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Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and citizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings...
Eador is a universe made of countless shards of land drifting in the Great Nothing. Each of the shards is a little world unto itself, with geography and citizens of its own. The power over the shards is bitterly contested by Masters, the immortal beings mortals believe to be gods.
Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items--swords, spells, weapons, armor, and more--to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador with its many wonders and adventures awaits, will you answer the call?
The critically acclaimed indie TBS inspired by classic strategy games, now available for the first time in English.
A balanced fusion of grand strategy, turn-based tactics, and RPG elements.
Over 170 buildings, 80 spells, and 70 units available that can be used in any combination.
Eador™ is a property of Snowbird Games / Alexey Bokulev.
Game is unplayable on my PC as well. As other mentioned the game sound kind of keeps looping and game runs like my PC could barely handle it performance wise. My set up is: Windows 7, i7 3.2GHz, GTX680. From what I've read so far it seams the game has problems running on high-end computers and I haven't found a fix yet.
Be careful before you buy, as many people have the same problem.
Solid game system, very few bugs, fun random events, good battles, long term kingdom/hero development, different modes of play depending on your hero type.
The idea behind the campaign mode (earning new structures/bonuses) is great, but the advances come so slowly that each scenario is 90% identical to the last one. Same units, same spells, same limitations and most maps takes over an hour to complete.
I will say that the game is fairly unique compared to many other game titles I've played and has a number of interesting concepts. Unfortuantely, many of the design choices tend to be more frustrating than fun. One is that you have limited number of buildings you can build in certain categories (up to 4 in the 1st level military buildings for example). This limits not only what you can build out of the variety of units available, but also limits what higher level units you can build that require the lower buildings. Given that resources such as iron that make the stronger 1st level units more affordable is hard to come by early on, you can either use the light (and weaker) units that don'l require resources, or pay much higher costs and hope to get iron later on. This might not be such a big deal if you can demolish buildings to build other ones later on when you have better resources, but that is not permitted, leaving you stuck with what you built for the remainder of the game.
Another frustrating mechanic of the game is the enemies you will face off against. As you get further from the immediate radius of your starting city, the strength of the armies occupying the neutral territories goes up and can quickly leave you surrounded and unable to expand, especially when your leader can only build level 1 units and most of the neutrals have level 2 which can wipe you out with little effort. On the occasion that you encounter a computer-controlled hero, he is usually at least one to two levels higher than you with a bigger army.
I've spent hours trying to learn the game without the manual and, after doing so, several hours more trying different combinations or heroes of units. In the end, the game is far more frustrating than fun and, unless you have a high tolerance for frustration and annoying game mechanics (and a ton of time to devote to it), I would recommend playing other titles.
At the time of writing this, I (among others with higher end gaming PCs) am completely unable to play this game.
'Stuttering sound, laggy mouse, and low FPS are among the main problems I observed.
I'm not going to be unfair to Eador Genesis and award it the 1 star I'm tempted to give, but I do feel rather ripped off right now. How did this happen? Did nobody test it on anything newer than a 386? You're killin' me, GoG.
I really hope this evidently common issue gets patched out soon. I was looking forward to playing this game.
A lot of the other reviewers have touched on the depth and complexities of the game. I can say that I agree with many of the comments on how much long term fun you can have with the turn based tactics and the development of your heroes, armies and cities. Even hundreds of turns in, you may not have your original stronghold 100% developed.
The only thing keeping me from giving this a rating of 5/5 is one glaring problem. There is no manual save function whatsoever. The game allows you to revert to one turn prior and that is it. Yes, you can go into the folder location and make a copy of the save folder. However, that is tedious and nonsensical. Not since Atari have I missed save functions so much. Although bugs are pretty rare, if you are 200 turns in and your save breaks, you will sorely regret it if you don't back up your saves periodically.
Even with the individual turn saves issue that you can bypass if you want to tab out of the game occasionally, there is one other facet of this non-save design that can be infuriating. Individual battles cannot be restarted. Your only choice is to surrender and use the revert one turn feature. In a game about positioning and tactics, there is almost no ability to experiment with tactics or learn from your mistakes and use new knowledge in the same battle.
At the beginning of a campaign, this too can be worked around by using the revert one turn feature. However, when you have 4 or more heroes/armies on the map, each with the potential for having a battle each turn, reverting after 3 battles because the fourth went wrong can be very frustrating.
I know it's a design feature, but it is really insane to me in a tactical / strategy / turn-based game such as this to have no battle restart / reset option and to have no built in save function. As I said, this isn't the Atari system from the '80's. I could overlook the lack of turn saves if only the battle restarts were available.