Posted on: March 28, 2013

mothwentbad
验证所有者游戏: 917 评论: 25
Bottlenecky and unstreamlined
Eador is one of the better games on GoG at heart, but some design choices bloat the amount of time maps should take by a factor of 2-4 while pigeonholing the player into tier-climbing strategies; this probably worsens at higher difficulties. * Tier-climbing and bottlenecks: There is no such thing as a viable "Zerg rush" strategy. Each player will typically hire a single hero unit on Turn 1, and only heroes are mobile; escalating costs prevent you from buying more early. Each hero can only hire so many troops, and heroes take time and resources to respawn. It is literally impossible to peck at a territory with repeated waves to wear them down, both because you may do 0-1 damage per hit, and because you do not have the option to retreat for reinforcements. Power leveling is strictly necessary. * Random events happen way too often, and there aren't enough different ones. You will quite often see the same event 6-10 times playing through a single map. There should be a wider variety, and they should happen much less often. Having the same 5 events every turn gets a bit tedious. * The restriction of only being able to build one building per turn forces every turn to drag out the game. Simultaneous constructions that take a while to complete would be more streamlined.
这对您有帮助吗?


















