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Dorfromantik

已在库内

4.6/5

( 289 Reviews )

4.6

289 Reviews

中文(简体), English & 18 更多
Offer ends on: 10/28/2025 15:59 EET
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Dorfromantik
介绍
《Dorfromantik》是一款让你享受身心宁静的策略型益智游戏,透过拼凑组合各式各样的地形板块,不断延伸探索多采多姿的村落风景。 在《Dorfromantik》中你可以抽离繁忙的现实,沉浸在这个宁静放松的世界,而与此同时,我们也提供给那些想挑战自己的玩家,透过策略性布局自己的地形板块来挑战高分纪录。" 在《Dorfromantik》游戏开始时你会得到一叠程序化生成的地形板块,从最上层开始抽取板块,选择想放置的未开发区域,旋转调整最佳的位置来组合创造不同规模的村落地形如森林,小镇和河流来获取高分。 某些地形板块会产生特殊的据点任务如: 风车需要连接6个田...
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用户评论

4.6/5

( 289 Reviews )

4.6

289 Reviews

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产品详细信息
2021, Toukana Interactive, ...
系统要求
Windows 7, 2 GHz Dual Core processor (Intel or AMD), 3 GB RAM, Nvidia GT550M | AMD Radeon R7/HD 5650...
DLC
Dorfromantik Soundtrack Vol 2, Dorfromantik Soundtrack Vol 1
Time to beat
5 hMain
20 h Main + Sides
63 h Completionist
18 h All Styles
介绍
《Dorfromantik》是一款让你享受身心宁静的策略型益智游戏,透过拼凑组合各式各样的地形板块,不断延伸探索多采多姿的村落风景。
在《Dorfromantik》中你可以抽离繁忙的现实,沉浸在这个宁静放松的世界,而与此同时,我们也提供给那些想挑战自己的玩家,透过策略性布局自己的地形板块来挑战高分纪录。"



在《Dorfromantik》游戏开始时你会得到一叠程序化生成的地形板块,从最上层开始抽取板块,选择想放置的未开发区域,旋转调整最佳的位置来组合创造不同规模的村落地形如森林,小镇和河流来获取高分。



某些地形板块会产生特殊的据点任务如: 风车需要连接6个田野地形,火车头需要铺10个铁路来取得分数或是鹿群想要安居在50个树木以上的森林等等。完成这些任务可以让你获得更多的可开发区域来拓张你的世界。游戏会在所有地形板块用尽后结束。

当你在扩张板块时将会发掘更多不同的生态板块和出现提供特殊挑战的地标建筑,完成挑战你可以解锁更多新的可开发区域、生态地形板块和更多任务。



在《Dorfromantik》你可以...

  • 打造幅员辽阔的美好风景
  • 结合策略与益智的独特玩法
  • 轻松休闲的游玩方式
  • 乡间田野的小镇风光
  • 策略布局挑战高分纪录
  • 高度耐玩性-每一局都不重覆
  • 各式各样的生态地形板块
  • 如真实桌游般的原创美术风格

在《Dorfromantik》你不会找到..

  • 4X策略游戏
  • 交易买卖
  • 资源分配管理
  • 对战&暴力要素
  • 多人游玩模式



《Dorfromantik》是由四位来自柏林的游戏设计系学生所开发,我们共同创立了Toukana Interactive 工作室,并期待在未来继续带给大家高品质的原创独立作品。

我们期待大家的游玩反馈! 如果你对游戏有任何想法或是问题,请不要吝啬联系我们,我们会尽快回覆你们 :)。

https://toukana.com/dorfromantik/privacy-notice

所有成就
包含内容
内容
Standard Edition
Game + Soundtrack
Goodie Pack
Dorfromantik Soundtrack Vol 2 (mp3)
Dorfromantik Soundtrack Vol 2 (wav)
Dorfromantik Soundtrack Vol 1 (mp3)
Dorfromantik Soundtrack Vol 1 (wav)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
5 hMain
20 h Main + Sides
63 h Completionist
18 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2021-03-25T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
333 MB
链接:

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用户评论

Posted on: March 30, 2021

早期访问回顾

Zuo Kalp

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游戏: 404 评论: 8

Early Access/Dirt cheap/Replayability++

I know pretty well that the game is still not finished, and yet for the price they ask, this game delivers plenty hours of enjoyment. Is a fun game with simple to understand mechanics, a single game can be a few minutes long to half an hour. The style and music is quite relaxing and beautiful.


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Posted on: April 3, 2021

早期访问回顾

tatarq

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游戏: 326 评论: 1

Just can't wait for creative mode...

If You need a lovely, clever and relaxing landscaping game where no blood/guts/hords of mutated monsters would flash a screen then look no further. This is it. It looks simple. It is not. 1. Just for fun, try to work out rules without going through tutorial. Game mechanics will help You. 2. Needs a strategy and imagination, and counting the resources. 3. Once the creative mode is out, please, please include some ways of saving model landscape and sharing it...this game has an enormous potential.


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Posted on: April 5, 2021

早期访问回顾

Skotcher

验证所有者

游戏: 154 评论: 2

Incredible Gem of a Game

I saw this game a few days ago, saw it had a demo, thought "Sure, I'll take a look", and gone were the next 3 days of my life. Kudos to the devs for offering that demo. It convinced me to buy the game. So, what can I say about the game? Simple Concepts For Complex Gameplay It's rare to see such an amazing execution of this idea. Good complexity is constructed by seamless interaction of simple concepts. Gameplay is deceptively simple. You start with 40 tiles. Each tile has 7 parts: 6 sides and a center. Each part can be 1 of 6 features: plains, forest, fields, city, railroads, or water. Match one side of a tile to the side of another tile with the same feature. Score points by correctly matching sides of a tile. The more points you score, the more tiles you earn. Play until you run out of tiles. Sounds easy, is easy at first, but quickly builds to challenging gameplay. Not Just Mix'n'Match If it was simply a matter of matching tile to tile as best you could, the game would become dull pretty quickly. The devs wisely included goals as part of some of the tiles you place. This is where that center part of a tile becomes important. When placing a tile, you can get a quest which requires you, for example, to build a forest of at least 50 trees. So, you have to connect tiles in a way to build a continuous forest. If two sides of a tile that aren't touching are forest, and the center part of the tile is a forest, you can now connect distant forest tiles this way. At first quests are easy to fulfill. For example, requiring exactly 10 houses in a city, or at least 6 fields connected together. Later quests might require a city with at least 100 houses, or forest with at least 800 trees. Now, placing tiles isn't just matching sides, but strategic placement. You have to weigh long term goals vs short term demands. Chill and Relax Despite how complex the game can get, it keeps a relaxed vibe. It's easy to start a game and play for an hour and a half without realizing it.


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Posted on: March 31, 2021

早期访问回顾

redTitania

验证所有者

游戏: 160 评论: 1

romantisch

A wonderful and relaxing game with a calming soundtrack. It's a lot of fun to play and challenging enough to play more efficient every new game. I usually play one or two rounds before I go to bed. I look forward to more updates, hopefully bridges will be added that would bring a lot more variety.


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Posted on: May 3, 2021

早期访问回顾

_X_X_X_X_

游戏: 评论: 16

"well done" - a perfectionists nightmare

easy Controls, unique graphic, stable running (despite early access), supportive but not obtrusive (even after hours of repition) and ... um ... challenging challenges. So technically a very recommendable game, but also one with a quite frustrating principle as well: Perfect fitting tiles are literally required both by challegenes and by the reward/continuation system of the game, but the huge number of possible combinations makes it unlikely to draw a specific one at all within a game, let alone in the right moment. Usually one is left with dozens of loose ends that would need just that one single tile and it takes often 20+ restarts not to have catastrophic combinations within in the first couple of tiles. This importance of (bad) luck (my record so far: requiring the same tile at 3 different places and getting it 0 times of 200-300 draws, but 4 times its mirrored sibling) also ruins any feeling of progress or control. One can just play along and hope something good will happen. Sometimes this results in a Civ-like "just one more round" feeling, sometimes it feels like puzzling 950 of a 1000 parts puzzle only to realise that all the others are from a completey different motive. An abbility to sort a limited number of tiles "on hand" or even influence them would greatly improve the game, until then it will teach one all about probability and chirality that one never wanted to learn in school.


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