Posted on: August 25, 2025

MoonRaw
验证所有者游戏: 359 评论: 1
Engaging Deckbuilder
Awesome game with it's own minimalistic art style. The animations are solid and the deck building and changing strategies keep me coming back.
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Game length provided by HowLongToBeat
Posted on: August 25, 2025

MoonRaw
验证所有者游戏: 359 评论: 1
Engaging Deckbuilder
Awesome game with it's own minimalistic art style. The animations are solid and the deck building and changing strategies keep me coming back.
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Posted on: September 7, 2025

Dal_9000
验证所有者游戏: 42 评论: 4
A Great Game Marred by a Bad Final Boss
Fights in Tight Spaces is undeniably fun and stylish to boot. Building your deck each run and learning to adapt keeps the game fresh. The missions offer a little bit of variety as well if you can be asked to do more than just punching dudes in increasingly flashy ways. The only major downside is that the final boss is far too difficult and dependent on luck. Classic Plus should be the only difficulty you choose, and solely for the reason of not wasting hours of progress only to get to the ending and losing because of random card pulls mixed with random enemy spawns. If you cam get this game on sale I'd say it's worth it for sure, but be prepared to pull your hair out on higher difficulties after spending hours on a run only to have it come to a rather cheap and anticlimactic end.
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Posted on: September 26, 2025

Burrito
验证所有者游戏: 1514 评论: 54
Worth full price
With the aesthetics of SuperHot, the tactical planning of Into The Breach, tight deckbuilding elements that leave the player feeling constantly better equiped while simultaneously not being able to get everything they want to ensure future perfect play, and a soundtrack that is both simple and somehow doesn't get old after twenty plus hours of play, Fights In Tight Spaces is a no kidding masterpiece. The plot's very wink-wink-nudge-nudge, a shiny gloss over the gameplay that doesn't take itself seriously. The pacing is nearly perfect - you're never more than maybe three seconds from making a decision, and if you hold the space bar to fast forward you can breeze through even the minor moments of delay. A game like this mostly succeeds or fails on it's balance, and this one succeeds beautifully. I've beat it with most of the default decks already, and the ones I haven't won with I've failed by virtue of my own errors. Luck *is* a factor, but a surprisingly small one for a game designed around card draws. Nearly every single time you lose you'll be able to look at the board on the last turn and identify where you went wrong - the step you should (not) have taken last turn, the way you failed to balance your cards with your 'momentum' (the currency you spend to play said cards). A range of difficulty options let you pick a level that fits your confidence, and the plotless "Endless" mode is a nice alternative where doom is assured but you can get surprisingly far with good adaptability and a small bit of luck. I usually intend to play about an hour a session, but it has a way of One More Round-ing you for up to around two and a half hours. It does the Tactical / Strategic cycle thing well. Tactically : Which of my cards do I play this round, and in which order, to avoid damage / maximize damage / secure better positioning? Strategically : What route do I take to the Big Bad, maximizing my rewards for the playstyle I'm going for this time around while not biting off more than I can chew. How do I convert those rewards into a better deck - more cards, less cards, better cards, (..etc..)? I got this on sale, but it's probably worth full price. At around a bug-free 20 hours, I've really enjoyed my time with it, and am unlikely to uninstall it any time soon. The developers get auto-buys from me going forward, as long as they can keep up this level of depth and polish.
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Posted on: October 1, 2025

TrueForestRaptor
验证所有者游戏: 44 评论: 9
Awesome indy title
Love it, this plays a lot smoother than a lot of card games, the animations are smooth and clear. You end up doing some crazy combos when you get the right cards and you "click" with the card system :)
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Posted on: October 8, 2025

Finlander66
验证所有者游戏: 16 评论: 1
Unpolished Fun
Definitely worth playing. Just needs more polish. The potential rewards for fights should be able to be viewed in detail before choosing to fight it. Just a symbol is not enough. Cards that have discard are not intuitive. You press it once and it does not activate. You do learn after the first time, but there's no benefit for that small frustration. Even if we don't have what is needed to play a card that's in our hand, it would be still nice to see the result if we could use it. Not really related to polish and more of an subjective opinion, but the music starts to feel repetitive pretty fast. Could be just an subjective opinion but the default music volume is too loud. It would also be nice to be able to see the full body of the 3 potential player character skins. I did not expect the middle one to have heels, for example. The ability to modify your own character from different parts could be fun. Maybe even giving you cosmetic rewards for playing. Vault could maybe use a buff of some sorts. Or maybe the levels themselves should have more vaultable obstacles.
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