This game looks plain gorgeous. Houising and roads appearing automatically just make you build away and then try to fit additional buildings into that.
while the pace is a bit slower than I personally like, its been a fun few hours watching my village grow. (yes I am aware of the speed up function)
expanding the manor, churches and tavern with the attachments really rocks.
Great, cozy game with vibrant art and catchy medieval soundtrack. There is much work to do for devs but I am looking forward to release at the end of January. Game should look even more beautiful with changeable weather and improved building system, etc.
The visual are good and the village/town feeling is good, with the organic paths and customizable monuments.
But the production lines are tedious and handling the need of villagers is really really painfull: it's hard to see why they can't fulfill their needs and to really prepare all thing needed.
Production building have a very long inertia, and you need to plan a lot in advance to avoid shortage of ressources. Also when villager upgrade their home, it create an enormous spike of material consumtion that can slow all your current constructions.
Also, there is a lot of small frustrating UI problems: "continue" don't load the last save, can't select a leaving villager so you need to find him/her, can't select directly a villager from promotion screen, ...
To sum up, that game was boring, when you need to wait for material production ou events. There is a lot of waiting phases where you have nothing to do while waiting to have sufficients ressources to advance.
Not a bad citybuilder, but, ouside of the map generator, there is not much of a challenge. It looks very cute and has potential but not that much substancial. is a bit of a resource hog in specs for the mediocer graphics. Not bad so a 6/10.
A unique medieval management sim focused on the day-to-day operation of one's fiefdom.
Worth buying for the experience, I truly feel like a lord when I play.