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Fights in Tight Spaces

已在库内

4.2/5

( 21 Reviews )

4.2

21 Reviews

中文(简体), English & 5 更多
24.9924.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Fights in Tight Spaces
介绍
构筑牌库,控制空间并利用周围环境来击败你的敌人。您必须通过训练新的卡牌,升级已有的卡牌,并探索完美的卡牌组合来战胜敌人,以瓦解世界各地的犯罪组织。 在这个所有间谍战争都靠数据分析的纪元,十一区的战略则更趋向实战化,挑战生存在电子信息之外的犯罪组织。 当所有其他的智能服务都失败的时候,十一区将会被召唤。 作为十一区的特工,您的工作是用简单粗暴的方法(比如爆头)来解决问题。 游戏融合了卡牌构筑,回合制战略以及如电影动作片般身临其境的分段式战斗动画。通过学习平衡手势,动量以及站位来克服不利的条件以打倒对手。 从200张牌库中选取适合您以及对手玩法的卡牌。触发随机事件...
类型:
评论
92 %
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PC Gamer
83/100
TheSixthAxis
9/10
IGN
7/10
用户评论

4.2/5

( 21 Reviews )

4.2

21 Reviews

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产品详细信息
2021, Ground Shatter, ...
系统要求
64 bit Windows, Multicore with SSE2 instruction set support, 4 GB RAM, 1 GB DX9 (shader model 3.0)...
DLC
Fights in Tight Spaces: Original Soundtrack, Fights in Tight Spaces - Weapon of Choice
Time to beat
10 hMain
22.5 h Main + Sides
44 h Completionist
13.5 h All Styles
介绍


构筑牌库,控制空间并利用周围环境来击败你的敌人。您必须通过训练新的卡牌,升级已有的卡牌,并探索完美的卡牌组合来战胜敌人,以瓦解世界各地的犯罪组织。

在这个所有间谍战争都靠数据分析的纪元,十一区的战略则更趋向实战化,挑战生存在电子信息之外的犯罪组织。 当所有其他的智能服务都失败的时候,十一区将会被召唤。

作为十一区的特工,您的工作是用简单粗暴的方法(比如爆头)来解决问题。

游戏融合了卡牌构筑,回合制战略以及如电影动作片般身临其境的分段式战斗动画。通过学习平衡手势,动量以及站位来克服不利的条件以打倒对手。
从200张牌库中选取适合您以及对手玩法的卡牌。触发随机事件,获取加成(或减益)效果,并在升级装备时做出精准的决策来备战。

游戏玩点

  • 控制战场:利用战场环境来击倒对手
  • 升级能力:构筑一套更适合你战斗模式的卡牌,升级你的行动,并用一系列的加成装备您的特工
  • 保护高级对象:利用你的战斗技巧和能力来护卫世界各地的重要人物
  • 无尽的威胁:每次开始游戏都会有新的任务来提升你的策略,开启新的组合,完美你的战略来击败地下犯罪组织
  • 证明你的价值:参与日常任务来击败积分排行榜上的其他玩家
包含内容
内容
Standard Edition
Soundtrack Bundle
Complete Edition
原声音乐(MP3)
Weapon of Choice DLC
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10 hMain
22.5 h Main + Sides
44 h Completionist
13.5 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11)
发行时间:
{{'2021-02-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.8 GB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
русский
音频
文本
日本語
音频
文本
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用户评论

Posted on: September 26, 2025

Burrito

验证所有者

游戏: 1492 评论: 48

Worth full price

With the aesthetics of SuperHot, the tactical planning of Into The Breach, tight deckbuilding elements that leave the player feeling constantly better equiped while simultaneously not being able to get everything they want to ensure future perfect play, and a soundtrack that is both simple and somehow doesn't get old after twenty plus hours of play, Fights In Tight Spaces is a no kidding masterpiece. The plot's very wink-wink-nudge-nudge, a shiny gloss over the gameplay that doesn't take itself seriously. The pacing is nearly perfect - you're never more than maybe three seconds from making a decision, and if you hold the space bar to fast forward you can breeze through even the minor moments of delay. A game like this mostly succeeds or fails on it's balance, and this one succeeds beautifully. I've beat it with most of the default decks already, and the ones I haven't won with I've failed by virtue of my own errors. Luck *is* a factor, but a surprisingly small one for a game designed around card draws. Nearly every single time you lose you'll be able to look at the board on the last turn and identify where you went wrong - the step you should (not) have taken last turn, the way you failed to balance your cards with your 'momentum' (the currency you spend to play said cards). A range of difficulty options let you pick a level that fits your confidence, and the plotless "Endless" mode is a nice alternative where doom is assured but you can get surprisingly far with good adaptability and a small bit of luck. I usually intend to play about an hour a session, but it has a way of One More Round-ing you for up to around two and a half hours. It does the Tactical / Strategic cycle thing well. Tactically : Which of my cards do I play this round, and in which order, to avoid damage / maximize damage / secure better positioning? Strategically : What route do I take to the Big Bad, maximizing my rewards for the playstyle I'm going for this time around while not biting off more than I can chew. How do I convert those rewards into a better deck - more cards, less cards, better cards, (..etc..)? I got this on sale, but it's probably worth full price. At around a bug-free 20 hours, I've really enjoyed my time with it, and am unlikely to uninstall it any time soon. The developers get auto-buys from me going forward, as long as they can keep up this level of depth and polish.


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Edited on: September 28, 2025

Posted on: September 28, 2025

matildarae

验证所有者

游戏: 119 评论: 1

Good but long and slow

Fun concept but sluggish and drawn out gameplay holds it down. It's like a combination of Into the Breach and Slay the Spire except this game made me wish I was playing either instead.


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Posted on: October 1, 2025

Awesome indy title

Love it, this plays a lot smoother than a lot of card games, the animations are smooth and clear. You end up doing some crazy combos when you get the right cards and you "click" with the card system :)


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Posted on: October 8, 2025

Finlander66

验证所有者

游戏: 14 评论: 1

Unpolished Fun

Definitely worth playing. Just needs more polish. The potential rewards for fights should be able to be viewed in detail before choosing to fight it. Just a symbol is not enough. Cards that have discard are not intuitive. You press it once and it does not activate. You do learn after the first time, but there's no benefit for that small frustration. Even if we don't have what is needed to play a card that's in our hand, it would be still nice to see the result if we could use it. Not really related to polish and more of an subjective opinion, but the music starts to feel repetitive pretty fast. Could be just an subjective opinion but the default music volume is too loud. It would also be nice to be able to see the full body of the 3 potential player character skins. I did not expect the middle one to have heels, for example. The ability to modify your own character from different parts could be fun. Maybe even giving you cosmetic rewards for playing. Vault could maybe use a buff of some sorts. Or maybe the levels themselves should have more vaultable obstacles.


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Posted on: October 19, 2025

nomorename

验证所有者

游戏: 86 评论: 34

Secret Agent Into the Breach

The game structure is similar to other deckbuiler roguelikes (attack with cards, paths with choices, card rewards after each fight, boss at the end of each layer). However, the gameplay is much more reminiscent of Into the Breach. Turn based tactical grid combat with Enemy attacks patterns telegraphed beforehand to allow you to move or manipulate the enemies to avoid damage or even get them to hit each other. And similarly it is VERY much expecting you to mostly prefect avoid or block them. Even halfway, enemies can hit 1/3 of your max hp per attack and healing is not common. Despite many other reviews complaining about the difficulty, I uh... beat it first try. Had one restart due to getting cornered in a boss fight but otherwise never felt really challenged. However, I can easily see a bad hand or position instantly ending a run due to the high damage and small boards. Additionally, many of the rewards are locked behind (beat in X turns) making it a strong get stronger kind of deal. Still overall, if you liked Into the Breach, I would highly recommend this. But I never felt I wanted to go for "just one more run" or grind to max to see all the cards. TBF I didn't do that for Into the Breach either. There's also a number of minor flaws and issues that prevent me from giving it a perfect score. The art is very stylish but I found it got kinda dull by the end of a run. Same with the music. There's good enemy variety and most of them have unique profiles that are easy to see what they are and what direction they are looking at. Most - as some of them, especially a couple mafia are basically the same besides their weapon which can be missed. You often need to constantly check on unit descriptions. esp bosses, to see what its range is. I've had multiple surprises when I realized a boss was 2 range despite being melee. Nodes could use better tooltips on what bonus objectives and their rewards are. Abilities could use better wording at times (ie. attacks that ignore counter still can trigger auto attack. But defensive cards often don't, blocks sometimes prevent special effects but not always) Lots of strategies are pretty RNG on getting you the right cards. Difficulty can randomly spike at times. I got layer 3 and 4 enemies on a layer 1 event. Turning it into one of the longer and harder fights.


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