This is an amazing title. I was playing the demo for weeks last year, and it was equal parts elating and infuriating (in a good, rougelike-y way).
Really happy to see it come to GOG. Can't wait to get stuck into the full game and see how it develops.
I have followed this game since I found a free demo on itch.io. Really happy I can finally support this game with real money, it is really good. There are a couple early access thingies that hopefully can get fixed (e.g. I can't figure out how to check the total incoming damage, and loading times can be a bit long). It also plays really well on steam deck with steam os, no hassle required!
It's what I'd call a "backpack" fighter where you place different items on a limited board to fight instead of select commands in a menu, or press a button to do x action.
Except rather than squeezing in tetris shapes or merging, it combines it with a deckbuilder and has you pull dice to be used on a grid.
Some are basic do X damage, gain X armor, but others react with the board - dices X steps away gain X power.
Try out the demo on itch.io if you want to have a better idea of what's it like than my ramblings.
It's (mostly) rather simple and intuitive to grasp but still makes you want to plan and optimize the grid each turn.
So far it seems pretty good and polished for an early access (or even full release).
Art, music, gameplay - all very nice and charming.
I do have some suggestions/complaints, besides common issues like too little enemy variety, some artifacts being OP (and others mostly useless), minor bugs -
The board can get a bit crowded with 2nd char. In general, spacing and readability can be improved.
Max hand is confusing. I have no idea how it calculates it and why sometimes I can't use my draw ability.
Needs more interesting ways to hinder/alter your board. Think traps or portals or enemy dice that attack yours.
A bit too easy to find a killer combo and mostly just repeat that for most of the game save a few bosses (coughOrnstein and Smoughcough) that you need to be reactive to. I suppose this is true of many roguelikes and RPGs.
It's a fun little time passer the characters are cute and you can roll dice and the rng doesn't make you want to explode so overall a nice change of pace from the usual games that make you want to pull your hair out when it comes to rng based mechanics. I do have a strange stutter issue with the game but that might just be a hardware issue on my end since I do have an absurdly powered gpu vs my cpu being a little bit on the mid range.