Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for int...
Developed by id software, the studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returns as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat.
Story
You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours. As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.
A Relentless Campaign
There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
Please note: The DRM-Free version of DOOM (2016) is single-player only. Multiplayer and online functionality for SnapMap are not included. SnapMap content is unlocked by default.
This game in my opinion brought Doom back into the main stream.
The game is fun, full stop.
If you enjoy taking it to the demonic forces of hell, just get this. There are plenty of weapon choices to get your groove on and lay waste to those demonic hordes.
Finally, thank you GOG for making this happen and Mick, thanks man for doing what you do so so well.
While Wolfenstein 3d was the first FPS, DOOM cemented the FPS into the gaming landscape. Before FPSs were called FPSs, they were called DOOM clones. Then, on September 11th, 2001, idk I guess some stuff happened that day, but more importantly two months later Halo: Combat Evolved released, and the gaming landscape was changed once again. To the viewpoint of many, however, combat was not evolving, but rather devolving. We went from a wide selection of weapons in any given moment to just two at a time. Health, once a vital resource, now regenerates automatically given a short period of time. The quick movement enabled by mouse and keyboard became slower to compensate for the dual analog sticks of controllers. The FPS, once a staple of PC gaming, had to be changed to get it onto consoles. Granted, many of these changes did make for an enjoyable experience for console gamers (hell, I'll still put the Halo 2 battlerifle on my list of best video game weapons of all time), but the PC centric FPS began to fade.
Luckily, the PC FPS was not lost to time completely. Like a lich rising from the dead, DOOM 2016 returned more powerful than ever before. Quick, responsive movement, a full array of weapons all a single button press away, and health packs. Guess where those health packs are! They're inside the demons. You want health? You have to go get it.
Okay also, brief aside about the glory kills. I know this is one aspect of DOOM & DOOM Eternal that some people don't like. Personally, I love the glory kills. Here's the thing though, many people think the glory kills break the flow of combat, which is why they dislike them, and to an extent I actually agree. That is why of the optional upgrades you have to choose from, every single time I play this game, I always choose the one that speeds up the glory kill animation. I genuinely think this upgrade is invaluable to the experience of the game.
I'm almost at my character limit, so to wrap all this up, 100% recommend DOOM.
I upgraded my GPU from R9 270x to GTX 1060 to play this game at max settings back in 2016. I still think this is one of the best looking games of all time, even though it is 9 years old which is incredible, but also sad how game optimisation / art design has fallen. No ray tracing, no AI upscaling, just pure art. You can even disable the motion blur and TAA. i5 13400f and rtx 3060 + oled monitor, you have to play it for yourself. Along with Uncharted 4, this is one of those games that you just cannot believe how well they run on your hardware concidering what you see. Oh yeah, getting solid 60 fps is incredibly easy on decent hardware. Big up to all the programmers, this is what happens when people do their job properly. As I dislike Steam, I am so happy it is finally on GOG to download whenever I want. Controls in this game are fluid, nothing to complain about. Music and sound design are second to none, composed by the fantastic musician Mick Gordon, the ostinato in Rip and Tear, BFG Division etc. will stay in your head, I am actually impressed by the strong themes he managed to compose. Loading times on HDD were slow but that is normal concidering the size of the textures etc, so I strongly recommend a fast SSD. Lenght of the campain was more than enough for me, even with the fast pace of the game. For 4€, absolute must buy. And Nintendo thinks Mario Kart World is worth 80 dollars, LMAO. And here you get this for 3,69€, DRM free, forever for you, in your library. Yeah. Thanks, and RIP AND TEAR, UNTIL IT IS DONE!