This game has the potential to be a LOT of fun, but it's also very frustrating, especially early on when you're still getting the hang of how it works. There's a lot of fake difficulty in this game in which the best you can do is learn to assess the dangers of your choices and pick the best option, then hope the random number generator doesn't hate you too much. People claim that this game exemplifies the idea of flying by the seat of your pants, and just responding to any situation the game throws at you, but I have to strongly disagree. While it may have been intended to be played that way, in all actuality the consequences of your actions are so unintuitive and contradictory that your best bet is to completely deconstruct the game in your head over several playthroughs until you can just remember what the best choice is in any given situation.
That being said, the game is really a lot of fun--though I think it'd be a lot more fun if it weren't designed to play unfairly--but if you can swallow your frustration and get the hang of it, there's a lot to enjoy. It's fairly short-lived, you'll probably get thoroughly tired of it after about 10-20 playthroughs, each of which can be done in one sitting over a few hours. But for that time, it'll have you captivated.
I'd like to offer some warnings to prepare you for what you'll be up against. These aren't spoilers, just a heads up that may make the game a lot less needlessly frustrating. First and foremost, the decisions you make in text events follow a completely different set of rules from the main gameplay, for example your shields will not protect you from asteroids in a text event, while rock hull plating will not protect you from asteroids in actual combat. A lot of text event decisions will risk killing/removing one of your crewmembers but there's usually some hint of danger. Lastly, the AI will purposely give you opponents with exactly what they need to exploit your weaknesses.