EVERSPACE™ is a trademark of ROCKFISH Games GmbH. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
They really nailed the loops and combat, loved it.
There are only 4 ships (with encounters), with reasonable upgrades
Great performance 60 pfs on i5 7th gen + 12 GB RAM + GTX 1050ti
I wanted to play this game in VR as it is officially supported according to the store page, but it's bad.
First, to even be able to use VR, you have to manually launch the game with the "-vr" command line argument, as the GOG installer does not create an equivalent shortcut, and as launching the game normally will cause Steam VR to boot and fail to detect that a headset is connected. (I can normally use Steam VR just fine and my Quest Pro headset doesn't even need Steam VR to play the game, so I'm not sure what's up with that.)
Then, the game will launch with the video display settings set to maximum, causing the menus to be extremely laggy if your GPU is relatively old like mine and you have to change these settings while in this mode to fix this. (Launching the game normally uses a different set of display options.)
VR controllers don't work either - you have to use either a mouse+keyboard combo or an Xbox controller, with the recommended option being the former even in VR. If you do use a mouse+keyboard, the only way to confirm a menu option is with the F key, and you can't use your mouse as a substitute as your cursor is invisible in the main menu even though there is one for in-game menus.
If you do manage to start a new game despite all of the above, get ready to be disappointed with the VR immersion, as depth is not very noticeable in space. The controls are also terrible, with the HUD hiding what you're trying to aim at, in-game menus being a confusing mess, and the now-visible mouse cursor being extremely inprecise. The frustrating and repetitive gameplay doesn't help either.
Get also ready to have the game become suddenly unresponsive during gameplay because of a Windows Defender pop-up you won't see on your monitor asking you if you want to allow the game to connect over the Internet to Epic Games to spy on you without your consent.
Oh, and if you press Alt+F4 to quit the game, the game will crash instead.
Yes yes, I know we all claim awesomeness on a stick about the things we love and then exaggerate and claim it's an understatement. I beg to differ in this case - this game is awesomeness on many sticks, and I've played a few over the years!
Rock Fish Studios have taken the Unreal 4 Engine to an amazing polish in this game, and it's still in development!!! The the explosions look like real ones - the details are amazing! There are very minimal load times between systems, fast paced action and there's even VR support! (I haven't tried this yet, I don't own a VR headset.)
The crafting system is very well integrated - but neither do you have to use it if you don't want to. No scanning probes? Go hunt for that stuff by yourself, but watch the time! Those interceptors don't wait for no container!
This game is not for those who easily get motion sick, it has full aerial freedom. Pitch, yaw and roll along with the cardinal movements (U, D, L, R, F, B) are all there - if you can handle using them all, take one U R AWESOME ticket and join my club - most of my family can't. I can for some reason? Point aside, Rockfish Studios as the designer gets many U R AWESOME tickets!
I have managed to complete the original release after about 40 runs without all the upgrades - but neither have I taken down a colonial warship yet. I wonder how many ARC-9000's it takes?
Hey it's a shooter version of FTL! But actually, everspace is a pretty great game. I've played it off and on over the last couple of years and I wind up dropping four or five hours on it each time I pick it up.
The levels are randomly generated and you progress through an overworld map between levels, choosing branches to traverse as you go. The combat is rewarding and doesn't get too repetitive (at least by 30 hours). There are lots of ways to outfit your ship, and while there are some builds that are relatively "optimal" it will take some time to figure out what those builds are, and then a little skill to accumulate the resources in a run to acquire the pieces of those buidls. I should also mention that there is one build that seems to make the game a cakewalk, and I acutally enjoy the game enough that I still do other, less broken builds because the gameplay is actually fun, it's not just gameplay for the sake of progression.
Ultimately, if you like planning ahead, thinking strategically about your tools, searching nooks and crannies for treasures, and then blasting steel space hulls in action packed dogfights this game will probaly appeal to you.
I was a little skeptical of the control scheme at first - the mouse pointer guides your crosshair which loosely controls your ship's facing? Eugh! But it actually works out well - it's become intuitive for me anyway, and it allows the freedom of aim I'm used to having with a mouse while preserving the handling characteristics appropriate for the ship I'm piloting.
I've had this game for so long I kind of forgot if I got this for free or on sale or something, but I think this would be a real treasure for 10-15 bucks.