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FTL: Advanced Edition

已在库内

4.6/5

( 653 Reviews )

4.6

653 Reviews

中文(简体), English & 8 更多
9.999.99
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FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 653 Reviews )

4.6

653 Reviews

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产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

语言
English
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Deutsch
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español
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français
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italiano
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polski
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Português do Brasil
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русский
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日本語
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最有用的评论

Posted on: September 14, 2012

FatuousOne

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游戏: 166 评论: 1

Roguelike covering with a creamy strategy center

To be honest, I don't really like roguelikes. I've played several (although not the original) and they've never particularly grabbed my attention for very long. But for whatever reason, I still decided to back this on kickstarter, and when I actually got my hands on it several months later I was blown away (figuratively and literally, as I was blown up almost immediately after starting). While people call it a roguelike, I really like the 'strategy' label on it better. It has roguelike elements to be sure, but those are really more in the game mechanics (randomized galaxies, permadeath, etc.), the actual gameplay is definitely in the strategy category more than anything else. You command a ship with a crew, and you need to make liberal use of the pause feature to balance where your crew is (to either manage work stations to speed up shield regeneration, weapon reloading or whatnot, do repair work, or even fight invaders teleporting onto your ship), timing your weapons and other ship functions (as you may need to fire one weapon RIGHT before the other to slip through the enemy shields, or hit the cloak button JUST after the enemy fires their missiles so they'll fly passed you), or in more dire situations, hit the FTL jump button a moment away from your ship becoming scrap for your enemy to collect. This game is hard. Even once you get used to the controls, even if you play on easy difficulty, you're often going to run into situations that will simply screw you over. I once played a game where I was in a Mantis cruiser (which has no weapons, depending on you teleporting over to the enemy ship to kill them in hand-to-hand combat) and I immediately ran into a Zoltan ship, which has a super shield that you can't teleport through without disabling it (which you can't do without shooting it). They then blew out my engines and quickly shot me into scrap. And this will happen to you, I guarantee it. Maybe not often, but it WILL happen. The random enemy generator will just screw you over at times, and you will die. So, I say again, this game is hard. I've played almost a hundred games and I've only beaten it ten times or so. (Granted, a lot of the time I just restarted because the galaxy didn't generate sectors like I wanted, but the point remains that I've died a lot.) Regardless, I really like this game. I like the feeling of coming out of a battle without a scratch because I timed all my weapons perfectly, disabling all of their systems before they even got a shot off on me. I like the feeling of immediately teleporting my attack crew onto the enemy ship, ripping a bloody path through them, and then reaping the spoils of victory from an untouched ship. I like the feeling of pulling a win from the skin of my teeth and then coming back for more just moments later (after I scrape my scrap bucket back into a ship with a quick repair stop). I like the feeling of reaching each achievement, especially the ones that unlock new ships or ship layouts since it expands the way the game can be played. I don't particularly like being blown to smithereens, but I don't mind it terribly because win or lose you still start with a fresh crew, and maybe THIS time I won't run into that freaking Zoltan ship right off the bat... If any of this sounds like it might be fun for you, do check FTL out. Even if you're not a fan of roguelikes, if you like strategy games, FTL might just tickle your fancy.


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Posted on: September 14, 2012

Blakes7

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游戏: 551 评论: 1

An addictive game

If you like rogue-likes then try one set in space. Put together a crew and level them up, level up your ship too. Shields, engines, o2 generators, weapons etc. That is if you survive long enough. Alien ships attack you on the way to your objective, causing mayhem, killing crew and sometimes boarding your ship. Random events keep things interesting and there is a great soundtrack here for your listening pleasure. Worth a buy!


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Posted on: September 14, 2012

elissaharris

游戏: 78 评论: 1

Star Wars, Firefly and Star Trek in one!

It's everyone's dream (commanding a beat up space ship, keeping it running with a small crew as you schlep across the galaxy) and FTL gives it to you in a way no video game has done before. Instead of flying about with a joystick, in FTL you really do command the ship. Order your crew about, engage in combat, and make increasingly-tough decisions in a spectacular game that'll make you want to come back again and again for more. If you aren't on the edge of your seat within minutes (every time you play) then you're probably playing a different game.


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Posted on: September 14, 2012

Weremoo

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游戏: 293 评论: 2

A fantastically addictive game!

I've been playing the beta of FTL for the last week or so, and I'm absolutely loving it! Don't let the simplistic graphics turn you away: there is a deepness to this equal to many strategy games. As the commander of a lone starship, you have to balance power levels, patch up any holes in your ship and generally keep your crew alive as you run like the wind from a constantly advancing enemy fleet. Gameplay comes in the form of 'jumps' - nodes on a map that generate a random event when you move to them. It could be a shop, an ambush, or nothing but a few rusted bits of metal floating past. One of the best things about FTL is the sense of tension. There is never quite enough resources to do anything - do you have to keep the oxygen system online, or is it worth forcing the crew to hold their breath for a few minutes in order to power up the missile launcher for one last shot? Any sometimes the only course of action is to run, and hope against hope that your fuel will last until you're out of danger! Well worth the purchase!


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Posted on: June 18, 2013

planetidiot

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游戏: 18 评论: 1

Hard beyond being fun

I enjoy a challenge, but after countless games, I've only beaten the game on easy once, and it involved more luck than skill. The game itself is loads of fun. The battle system is great, but you really have to pause it every few seconds or you'll be losing crewmen left and right. I also love all the ship upgrades and random events. The problem for me is that it was just too hard to enjoy. If an average gamer can't beat it on easy, the devs don't know what "easy" is supposed to mean. Normal difficulty is just brutal. It seems to me the strategy is more figuring out how to unlock better ships than actually playing the game, and most of the ship unlocks are luck-based (you of course have to know the secret choices to make once you get lucky enough to encounter a ship unlocking event). All in all it's probably worth the price, as it is fun and inexpensive. Just know you are in for a world of pain.


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