Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and...
Listed among the "Top 100 PC Games Of All Time" by PC GAMER (2012), Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.
The game chronicles the never-ending battle between valiant heroes and the destructive powers of Chaos harnessed by the Black Ring, a cult of enduring evil. You play the role of the prophesised Chosen One who under the guidance of the wizard Zandalor must unite the seven races of Rivellon so that you may become the Divine One and stop the birth of the Lord of Chaos.
Key Features
An RPG of Epic Proportions
Experience an adventure that will last you over 100 hours, filled with tons of non-linear quests and offering an enormous world to explore!
Classless Character Development
You decide what kind of character you want to be! Start out as a warrior, wizard or survivor – each with his own unique ability – then freely choose between 96 skills, regardless of your class.
Hack & Slash with a Twist
Fight dozens of different enemy types and obliterate them in visceral, fast-paced combat. Things getting a bit hectic for you? Then pause the game at will, and take your time to look over the battlefield - or drink that much needed health potion.
Interaction Galore
Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
Award-winning Soundtrack
Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music” award.
包含内容
手册(37页)
艺术设定集
高清壁纸
头像
'The Prophecy' prequel story (31 pages)
游戏内原声音乐
The Lady, The Mage, and The Knight tech demo
系统要求
最低系统配置要求:
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
推荐系统配置:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
This was my first time playing a game like this, so took me a while to understand things. I don't like that it has no option for cursor keys to move, but after some time I got used to using the mouse to move. The game is just very good, I'm loving it. Has some funny comentary at times which I love. I still need to learn a few things here and there, but overall I'm loving it. Already had some good progress and back to town.
I've heard about this series when I was younger but didn't have chance to play it till this year. I've played a little with Divinity: Original Sin but wanted to try older titles in a series. Diablo-esque gameplay suprised me a little at first but I think it was done well here. Gameplay wise it is unbalanced, sometimes frustratingly (or I might be really bad at it).
Being a roleplaying game it was a story and humour hidden in game that pushed me to finish it and enjoy myself while playing it.
Looking at comments leading up to this game, I was wondering how good this game would be. For starters, I feel that it actually has aged well for the most part. Even today you can still jump right in and have a good time. Other places said it was like Baldur's Gate, but I don't see that at all. It does use the spacebar to pause the game though, which is a most welcome addition. The story itself is decent and has some pretty humorous aspects at times, but this game is really more about the gameplay. You'll get a load of play time out of this one with some pretty massive dungeons to explore and several side quests for you to solve. The early game can be challenging and it stays challenging up until you get into the upper 30's for your level.
I'd say this is more of a 4.5 out of 5 stars due to some negatives. The first and most glaringly obvious is the inventory system which is just a mess. Things can get cluttered real easily and selling items to the merchants is a chore. They use a bartering system and the merchants often don't have a lot of gold on them. You'll need a calculator handy to figure out the difference. Good idea in theory, but not in practice really. The weapons also don't let you know if they're one-handed or two-handed until you equip them. I wasn't a huge fan of the randomly generated stats on items either. Getting supposedly legendary armor that has a much lower armor value than your current gear can be a letdown. The game also is very random with the types of weapons that are dropped. The story slows down a bit when you're stuck in Stormfist Castle and some of those massive dungeons I mentioned before can be a slog at times also.
That may sound like a lot of downsides, but you can get over them fairly easily. The game has that draw factor where you want to keep coming back to play. I played this with software rendering over D3D which ran better too. If you like Diablo style games, you can't go wrong here. Great value.
I kinda love and hate this game at the same time.
What I love:
1. Music. It's absolutely amazing. I think there's no RPG with better soundtrack. Music in Divine Divinity is on the same level with Chrono Trigger
2. Game world. It's logical and looks alive. There's a poor quarter, and it feels like it's really poor. There's a big town, and it looks like a real medieval town. There are many caves and dungeons with interesting stuff inside.
What I hate:
1. Combat. Divine Divinity clearly takes inspiration from Diablo 2, and that's a horrible idea. You need no tactics when playing as a warrior - you just exchange strikes with enemies and drink-drink-drink HP potions. You need no tactics when playing as a mage - just press the right mouse button and drink-drink-drink MP potions. You need no tactics when playing as a thief - just shot everyone with your bow or crossbow (yes, playing as an archer is a way easier than any other class).
2. Quests. Yes, quests feel promising at first (thanks to an amazing game world), but at the end they can be subdivided into 2 categories: the ones where you just need to fetch something, or the ones where you have to slain a ton of enemies. It becomes absolutely awful in the sewers of Verdistis, where you have to slain hundreds of lizards and assassins. How did they get there? Such a crowd of people require tons of food - how are they surviving here? It feels like the creators wanted to make a normal RPG, but their publisher said: "Quick, we have to make this game similar to Diablo 2! Multiply the number of enemies by 100!" For me it absolutely breaks the immersion.
So... it's a nice game with some serious game-design flaws.
I first played this missed gem in 2010 and it quickly became one of my favorite games ever. Although gameplay is reminiscent of Diablo II hack and slash, world interaction, atmosphere and story brings to mind more traditional CRPGs. Graphics here are generally beautiful and I imagine with the higher resolutions they look fantastic. The huge array of quests and things to generally do in the open world of rivellon is at times amazing and if you tire of the main quest you'll have plenty to sidetrack you, most of well written and fun (rather than collect or fetch quests). The main quest is nothing new, but executed well and takes you on a fun journey. There is a lot of genuinely funny humour here, but it never feels forced or minimises the seriousness of the main quest. In terms of sound, the relatively sparse voice acting is inconsistent but overall serviceable. The music however is the best in any game I have ever played. period. The music really helps bring the game together and the atmosphere is just perfect in DD. This game is completely playable by the modern gamer and I would recommend to anyone. Just don't judge the game on its horrible title and play beyond the first dungeon (which is probably the reason it gets a bad rap as a crappy Diablo II clone) Enjoy!