Check out the first EVERSPACE, available on GOG.COM! You can purchase it here
你将在《EVERSPACE 2》这款快节奏的单人太空射击游戏中担任飞行员,对抗凶残的敌人、接受残忍的挑战并争取史诗级战利品。探索34号星团非军事星域中饱经战乱的星系——每个大型的手绘区域都有各种秘密、谜题以及危机在等着你。
亚当,一位在宇宙中寻求自己位置的克隆体飞行员,跟随他一起体验惊险刺激的科幻故事。随着非军事星域的局势变得一触即发,他的过去与不同派别之间的冲突纠缠在了一起。逃避殖民舰队的追捕,探究当地军阀的阴谋,躲避被能量...
Not perfect by any means, but very enjoyable space combat with a pretty deep story. The UI on stations is a bit messy and confusing at time, but overall a solid game.
I tried playing it twice, since I did pay for it and didn't want my money to go to waste. But after a total of about 15 hours, I just couldn't get into it.
Some games make the grind work, but this isn't one of them because the world feels empty and boring. The combat is also uninteresting.
I loved other space games, e.g. Freelancer and Rebel Galaxy Outlaws. They were much more fun and I'll play those again instead.
I played the first game with all it's DLC, moment-to-moment gameplay is just as good but everything outside of that feels somewhat shallow. For example, there's a superficial 'economy' system where you buy things in one system and sell them in another, but unlike an ACTUAL economy system supply/demand doesn't really fluctuate at all as you do business so there isn't a reason to change up who you buy/sell to.
System nodes each have a checklist of busywork to fill out, after you do that there's no reason to go back to them. They'll repopulate but the combat encounters don't significantly change outside of general system level-ups as you level-up yourself. You don't get jumped by the Okkar anymore either, so the tension and urgency from the first game is pretty much gone.
The radiant quest system is a welcome addition, but questgivers are restricted to three systems so you have to "make your own fun", so to speak, in half the systems after you fill the node checkboxes in them. There are NPC stations in each of the systems too that'd make sense to have quest boards, why they didn't just do that I have no idea.
The biggest systems are the first two, and the new systems gradually get smaller as you progress through the game. They all have their own gimmicks and enemy factions, save one which feels like an afterthought. There's an entire system listed on the map you can't even explore, I think it was a bad idea to leave it on the map since it leaves a feeling of unfinished business after completing the game.
The story starts out nice and pulpy, but as actually interesting characters leave your 'party' it gets campier and campier until it culminates in a 'power of friendship!'-style cornball climax that I didn't HATE, but was a far cry from the first subplot. All the interesting flawed characters get replaced by sappy flawless do-gooders, it feels like.
TL;DR - It's a fine arcadey space shooter and feels worth the price, but it loses a lot of the tone and atmosphere.
It's so immersive with a pair of joysticks and a head tracker - in fact it's hard to put down once you start playing! And now with the new DLC, it's even better! 10/10 for me for just pure fun!