Posted on: April 29, 2023

WeirdChandelier
验证所有者游戏: 154 评论: 37
The Sequel to F.E.A.R.
F.E.A.R. 2 introduces a couple of changes (which luckily don’t include regenerating HP) to the gameplay formula of the original game. Most of them work well, like the ability to control Elite Power Armor units, most of new guns are fun. The game now tracks your collectibles (which are once again storytelling messages and reflex boosters). I don’t know how it’s possible, but I managed to find them all without a guide in one playthrough. If I could do it, so can you. Props to the devs for not making it a pain to find them. A couple of enemies have undergone cosmetic redesign, the nightmares, in particular, have become far less creepy, IMO. There is an in-game achievement system, the Awards (the DLC ones are more like challenges even). I completed the game twice, and enjoyed it immensely more the second time – when I didn’t have to worry about either the awards or the collectibles. While you can’t save anywhere anymore and have to use checkpoints, the base game feels easier than the first one. The DLC, on the other hand, is very well-balanced – it manages to be satisfyingly difficult without being too tough. Think what you will of the gameplay changes, but you can’t deny the story and the worldbuilding F.E.A.R. 2 does. Right from the get-go you get to meet Genevieve Aristide. Apparently, she doesn’t call all the shots by herself at Armacham, but answers to the Board. You’ll meet the head of the Armacham clean-up squad, who will be pursuing you throughout the game. You will learn more about secret projects of Armacham, and not just the ones you’re familiar from the first game. And then there’s one of the coolest friendly NPCs I’ve ever met, whom I won’t spoil. And of course the poor Alma, whose story is once again not a conversation topic for a family dinner, even more so this time. The events of F.E.A.R. 2 and its DLC set up the final part of this definitive FPS trilogy.
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