Get your sword ready and check Ghostrunner here
Ghostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk megastructure. Climb Dharma Tower, humanity’s last shelter, after a world-ending cataclysm. Make your way up from the bottom to the top, confron...
Ghostrunner is a hardcore FPP slasher packed with lightning-fast action, set in a grim, cyberpunk megastructure. Climb Dharma Tower, humanity’s last shelter, after a world-ending cataclysm. Make your way up from the bottom to the top, confront the tyrannical Keymaster, and take your revenge.
The streets of this tower city are full of violence. Mara the Keymaster rules with an iron fist and little regard for human life.
As resources diminish, the strong prey on the weak and chaos threatens to consume what little order remains. The decisive last stand is coming. A final attempt to set things right before mankind goes over the edge of extinction.
As the most advanced blade fighter ever created, you’re always outnumbered but never outclassed. Slice your enemies with a monomolecular katana, dodge bullets with your superhuman reflexes, and employ a variety of specialized techniques to
prevail.
One-hit one-kill mechanics make combat fast and intense. Use your superior mobility (and frequent checkpoints!) to engage in a never-ending dance with death fearlessly.
Ghostrunner offers a unique single-player experience: fast-paced, violent combat, and an original setting that blends science fiction with post-apocalyptic themes. It tells the story of a world that has already ended and its inhabitants who fight to survive.
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Jumping and wall running similar to Titan Fall 2, but the character feels like they're too heavy and slow. You don't get much height when you jump.
Great graphics and audio though. Maybe they'll tweak the physics a bit on release.
I'll looking for reviews on the final release.
The game has no fullscreen mode, leaving it effectively unplayable for anyone whose system misbehaves with borderless windowed or windowed mode. This means things like the game freezing, whether entirely or merely ceasing to update visually while running otherwise, or stuttering on the scale of seconds.
The one time out of perhaps twenty that I was able to get past the first room (or rather, roof), the game seemed to have potential, but the ~30 seconds of game time before it froze was insufficient for any real evaluation, and the crippling technical issues would be an overriding concern anyway.