Lovecraft which a lot of fans of the author may love (I'm part of that constituency and I definitely did, spotting little references here and there among the more obvious elements). And, while they drift away from the Lovecraftian element, I also really enjoyed the sequences set in Paris and Romania (although Paris seemed a bit... Brief?)
Ironically, though, what should be the story's greatest strength is it's greatest weakness. Its ending is really powerful - but not in a good way; the creators of the game have done a brilliant job of making you emotionally invested in the characters, so the climax is more than a little shocking and I could imagine that 7-year-old me would have been traumatised. But, rationalising it, downer endings are a hallmark of Lovecraft so...
With that said, I really loved it and I can't wait for the follow-up.