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FTL: Advanced Edition

已在库内

4.6/5

( 654 Reviews )

4.6

654 Reviews

中文(简体), English & 8 更多
9.999.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 654 Reviews )

4.6

654 Reviews

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产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

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français
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italiano
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polski
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Português do Brasil
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русский
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日本語
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用户评论

Posted on: June 29, 2016

TheUniporn

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游戏: 101 评论: 100

micro-review

This game is a masochistic combination of permadeath and randomness, but in the end you end up with a lot of fun and many short games. The game has a high degree of replayability as your ship will be shaped by random encounters at every step (also you get to unlock other ships and different ships layouts for your next games). Rating: FTL: Fun Travel Lemon http://pixelloot.com


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Posted on: August 20, 2016

OrphanD

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游戏: 271 评论: 1

Why this title?

Should have been called FML, as in you know.


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Posted on: March 19, 2017

AsadAli.855

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游戏: 160 评论: 4

Gaming Masterpiece

I don't give the title of "Masterpiece" very often, but FTL deserves it. I won't say much other than the fact that while this is a difficult game with a very minimalist approach, it excels in game play beyond the likes of many mainstream AAA titles. FTL requires attention, thinking, and a stable heart -- yes, it's an intense experience that makes those Star Trek battles feel a lot cooler than they look. This is the definition and standard of a space battle simulator. As far as I know, no game has done it better or will do it better for a long time to come. If there is anything else I could say it would be this: it's the only game in existence that I know of where losing 30 times in a row still makes me want to play it over and over again (I've only beaten it once). Love it and proud it's in my collection.


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Posted on: June 7, 2015

L.y

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游戏: 16 评论: 2

Lacks strategy, but still entertaining

The decisions you make when jumping faster than light from location to location and given some options to choose from are NOT real decisions but merely luck based options. There is little strategy and the problem with calling something strategical is peoples definitions differ on what the word strategy means to them. This next topic is a neutral one, each time you advance to the next location the rebel fleet is in pursuit giving you no chance to explore the entire sector. I feel as if I missed out on things but would never know as I had to jump to the next sector. The sense of urgency however keeps you quick on your feet, use as much time to explore and gain improvements to your ship before jumping faster than light to the next sector. I would not call that strategy as anyone that is able to think can accomplish it just by moving forward as the game forces you to do. Naming your crew, naming your ship, having crew members specialize in certain areas such as shields, engines, weapons, piloting, sensors and doors and also having a variety of races with their own particular special abilities, being able to choose different ships and different layouts (once you complete the required conditions) is where the game keeps me wanting to play more. I tend to favor games with this type of choice in personalizing the life forms you play along with the defensive or offensive structure you're using. The combat seems simple but still fun. When you play the game it makes you want to try out all the cool looking weapons eventually that can be attached to your ship (4 weapon slots). Upgrades to your ship include cloaking (for limited time) and you can shoot while cloaked if you upgrade. Drone upgrades that are defensive, offensive or utility based, also mind control and teleporting crew. Almost all of your ship systems can be upgraded which is important as which ones you decide to upgrade can help you progress or what you chose to upgrade at THAT time wasted resources. Buy it.


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Posted on: August 1, 2015

thereaverofdarkn

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游戏: 200 评论: 5

Fun but frustrating

This game has the potential to be a LOT of fun, but it's also very frustrating, especially early on when you're still getting the hang of how it works. There's a lot of fake difficulty in this game in which the best you can do is learn to assess the dangers of your choices and pick the best option, then hope the random number generator doesn't hate you too much. People claim that this game exemplifies the idea of flying by the seat of your pants, and just responding to any situation the game throws at you, but I have to strongly disagree. While it may have been intended to be played that way, in all actuality the consequences of your actions are so unintuitive and contradictory that your best bet is to completely deconstruct the game in your head over several playthroughs until you can just remember what the best choice is in any given situation. That being said, the game is really a lot of fun--though I think it'd be a lot more fun if it weren't designed to play unfairly--but if you can swallow your frustration and get the hang of it, there's a lot to enjoy. It's fairly short-lived, you'll probably get thoroughly tired of it after about 10-20 playthroughs, each of which can be done in one sitting over a few hours. But for that time, it'll have you captivated. I'd like to offer some warnings to prepare you for what you'll be up against. These aren't spoilers, just a heads up that may make the game a lot less needlessly frustrating. First and foremost, the decisions you make in text events follow a completely different set of rules from the main gameplay, for example your shields will not protect you from asteroids in a text event, while rock hull plating will not protect you from asteroids in actual combat. A lot of text event decisions will risk killing/removing one of your crewmembers but there's usually some hint of danger. Lastly, the AI will purposely give you opponents with exactly what they need to exploit your weaknesses.


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