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This game will not let you alt-tab to another window at all when you are in full screen. I don't care how good everything else is when the base experience is broken like this.
I know the game is from 2012, it was unacceptable back then already.
I don't really want to play RoE or the lost mission because I'm pissed enough as it is
- The graphics have aged poorly, characters look like clay models
- Little to no music
- The pace is horrendous
- It tries too hard to be a horror game
- Frequent flickering lights made me nauseous
- All the weapons are underwhelming with piss poor sound effects, but it hurts the most to see how bad the shotgun is, and there is no supershotgun
- weapon reload renders the shotgun even more useless
- No dedicated button to throw grenades, making them less useful than they should
- too many narrow corridors prevent you from circle strafing
- there's a stamina bar, preventing you from running indefinetively, and there's no "toggle run" key
- settings are, again, piss poor, there are no subtitles or voice volume option so you have find a nice and quiet place to listen to the voice recordings that may contain valuable information
- minimun gore, enemies disappear in a cloud of smoke upon dying
- when you take damage your screen shakes like crazy making you lose your target, and there's no option to disable that effect, real fun when you are being ganked by more than 2 enemies
- talking about ganking, too many enemies like to jump at you, specially when you open doors
- enemies correct their direction midjump/attack, making it even harder to dodge out of the way
- revenants shoot homing missiles
- fall damage
+ The third act picks up the pace, pouring enemies at you instead of trying to scare you with cheap jumpscares, and since you have plenty ammo you'll be more than happy with this turn of events
+ thank the heavens they got rid of that mechanic that forced you to choose between shooting or being able to see anything
+ ammo capacity is decent and ammo pickups are plentiful, so using the rocket launcher is a viable strategy (some say the game is too easy with so much ammo laying around, but if I have to drag myself through this game I'll gladly take the extra ammo)
I played Doom 3 ten years ago and I could't finish because I was scared to play for more than 5 minutes.
I tried to play one year ago on Steam but it didn't work the version on my Windows 10. So, GOG.com offered a good Bathesda deal and I bought DOOM Series for a good price.
I started the first campaign and this time I could play for more than 5 minutes each session. I finished the first campaign with 8 hours in total and it was really entertaining, because the storyline, something that you don't have really deeply in the first two DOOM (I am not saying that Doom 3 is better), all the classics weapons, same monsters and other news, excelent maps and soundtrack. I really like the illumination and darkness, I think the game I have a good balance between the ammunation and the quantity of situation that you have to kill.
I am doubting a little bit for the screenshot that I see on internet, the memories that I have in my mind about the graphics, I think is worst the graphics between Doom 3: BFG Edition and the first edition few years ago.
Something that you are gonna miss is the gore shooting that you can play and see in the first two DOOM (that feeling to despair), and the final boss is not big thing that you must be worried.
Thanks to GOG.com to give me the possibilities to play DOOM Series without problems
So John Carmack was making this support VR as a launch title for the Oculus Rift (This was well before Facebook even looked at the Rift). The reason it supports 3D is a leftover part of that, but as the game stands it does not support VR Natively anymore as you now need a community driven mod to make it VR (A new one was released in 2021 that supports VR for the Quest).
John Carmack developed bits for the Oculus software in his own time at home and helped heavily in its development, but then Zenimax, the parent company to his company (iD Software) sued John Carmack because according to contracts, anything you develop even in your own time, is the property of the company in which you're employed (Zenimax). Zenimax technically stole his work, then sued him for using it in another project outside of work (By the time of the litigation, he had left iD Software to focus on the Oculus project).
Then to add to that, Zenimax pulled Doom BFG from Oculus Kickstarter backers.
In summery, they forced the creator of Doom out of his own company, stole his work, sued him for big bucks, stripped out the VR aspect from the game, snubbed any consumer that was involved in the VR aspect and then continued to sell and make money on John Carmacks franchise.
The missing VR element that was suppose to be there is a bitter reminder to anyone who knew about this aspect of its development.