Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for int...
Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat.
Story
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
Please note: The DRM-Free version of DOOM (2016) is single-player only. Multiplayer and online functionality for SnapMap are not included. SnapMap content is unlocked by default.
IT HAS BEEN YEARS SINCE THE LAST TIME I PLAYED DOOM. I PLAYED IT ON NINTENDO SWITCH, BUT NOW IM PLAYING ON PC WITH ULTRA SETTINGS... THIS IS ANOTHER LEVEL. I´M WONDERING HOW GOOD ARE NEXT 2. AWESOME GUYS, INCREDIBLE JOB. THANK YOU FOR BRINGING BACK MY CHILDHOOD BUT BIGGER, BETTER AND FASTER. H
Doom ('16) is a quality production.
Level design varies within a 'type', so a given section of the Martian surface is distinct from a different iteration. It also fluxuates between broad 'types' regularly - Union station interiors, the surface, Hell. Areas are generally pretty open, with multiple ways to get around, and the way forward is cued to the player in a number of different (mostly) subtle clues that minimizes the "Everything's dead here, how to I progress?" time. It's clear they both spent a lot of time on the 'theory side' of level layout and playtested this thing to Hell and back with newbies / fresh eyes.
The weapons are great. Even the peashooter feels a little meaty when it goes off at full charge. The game encourages swapping guns multiple times during a fight, and the way they handled the transistion (holding "Q" gives you a weapon wheel that slows down time ~almost~ enough to switch safely) always felt fluid. Each weapon continues to bear up until the end of the game.
Sound effects are great - audio cues are distinct and appropriate for the game, and everything ties thematically to what's putting it out. The music is solid throughout, even if nothing approaches M1E1 levels.
Enemies fight differently enough to mandate the player switch up tactics in the spur of the moment, and facing a handful of different types simultaneously adds some wonderful tension. The lowly imp remains a risk until the end, where it is the weakest thing facing you but still aggressive enough (and nimble / defensive enough) to be a constant tax on your HP if you deprioritize them. No hitscanners either!
One noncritical bug noticed on my whole playthrough. That's pretty good for the length of this beast!
Negatives? If you're looking for a "true sequel" to the original, this is too easy, albeit still massively fun. Huge memory hog, RAM and hard drive.