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Firmament

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3.4/5

( 45 Reviews )

3.4

45 Reviews

中文(简体), English & 9 更多
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Firmament
介绍
关于《苍穹乾坤》 《苍穹乾坤》是一款全新的解谜冒险游戏,由曾经推出大热游戏《神秘岛》和《神秘岛2:星空断层》(Riven)的同一家传奇游戏工作室打造。感受深邃的剧情叙述和世界构建特色,深入这个看似被遗弃的世界,了解它的故事,探索和解开三大独特领域的重重谜团…直至登峰造极! 探索世界 伴随独特的蒸汽朋克美学,《苍穹乾坤》邀你探索Cyan世界最擅长的传奇、深邃的构建体系。《苍穹乾坤》堪称一次精彩绝伦的视觉盛宴,处处都是摄人心魄的新景致。与此同时,《苍穹乾坤》的世界又让人感觉合情合理;仿佛它在构建时就蕴含着一个更大的意图… 正是这个意图,让你在游玩过程中愈发无法自拔。...
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用户评论

3.4/5

( 45 Reviews )

3.4

45 Reviews

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产品详细信息
2023, Cyan Worlds, ESRB 评级: Everyone 10+...
系统要求
Windows 10, AMD Ryzen 7 2700X Eight-Core Processor (16 CPUs), ~3.7GHz; Intel i5 7000 series, 16 GB R...
DLC
Firmament - Original Soundtrack, Firmament - Digital Strategy Guide, Firmament - Digital Art Book
Time to beat
8 hMain
9 h Main + Sides
9.5 h Completionist
8.5 h All Styles
介绍
关于《苍穹乾坤》

《苍穹乾坤》是一款全新的解谜冒险游戏,由曾经推出大热游戏《神秘岛》和《神秘岛2:星空断层》(Riven)的同一家传奇游戏工作室打造。感受深邃的剧情叙述和世界构建特色,深入这个看似被遗弃的世界,了解它的故事,探索和解开三大独特领域的重重谜团…直至登峰造极!

探索世界

伴随独特的蒸汽朋克美学,《苍穹乾坤》邀你探索Cyan世界最擅长的传奇、深邃的构建体系。《苍穹乾坤》堪称一次精彩绝伦的视觉盛宴,处处都是摄人心魄的新景致。与此同时,《苍穹乾坤》的世界又让人感觉合情合理;仿佛它在构建时就蕴含着一个更大的意图… 正是这个意图,让你在游玩过程中愈发无法自拔。

解决难题

在探索过程中,你携带着一部名为“副手”的装置。此副手是你与《苍穹乾坤》各个领域中的各种装置交互的媒介。借助副手解决你遇到的难题,这将会为你带来前所未有的机会,一举解开这个地方所蕴藏的秘密。

发现故事

在《苍穹乾坤》中,你并非完全孑然一身。除了副手,你还有一个神秘的亡灵相伴左右——一个希望和你分享她自己的故事的亡灵。随着探索的深入,你将会面对三大领域,每个领域都有自己的秘密和谜团有待揭开。这些领域为何存在?一路相伴的先灵是否值得信任?

揭开谜团

《苍穹乾坤》的各个领域是被遗弃了吗?这些散布于整个世界中的巨大、神秘的机器是什么?它们有何用途?你在这个巨大的谜团中扮演着何种角色?游玩《苍穹乾坤》,依靠你自己的力量探索、发现、解谜并揭开谜团!


专为VR和2D显示环境打造

《苍穹乾坤》同时支持2D和VR游玩。《苍穹乾坤》的VR体验包括“自由漫游”和“传送”模式,并支持Valve Index、HTC Vive、Oculus Rift、Rift S以及Quest 2(通过Oculus Link连接)。

不仅如此,《苍穹乾坤》还包含大量“舒适水平”特色功能,让新老VR用户都能乐在其中,其中包括可自主选择顺滑或分段转向、快速登上楼梯或梯子、垂直高度量化,以及更多其他精彩功能!
包含内容
内容
Standard Edition
The Keepers' Bundle
Digital Manual
Soundtrack (MP3)
Soundtrack (FLAC)
Digital Strategy Guide
Digital Art Book
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
8 hMain
9 h Main + Sides
9.5 h Completionist
8.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (13.3+)
发行时间:
{{'2023-05-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
链接:
评分:
ESRB 评级: Everyone 10+ (Violent References)

游戏特性

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English
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中文(简体)
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français
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italiano
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polski
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русский
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한국어
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评论
66
平均
17 %
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最有用的评论

Posted on: May 18, 2023

Halpha

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游戏: 1008 评论: 1

Let down by lack of control schemes

I really have to start by saying that I'm a big fan of all the Myst games and that I was really looking forward to Firmament. I backed it on Kickstarter too. However... I don't live in a country using QWERTY keyboards and having just the WSAD keys without any re-mapping possibility makes the thing unplayable for me. Some games have this but still have an undocumented use of the arrow keys too, but not this one. This is a big let down and I'm not starting it up anymore before something changes that allows me to focus on the game in stead of running into walls.


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Posted on: July 6, 2023

xybre

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游戏: 339 评论: 3

Buggy, tiny, tedius wallpaper generator

Look, if I read this review I wouldn't believe it either. I have been a huge Cyan fan my whole life. This game is quite frankly shocking. I am so disappointed and I my expectations were already very reasonable. It might be good for generating wallpapers, but I find it hard to say much else positive. I was a kickstarter backer and I knew it was going to be late and probably small, but I was okay with another Obduction. This is significantly less than Obduction. While How Long to Beat clocks Obduction in at around 13 hours, Firmament comes in at just 8.5. And it isn't just about the quantity, but the quality of the time spent. The worldbuilding is almost non-existent. The bugs make many puzzles very tedious - I had to restart and load previous saves when I got permanently blocked or the game just stopped working entirely. The story had a lot of potential, but it never really went anywhere. They threw in a "twist" that was so small and predictable that I assumed it was going to be a mid-game reveal and not the finale. And really that's how I felt about the game. It is like half of a game. Where is the other half? The half with the rest of the story and gameplay? They generated in-game journals and lore using AI, and while in the future that will probably be the norm - but this is supposed to be a handcrafted game about story and exploration. There's not that much content in it, there's not that much writing in it, and yet they created filler for it?? How?? 5 years for this?? In the VR world as a tech demo, it is probably ok, maybe even good. But as a real game, it fails to deliver. Pick it up on deep discount if at all. I'm sorry Rand, I can't recommend this and I don't know how it could be fixed.


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Posted on: May 19, 2023

LazarusNine

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游戏: 517 评论: 12

Shader Compilation Stutter Ruins It

I’ve only played a short while and will update my review once I’m further into the game. I’m a big fan of Cyan’s work, including the classics like Myst and Riven as well as the more recent Obduction. This game seems promising, but in its current state, the shader compilation stutter (SCS) is near constant, and it really impacts the flow of the game. It’s a known issue with UE4 games, but I’m getting SCS nearly every minute or so as I traverse through the world. I’m now going to wait for a patch before progressing further. With a game this small, I would happily wait for the shaders to pre-compile in advance of my first playthrough of the game. I really hope Cyan sorts this out, because this game seemingly deserves to be enjoyed.


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Posted on: May 19, 2023

AniCator

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游戏: 115 评论: 1

Heading Back to the Threshold

Right from the get go things feel a little off. The main menu looks like it was quickly thrown together at the last minute. Interacting with objects in the world sometimes make a sound, and then with some objects, it suddenly doesn't. Most of the puzzles involve classic machine puzzles that start in a non-working configuration that you have to fix, but almost all of these you can just solve on the spot, no knowledge of the world is really required. You only need to acquire the abilities for the tool machine on your arm. I ran into multiple issues, both bugs with puzzles, and bugs that allow you to easily mess up the loading state of parts of the levels, allowing you to fall out of the level if you're not careful. Supposedly there's also narration from a voice that presents itself in the form of a particle, but I only saw it once at the start of the game, after that, there was no narration to speak of. There was a book in the starting area, but when you flip the pages the text becomes all blurry for half a second thanks to the temporal restoration techniques that were used. On the bright side, the interiors look very nice in certain places. I don't recommend the game, it feels like it was rushed out when it needed more time in the tank. It's a shame because I do remember enjoying playing Obduction, and of course the older games in the Myst series.


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Posted on: May 20, 2023

Night_Thastus

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游戏: 260 评论: 8

Short and a too easy, but otherwise great

The bad: * Too short (7.5 hours, far less than Obduction which took me about ~20) * Couple of puzzles are "tedious" meaning you know how to solve, but have to do some repetitive task to complete it. This isn't super common though. * Strictly first-person isn't good. There were a couple sections where a third-person high view would have drastically improved the gameplay, and it could have been easily explained lore-wise. I know that they have some aversion because of both VR and their heritage, but I think some rules bending needed to happen. * Very linear. Only one order you can progress in, as far as I can tell. * The puzzles are too easy. I only had to break out pen and paper once, and a lot of the puzzles are brute-forceable and don't require much thinking or deduction. Cyan games are a niche product for puzzle game fans, most of whom are older now. I think they could easily aim for a higher difficulty with no serious issues. (That's what hints and guides are for) To me, this is the largest sin that Firmament creates. I REALLY wanted to have some tough puzzles that I had to approach from multiple angles, go back and try again while working on another puzzle, consider the problem again and again, maybe sleep on it a day or two and then have that awesome AH-HAH! moment. But that just almost never happened. That's the core joy of a puzzle game to me, so it's a bummer to not have that. Some complain about technical state (stutter, falling into terrain, etc), but it's not bad for most players and will be fixed in the next few weeks, so I see no point in dwelling on it. The good: * The graphics are gorgeous, and the art style is definitively Cyan * The architecture is beautiful and fascinating to see * The sound and music are on point * The adjudicator feels very satisfying to sling around and control Despite my complaints, I enjoyed this game and REALLY hope they do more. I just want more bite next time! (Even if graphics or otherwise have to be sacrificed)


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