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Foundation

已在库内

4/5

( 153 Reviews )

4

153 Reviews

中文(简体), English & 7 更多
34.9934.99
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Foundation
介绍
《Foundation》是一款中世纪背景的无网格城市建造游戏。在这里,你可以随心打造模块化建筑,培育有机城市,还得管理好在此生活的村民!    打造中世纪有机梦之城  《Foundation》将各类自由建造工具与程序生成技术相结合,带来终极有机城市建造体验。    管理村庄焕生机  指派工作,搭建生产链,把贸易做大做强。在《Foundation》的世界里,你手下的造物都能焕发生机!  不疾不徐享景观!  本作有不同难度可以选择,想怎么玩就怎么玩!可以选择愿景,积极探索新玩法;也可以投身创意模式,欣赏眼前风景,不失为一种放松方式!   特点 更为先进的城市建设体验,可无...
类型:
用户评论

4/5

( 153 Reviews )

4

153 Reviews

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产品详细信息
2025, Polymorph Games, ...
系统要求
Windows 10+, Intel Core i5-4460, 8 GB RAM, GTX 960 / R9 290 - 3 GB Video Memory, OpenGL 4.3. Require...
DLC
Foundation Soundtrack, Foundation Guivre Garden
Time to beat
17 hMain
29.5 h Main + Sides
58 h Completionist
27.5 h All Styles
介绍

《Foundation》是一款中世纪背景的无网格城市建造游戏。在这里,你可以随心打造模块化建筑,培育有机城市,还得管理好在此生活的村民! 

 

打造中世纪有机梦之城 
《Foundation》将各类自由建造工具与程序生成技术相结合,带来终极有机城市建造体验。 

 


管理村庄焕生机 
指派工作,搭建生产链,把贸易做大做强。在《Foundation》的世界里,你手下的造物都能焕发生机! 



不疾不徐享景观! 
本作有不同难度可以选择,想怎么玩就怎么玩!可以选择愿景,积极探索新玩法;也可以投身创意模式,欣赏眼前风景,不失为一种放松方式!
 

特点

  • 更为先进的城市建设体验,可无限生成无网格地图,几乎没有任何建造限制。
  • 自由建造工具:使用部件自由打造模块化建筑,经过装饰点缀,铸就成宏伟丰碑!
  • 挥动独门涂画工具,促进万物有机发展:划定建房区域,给村民指明方向。接下来,规划何处铺路、何处巡逻、何处森林可以采伐……要做的事情可多了!
  • 管理村庄:搭建生产链,向村民们收税,还能和邻村做生意,甚至为国王征战沙场。要想发展经济,方式可谓多种多样!
  • 劳动群众神职人员王公贵族这三大势力接洽。这是三条截然不同的发展道路,你可以专精一条,也可均衡发展。
  • 量身打造专属游戏体验:选择愿景、调整难度,或是在创意模式中打破规则,自由创作。
  • 100%支持模组!
  • 《Foundation》原声带:由获奖无数的 Audinity 团队担纲创作,时长超过 100 分钟。音乐氛围感十足,仿佛穿越回到中世纪。
  • 还有更多内容,等你来体验!
所有成就
包含内容
内容
Standard Edition
Supporter Edition
Foundation Base Game
原声音乐(WAV)
Guivre Garden DLC
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
17 hMain
29.5 h Main + Sides
58 h Completionist
27.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2025-01-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
3.4 GB
链接:

游戏特性

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español
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français
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italiano
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Português do Brasil
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русский
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日本語
音频
文本
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最有用的评论

Posted on: February 5, 2019

早期访问回顾

JB_1981

游戏: 95 评论: 17

Shows promise......

I got this game on another platform, but wanted to share my opinions on here, The first time you load the game, there is almost no help at all, it took me some time to figure out you need to assign EACH villager to a task to get things going, the economy doesn't really take off until you unlock the market & trading, you will want to sell as much as possible to keep your gold coming in. the game does tend to not warn you about certain things like why certain systems aren't working, you have to figure out a lot of it on your own. the game does get better once more villagers appear, they tend to spawn every couple of days, why the game has no way to "spawn" new villagers without sending them in from the outside world is beyond me.. Universim has no issues there.. this game is still very much an alpha so, they could add in, to borrow from the sims, a woo hoo feature, LOL. as for now, it's an okay game, most of the important mods have not been updated, so it's hard to grasp the game w/o any help form the easy start mod or sandbox mode. Hopefully the modder will pay attention and update that soon enough. My review might change in the following months, if a major update is implemented. the game does sometimes crash for no reason, I guess there is a memory leak, I've put in enough time on the game to have 4 1/2 years of game time, I do use a 3rd party app to boost my income & speed the game up really fast, and build things much quicker, the base game is kind of slow, when it comes to that.. I don't think you can really build anything thing other than a church with near the same level of customization as Planet Coaster at this time.. Everything else is cookie cutter buildings, so if you want huge amounts of stuff to customize, wait a few months.. I'm thinking this game might go full release in a year or two, tops..


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Posted on: April 19, 2019

早期访问回顾

Manfredolafsen

验证所有者

游戏: 68 评论: 3

Good game, but ...

They need to work on the late game, and the living stiuation of your peasants. Even if you build new houses next to your pruduction sites your peasants will find a way to cross half the city work for a bit and go back home. This kills your economy. Maybe there is a trick I haven't figuered out yet, but if your City becomes too big it'll die.


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Posted on: February 4, 2019

早期访问回顾

The_Alphaant

验证所有者

游戏: 885 评论: 2

Quite Peaceful

This game has much potential to be great. Quite alot of content for an alpha too. Is alot less harsh than Banished, but is very similar. Can reccomend :)


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Posted on: February 8, 2019

早期访问回顾

UltraAyla

验证所有者

游戏: 32 评论: 1

Great in development game

I'll get it out of the way up front. This game isn't polished yet, but writing while it's in development, I'm not expecting that. What I do see is a core game that's very good and fun. The interface will need some work to guide players a bit better, but I only made one catastrophic mistake a few minutes into my first game, and from there, my other mistakes were all recoverable (and kind of fun still). Very few true bugs (crashes and glitches) for a game at this stage too - better than some finished games! I love the terrain in this game and the way that paths and housing naturally occur based on where people want to be. It makes the game much more immersive, in my opinion. I like the concepts of the quests right now, though simple. Most of the game is resource management and building and expansion, but that's also what I expect from a city builder. I enjoyed both Cities:Skylines and Banished, and this one is different from both of them (though with Banished elements for sure). Different enough though to be a new kind of fun, I think. Just the fact that terrain isn't really a barrier makes the cities you can build here much more interesting. I've played about 5 or 6 hours so far, but am looking forward to more, and to seeing where they take this game. if you like city builders, this game is worth a try, even in its current state, I think.


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Posted on: February 9, 2019

早期访问回顾

yellownumber5

验证所有者

游戏: 261 评论: 10

Solid core systems

(In development 2/9/2019) The systems are intuitive if you ever played any city builder. It starts you out with goals that introduce you to the progression. A dictionary or encyclopedia would be nice. The organic nature of the game is relaxing to watch unfold. You build public facilities and zone areas for use, and the citizens carve out their own roads and build their own houses. My only concern at this phase is that you need to assign every villager a job, and they all gain skill levels. At a dozen citizens this is not too difficult, but once new citizens immigrate it can start to feel a lot. I wouldn't want this to change though. I feel the limiter to city growth will not be resources or available space, but my ability to keep track of everyone. I'm intrigued by this and will have to see how my miliage will vary in the long term. I haven't played long enough to notice any generational mechanics such as Banished. The assets are still pretty simple in landscape and structure variation. You have one type of grass with one type of tree on some hills and cliffs. I will look forward to more details to make the world feel more alive, as right now it feels mechanical. I stopped playing for now because I don't want to spoil the game for myself before it gets fully featured. What I see now is a solid foundation of systems that I really want to mess with down the road.


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