Posted on: July 27, 2025

Andrzej762
验证所有者游戏: 113 评论: 11
Don't buy, please
It's a 180 degrees turn from previous Europa Universalis games. Technology spreads in a way that when first colonizers meet tribal societies, those tribal societies have star forts, cannons and everything. It doesn't make any sense, unless it's multiplayer-only game (which it isn't). Cultures doesn't matter at all. Everyone and everything is the same. Somehow, developing a province makes you... lag behind in technology. Large countries only get larger, with no signs of internal strife nor anything that happened in real history. Countries that historically were swimming in gold are poorer because you can only earn serious money by having trade node nearby. Two good things: 1. Trade and trade protection system (navy patrols) require much less micromanagement. 2. You can't just walk over fortifications ignoring them. Forts do work as barriers. There are numerous nonfunctional or imbalanced game mechanics because the predatory DLC system is all about cutting out content from the game (instead of adding it). EU3 with some DLCs is much better experience unless you want to conquer the world as high-tech Maori or something similar.
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