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Drakensang is a third-person party-based RPG based on the pen & paper role-play rules of The Dark Eye. Drakensang is the first PC game for over 10 years to be based on Germany's most successful and popular role-play system.
Drakensang builds on the pen...
Drakensang is a third-person party-based RPG based on the pen & paper role-play rules of The Dark Eye. Drakensang is the first PC game for over 10 years to be based on Germany's most successful and popular role-play system.
Drakensang builds on the pen & paper rules as applied in version 4.0. The developers have optimized the rulebook specially for the PC realization in order to make the game more accessible. But the essential qualities and the depth of the original rules have not been compromised.
Intensive tactical combat and intriguing quests, embedded in a wonderfully detailed 3D graphic presentation these are the cornerstones of the fantasy epic.
Experience an exciting story within a huge campaign involving numerous main and side quests
Adventure groups with up to four adventurers
Expert character-creation mode for experienced DSA fans
More than 40 spells, with over 30 talents and almost 40 special abilities allow a large range of possibilities for character creation
Numerous and varied enemies and monsters from the DSA universe, such as linnorms, ogres, undead mules, giant amoeba and many more
Story by original DSA authors
Rule-compliant implementation of the DSA licence in the tradition of the Nordland Trilogy
played this years ago, have been waiting for it to come on GOG ( to be avaiable in australia at least) thank you to the powers that be, my 1st real RPG. good fun if don't ecpect much graphic wise.
Maybe I'm spoiled by other games but not being able to interact with objects and NPCs apart from the ones that are relevant to the plot make the world seem bleak and empty. UX issues take some getting used to.
The gaming system is complicated and not well explained. I had to guess what character development would be the best.
Apart from that the game was fun and I have to say it gets better near the end.