一个《Ghost of a Tale(精灵鼠传说)》,讲述了一只勇敢的吟游诗人老鼠蒂洛在一次危险的探索中逃离颓然高地,寻找真爱美拉的故事。故事的背景是一个中世纪的世界,在这个世界,老鼠统治着所有其他生物。《Ghost of a Tale(精灵鼠传说)》编织了一个史诗般的而亲密有趣的故事,结合了经典冒险,动作RPG和探索游戏的元素与丰富和高度沉浸式的美学设计。
你将凭借老鼠的隐身技能、敏捷天赋和伪装本领以及吟游诗人的音乐天才,探索腐朽的森林,从广袤的林地和湖岸到蜘蛛出没的地下墓穴,躲避无数危险,发现最古老的秘密。
颓然高地对一只小老鼠来说是一个危险的地方,因为蒂洛几乎不是一个战士。当面对两倍...
一个《Ghost of a Tale(精灵鼠传说)》,讲述了一只勇敢的吟游诗人老鼠蒂洛在一次危险的探索中逃离颓然高地,寻找真爱美拉的故事。故事的背景是一个中世纪的世界,在这个世界,老鼠统治着所有其他生物。《Ghost of a Tale(精灵鼠传说)》编织了一个史诗般的而亲密有趣的故事,结合了经典冒险,动作RPG和探索游戏的元素与丰富和高度沉浸式的美学设计。
I've been having lots of trouble with the glitchy camera system. When going into small areas the camera will zoom in and bounce around often getting stuck in walls. But besides those rare moments the play control is great. Fun story and a beautiful castle to explore.
Got it to run, had some issues with scaling/mouse movement like other reviews.
Admire the concept, art and world - but the gameplay gets aggravating quickly.
Stealth is ok, kind of assumed that would get old quick.
I hate the handholding most games do these days, but the quests will have you chasing your tail without looking up answers. Not sure if I miss lines of text somewhere? Even if that's the case I feel like the quest log could hint where to go.
Reached a part where you're supposed to talk to someone, but they're not there. Search up and down for ever, finally look it up and apparently it's a time of day thing. Must have teleported as soon as I got to where I'm supposed to go since the guard had new dialogue after exiting and doesn't let me back in.
Had a guard follow me to a new area and didn't go back to his original one, broke the AI trying to navigate.
Don't think I'm going to finish it. Not a game for me.
I highly recommend.
It has:
- rich lore
- atmospheric OST
- charismatic characters
- good sense of humour
- well captured fantasy vibe
- main character is a minstrel and acts like it
- other characters react to our actions, as well as to our in-use equipment
The story is a prologue to a supposedly greater adventure and takes about 15 hours on a completionist run because of back and forth fetch-questing. You are sent on fetch quests, some of which you can't even complete until the main quest progresses. Minus 1 star for tricking me repeatedly.
In spite of the annoying gameplay loop, I think it's worth playing because of the compelling lore and characters. The game contains mature themes of murder, alcoholism, it can get very dark at times underneath it's very cute appearance and it tackles them responsibly.
Well except for the monty python quoting frog...
I'll try to adress issues/bugs mentioned in other reviews:
- the game never crashed once on my win10 980ti pc
- I did clip through the map once but the game detected, reset Tilo and wrote a message to report the bug if it persists
- dialogue got stuck but was fixed by restart from save
- the ending "battle" is just about planning the path and distance to place an explosive charge, which you have done a few times already
- the ending is not a cliffhanger, this was just the tale of an escape. but I can see people being dissapointed by not getting the macguffin. this is very clearly lampshaded by Tilo, who realizes that nothing was as it seemed
- you can choose your build between a scurrying, a sneaking or a slow-moving invulnerable armored mouse and switch between them. considering abilities, stats and inventory I would define this as role-playing
- you jump around, time actions and can unlock secret passages through the environment. I would define this as action
I recommend it because it's a massive world considering the size of the team and it is beautifully crafted.
The tragic backstories revealed, the phobias, the regrets and the flawed characters grow on you.
And, by the end, in such a dangerous world, you feel an R.R. Martin massacre looming.
This is why I don't think it warrants a sequel.
So please give it a chance, it might surprise you.