RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

FTL: Advanced Edition

已在库内

4.6/5

( 654 Reviews )

4.6

654 Reviews

中文(简体), English & 8 更多
9.999.99
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
FTL: Advanced Edition
介绍
《超越光速:Advanced Edition》特色: - 新机制、可操作舰船、外星种族、武器、无人机等等! - 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件! - Ben Prunty操刀的新音乐! 你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦...
类型:
用户评论

4.6/5

( 654 Reviews )

4.6

654 Reviews

{{ review.content.title }}
产品详细信息
2012, Subset Games, ...
系统要求
Windows 7 / 8.1 / 10, 2.0 GHz, 1 GB RAM, 3D graphics card with 128MB RAM and OpenGL 2.0 support, 175...
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
介绍
《超越光速:Advanced Edition》特色:
- 新机制、可操作舰船、外星种族、武器、无人机等等!
- 由Tom Jubert及特约作家Chris Avellone设计的新区域新事件!
- Ben Prunty操刀的新音乐!

你是否曾想过将动力重新分配到护盾上,用相位炮进行晕眩打击,甚至弹出跃迁核心? 没问题,你现在都能做到了!在《超越光速》中,你可以体验驾驶宇宙飞船拯救星系。 这个任务很危险,每次的遭遇战都是一个独一无二的挑战,伴随多种多样的解决方式。 如果密集的导弹攻击让你的护盾失效,你会怎么做?你是要重新分配所有动力 至引擎,尝试逃出生天,还是开启附加武器,将敌人轰出天际,亦或是集结 所有船员与敌人奋战到底?这款“宇宙飞船模拟roguelike”游戏让你得以在 随机生成的星系中带上舰船和船员去冒险,体验荣耀的胜利与苦涩的败北。

《超越光速》复杂的策略游戏玩法让你可以对船员下令,管理飞船动力分配, 并在激烈的战斗中选择攻击的目标。你将遭遇独特的外形生命体和外星科技。 你可以在六个不同外星种族的帮助下升级舰船或解锁新的舰船。成为你理想 中的船长:上百种不同脚本产生的遭遇战将迫使你进行艰难抉择。在随机星系模式 每次都能遇到不同敌人、事件和基于你的选择的不同结局。每次 游玩《超越光速》的其他挑战,游戏内容都不尽相同。
  • 在变幻莫测的宇宙深处开展无限的冒险。
  • 每次开始新游戏,都有一个随机生成的新星系等你来探索。
  • 游戏时间紧凑(5到90分钟)让你可以在任意时间段体验宇宙飞船指挥官的快感。
所有成就
包含内容
头像 壁纸 soundtrack sample (5 tracks) 艺术设定集
系统要求
最低系统配置要求:

为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
12 hMain
31.5 h Main + Sides
113 h Completionist
25.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
发行时间:
{{'2012-09-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
226 MB
链接:

游戏特性

语言
English
音频
文本
中文(简体)
音频
文本
Deutsch
音频
文本
español
音频
文本
français
音频
文本
italiano
音频
文本
polski
音频
文本
Português do Brasil
音频
文本
русский
音频
文本
日本語
音频
文本
你可能也会喜欢这些游戏
用户还购买了
用户评论

Posted on: June 26, 2013

Pobopono

验证所有者

游戏: 417 评论: 4

Might annoy the hell out of you

It's a fresh concept and well put together. I like it. Here's the problem though: The nature of the game is such that you might die repeatedly before you get your ship going. This is expected since there's perma-death. The biggest problem are the random events you come across. There's usually description and a couple of choices. The outcomes seem luck-based, with no way to tell if your crew or ship stats help in any way. So for example when rescuing a survivor from some abandoned ship or planet you could either gain a crew member or lose one... What ends up happening is that instead of forcing you to choose between tough options (and I should say this is what I think roguelikes are all about) you end up choosing between random and boring: 1. Something good or something bad happens randomly 2. You leave whatever you're investigating and nothing happens I agree there are some roguelike elements in this game, even though it's more like a strategic space exploration and combat game. Where a well-balanced roguelike might make you feel like it's your own fault you fucked up, while playing FTL I kept feeling that my bad luck is just bad luck, totally unconnected from any choices I made. If you're easily annoyed, have anger management problems or like games that offer little to no challenge, skip this one. If you don't mind losing repeatedly before coming even close to winning, and can deal with the random number generator, I would recommend it.


这对您有帮助吗?

Posted on: September 14, 2012

HunterZ

验证所有者

游戏: 493 评论: 3

Fun and addictive

As a Kickstarter backer, I've been having a lot of fun playing the beta via Steam quite a bit over the past couple weeks. I don't really agree with this game being called a roguelike, as it doesn't play anything like one; it's more like a board game with real-time elements. It does have a ton of game-to-game randomness, though: the beacon layouts, sector types, encounters, loot, etc. are different every time. The general flow of the game is that you jump from beacon to beacon, and sector-to-sector, choosing how to deal with random encounters and attempting to incrementally upgrade your ship in whatever way you see fit with the resources available (with an ultimate goal of being able to face down an enemy mothership/flagship). Sometimes you choose or are forced into combat, and this becomes a mini-game of micromanaging your crew and ship systems: - you can juggle reactor power amongst multiple systems if you don't have enough to go around - certain systems gain bonuses from being manned, and you may need to send crew member(s) to various parts of the ship to repair damage - controlling which weapons you fire at a given time has a major effect on combat, as different enemy ships have different systems and shield capabilities to contend with They also set up a clever mechanic where an enemy fleet is chasing you across the sectors. This is depicted by a red circle that encroaches from the left side of the map, with a second circle showing where the fleet will advance to when you make your next jump. This forces you to make judgment calls about which beacons to visit within a sector before moving on to the next one. My general strategy is usually to tack up and down the sector while staying just ahead of the danger zone, but the beacon layouts don't always make that easy. The game is quite challenging (but not downright frustrating); I haven't managed to beat the final encounter yet, despite having reached it 3 times or so. I even switched to Easy mode after the first time I lost near the end, and it didn't improve my chances to the point where I could win. What will help me win, I think, is that you can unlock new ships and alternate layouts by getting certain achievements. This is loosely analogous to classes in roguelikes, as different ships are focused on different play-styles (engi ships, for example, specialize in drones). Overall, it's a fun and addictive game that never plays the same way twice. Each session is a few hours long (provided you live that long), and I'm still seeing new encounters and such after playing it on and off for a couple of weeks.


这对您有帮助吗?

Posted on: September 14, 2012

kizzh

验证所有者

游戏: 310 评论: 8

Old School Gaming at its best

Having spent time with the Beta I can vouch for the simple pleasures of this game. This is a game that is indie to its very core and in this instance that is a very good thing. A game that feels so fresh and yet is very much rooted in the grand old age of games like Elite. This is not my usual genre of gaming so I am pleased to report that I have found the game extraordinarily accessible and was able to jump into it with next to no hand holding. If anyone thinks the inviting nature of the interface must hide an overly simple and basic game than again I can report that this game manages to maintain a complexity that left me at least, satisfied with my successes without the hair pulling factor. The game will have you almost from the outset teetering on round after round of nail biting action. Along with the almost impossible to resist "just one more round" it is the perfect recipe for many enjoyable gaming hours, and possibly a few late nights. Having said that the accessible nature also makes it the perfect pitch for the casual time killing 10 Min pop - just be careful those 10 will soon become hours..


这对您有帮助吗?

Posted on: June 30, 2013

langku

验证所有者

游戏: 74 评论: 1

Potential fun ruined by randomness.

The title says it all. There is a deliciously deep space exploration and combat game but it is buried under so many layers of terminal misfortune and disastrous blind choices that you spend more time losing than learning. I love challenge but a more even progression of challenges would have made this game perfect. Instead you have to play through hoping not to discover impossible encounters or simply miss the chance to gain the necessary items for missions. I would have loved this but unfortunately it's hard to keep playing when there are far more balanced and enjoyable strategy games out there. I'd say pass on this one.


这对您有帮助吗?

Posted on: January 6, 2013

SirAstral

验证所有者

游戏: 816 评论: 32

Great Concept but Flawed

This game has a great game-play concept behind it, however 'arbitrary' difficulty mechanics prevent the game from really shining as it could or should. One example of the arbitrary difficulty is that your own weapons stop charging if an enemy ship cloaks, while they can continue to charge weapons and fire at you if they have the stealth weapon mod. This game is fun, but making a simple mistake can be punishing. Winning the game is not done by skill but by luck. You can make zero mistakes in a game and die quickly, and in other games you can make a lot of mistakes and still limp along far into the game. But to win, you have to get lucky as well as barely make any mistakes. I have played the game several times too many to count now and have only beat it 3 times. I am fairly certain my failure rate is over 80%. Most of the time I reset the game early because i was handed an absolutely bad wrap at first by visiting 3 systems in a row where nothing was there or that a shop was pointlessly place at the start of the 1st sector. This is the sort of game where you get the "I played FTL and survived" T-Shirt. If you are not the type of player that can tolerate inane/insane difficulty mechanics then I invite you to buy and play a copy of FTL - You will finally learn what a Love/Hate relationship is.


这对您有帮助吗?

出错,请尝试刷新页面。

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
不当内容。您的评论包含不良语言。 不当内容。不允许使用链接。 不当内容。内容包含乱码。 评论标题太短。 评论标题太长。 评论描述太短。 评论描述太长。
不知道该写什么?
筛选:

没有与您的要求相匹配的评论

使用语言
English Deutsch polski français русский 中文(简体) 其他人
作者
已验证所有者其他人
发布于
最近30天最近90天最近6月任何时间发售后早期访问期间

GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons

Error loading patrons. Please refresh the page and try again.

Delete this review?

Are you sure you want to permanently delete your review for FTL: Advanced Edition? This action cannot be undone.
您确定要永久删除您对 FTL: Advanced Edition 的评分吗?此操作无法撤销。

举报此评价

如果您认为此评价包含不当内容或违反了我们的社区准则,请告知我们原因。

其他详情(必填):

请至少提供 个字符。
请将您的详情限制在 个字符内。
哎呀!出错了。请稍后再试。

举报此评价

报告已成功提交。
感谢您帮助我们维护一个尊重和安全的社区。