Posted on: July 14, 2019

shatto
游戏: 171 评论: 9
Jumped in, died, jumped in 20 times more
Make no mistake about it, FTL is painfully unfair in anything but Easy mode (and, frankly, it's sort of too easy in Easy mode sometimes). My first hour and a half of play with the base ship and no upgrades, when I stubbornly refused to stop playing Normal mode, was defined by death after death after unavoidable death. Boarded by 6 enemies at once with only three crew members to hopelessly fight them? Check. Multiple, unstoppable fires caused by an overpowered ship attacking me at random in the first sector? Check. O2 system destroyed many jumps away from the closest shop to repair it, impossibly dooming the whole crew? Check. Still, it's fun enough to throw a couple bucks at when it's on sale. There's no real consequence to your ceaseless deaths other than the annoyance it causes (in my best showing so far, I got to sector 6 on easy mode before an obscenely overpowered ship in a "distress" encounter wrecked my shields in one shot and lit the entire hull on fire on the second). If you can get over the fact that FTL's random nature is ridiculously cheap and comically unfair, each individual play-through is entertaining enough to keep coming back. Don't take it too seriously. You're going to die repeatedly to the wildly unfair mechanics. Unlike so many other games today that just rely on Skinner box mechanics to keep you playing to the next cool thing you acquire, the fun of FTL is in actually playing each encounter, even if that last encounter is essentially reduced to you being an ant under a magnifying glass.
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