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Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-traning, you must match wits against numerous militant factions bent on violently reshaping the wor...
Twenty years after the events depicted in the multi-award-winning Deus Ex, the world is just beginning to recover from The Collapse. As an elite agent-in-traning, you must match wits against numerous militant factions bent on violently reshaping the world to suit their own agendas. Armed with a multitude of high-tech gadgets and cyberpunk bio-mods, you are granted nearly superhuman powers. Travel the globe to uncover fiendish plots and convoluted conspiracies of world domination. Unmask the conspirators, and discover the shocking truth behind your own origins.
Deus Ex: Invisible War features the open-ended gameplay of its predecessor: use multi-tools and trickery to get past your opponents, or just turn their technology against them as you hack their turrets and computer systems. Along with bio-mods and choices that let you mould your character as you desire, take advantage of the numerous ways to customize your weaponry whether it’s to increase their rate of fire or clip capacity. Last but not least, take advantage of the various factions, such as the Omar who have the only black-market bio-mods, to further your aims.
Who should you trust? Who should you fight? Every decision you make affects the world around you. A good choice for RPG and action fans alike!
RPG-ish design allowing for multiple solutions to every quest, whether through stealth and treachery or all guns blazing!
A selection of unique biomods such as the Neural Interface that allows you to hack computers or Cloak to hide from enemies, cyberpunk style.
Globe-hop to real world locations such as Seattle, London, and Cairo.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
I popped this game in and suddenly I was able to throw ragdolls across the room, beat security guards up with a baton, throw grenades that turned into robots while hacking them like Bioshock, and shoot up a club while setting religious fanatics on fire. 10/10, GOTY.
Just a friendly warning, this game has a hell-of-a-time of getting to work on Windows 7 systems. I tinkered with it, looking for solutions via google for severals days and *NOTHING* worked, I could get even the old Warhammer 40K Chaos Gate to work in few minutes.
This game gets kind of a bad rap, and it's easy to see why. For one, it's a sequel to one of the most heavily lauded games ever made. But the game isn't bad, it's just very average. That's it's biggest problem, really: It's an average game that's a sequel to an amazing one.
Some people have a problem with the way the game handles the events of the first game, and while I'll certainly agree it could have been handled better, I'm not sure what people expected. Did they think that the developers would make three radically different settings depending on which ending you picked in the first game?
Another story element that some people complain about is how several characters from the first game return, but have radically different points of view than in the first game. However, this complaint seems rather naive to me. First of all, it's been twenty years. People change a lot over that period of time. But more importantly, the characters in question were all directly involved in the events that triggered the Collapse. If your ideals led to a catastrophic event causing untold amounts of death and devastation, don't you think that might change your outlook?
The game plays similarly to the original, but there are a few changes that were made to simplify things that ultimately work to the detriment of the game. The biomod system is less interesting, the level areas are smaller, but the worst change is the ammunition system. Someone decided it would be a good idea to have every weapon use the same ammunition counter. The conceit is that the weapons are using nanomachines to build ammunition, and that your "ammo" is actually the raw material used to make bullets and whatnot. The biggest problem with this is that the amount of this material that you can carry is severely restricted, and heavy weapons take a huge amount of material to fire. If you, say, use a rocket launcher a few times, you may suddenly find yourself having no ammo for your pistol.