Posted on: July 3, 2012

Beckett
游戏: 188 评论: 5
Most disappointing sequel ever; hard-core PC gamers should stay far away
When this game was released, it received immediate criticism from PC gamers as a textbook example of how designing a game for multiple platforms negatively affects the interface, gameplay, and depth that people expect from a quality PC game. In my opinion, those criticisms were exactly right. --- The original Deus Ex was a supremely memorable game with large interesting environments, compelling characters, deep gameplay, and an epic storyline. Invisible War, by contrast, is mostly forgettable. The map environments are tiny and unconvincing. The characters are one-dimensional. The gameplay still has some depth, but it is simplified in almost every regard. And the story starts off promising but then never delivers anything compelling. With the exception of visual quality, the original Deus Ex is--to this day--a better game in every respect than Invisible War. --- Invisible War stays relatively in line with the first game's unique approach of providing multiple paths to each objective. In most situations, you can choose to fight your way past human enemies, hack your way through electronic defenses, sneak around and search for alternate access points, or some combination of these tactics. But in Invisible War everything is on a smaller scale because the maps are so much smaller. This lack of space seriously undermines the open-ended gameplay; there's only so much sneaking or exploring you can do when the entire level is comprised of four rooms and a hallway. --- Most of the areas are not just small, but also feel very artificial, not like real-world locations. As a result, even though the visual quality of the graphics is better than the original Deus Ex, I found it a much less immersive experience. In the original game, you could step through the gate of a fully guarded military base or airfield and the size and scope of the environment and its defenses would take your breath away; nothing in Invisible War will leave you awe-struck like that. Worst of all, the loading times between levels in this game are way too long considering how tiny those levels are. When you realize you need to backtrack a few maps to finish a secondary quest, you will begin counting load screens in your head and wonder: "do I really care that much about finishing this quest?" --- Like the original Deus Ex, this game attempts to pull you into a universe where powerful organizations are competing for world-power and for your allegiance. Unfortunately, in this game I never felt like I had more than a basic understanding of what each organization stood for. On the one hand, I like that the quest-giving organizations are not presented in stark terms of 'good and evil' like in most games. But you're given so little information about each organization and there's so little dialog dealing with the moral considerations that I have to conclude that the sense of moral ambiguity in this game is more the result of poor storytelling than anything else. There are a few twists in the story, but if you've played the first game, most of these revelations are so obvious that you'll already have figured them out within the first hour of the game. --- Every time I thought the story was going to develop into something epic or interesting, it fell flat on it's face. For example, mid-way through the game, characters start mentioning a mysterious key figure who no one has been able to find in 15 years, and your primary quest becomes to find that person. Sounds like an exciting journey that will require interrogating people, gathering clues, and traveling to some perilous remote location, right? Actually no. Instead, my pilot drops me off in a town, recommends that I 'begin my search' in the bar next door and when I walk into the second room of that bar, the guy I'm looking for is standing there. --- That character happened to be someone who was also in the original Deus Ex. A lot of characters from the first game reappear in the sequel, but in almost every case their personalities and actions didn't match what I remembered of them from the first game, and many of the characters seemed to lack any personality at all. I was actually angry at how one of the key characters from the first game was presented here (and I'm sure I'm not alone). --- There are a few signs of genius in the writing. Like the first game, the dialogue occasionally touches on some thought provoking sociopolitical concepts. The conversations with the pop-star AI kiosk were for me the high point of the game. Overall, the voice acting is pretty good, especially the female protagonist. I liked that you could choose to play as a male or female character, however this didn't appear to make the slightest difference in how other characters responded to you. --- The combat mechanics in this game are a little clunky, especially when dealing with multiple enemies at once (that was also a weakness of the original Deus Ex). As in the first game, a combination of stealth and deadly force generally provides a more satisfying experience than running in with guns blazing. --- I know I've spent a lot of effort comparing this game to it's predecessor. But even if the original Deus Ex had never existed, I don't think I would consider Invisible War a game worth much attention. The bottom line: this is a mediocre shooter with decent stealth gameplay and a unique storyline which touches on some surprisingly deep ideas. But the ridiculously small maps, long load times, and ultimately unsatisfying story make this a game that I cannot recommend to anyone.
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