Posted on: August 12, 2018

evilcon
验证所有者游戏: 评论: 3
Pretty Good
Wish it was less of a colectathon. Nice concept and solid effort all around.
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《死亡细胞》是一款融合了Roguelite和银河恶魔城元素的平台动作游戏。你将在游戏中探索一个庞大而不断变化的城堡……当然,前提是你能在这款2D轻度魂系游戏中战胜那些拦路的强敌们。别想着存档了——杀戮、死亡、反省,周而复始。
一场失败的炼金术实验,一座庞大而不断变化的诅咒岛屿,你穿行其中,试图搞清楚一切的来龙去脉。虽然你获得了永生,但行动却受限,于是只能借用尸体来移动、探索......当然还有战斗。
你虽然不朽,却难以保全占有的尸体。每当你的宿主被摧毁,你将被送回地牢,寻找一个新的宿主,并重新开始……
这就是“肉鸽恶魔城”——交错相同的世界、错综复杂的岔路,学习技能变强,但同时也面临着永久死亡带来的刺激。想要存档点?要么一次打通,要么就从头再来。但你的一些进度可以保留,比如一些让你直接进入新关卡的路线,还有直接获得的变异,技能和武器。
是什么造就一款让你玩起来爽,有宣泄感的动作游戏?困难,但公平的战斗;爽快的操作感;有挑战性的敌人...当然,还有能让你溜之大吉的翻滚。"
Additional Notes: Galaxy client is required to access Daily Runs and Streaming features
Additional Notes: Galaxy client is required to access Daily Runs and Streaming features
Game length provided by HowLongToBeat
Posted on: August 12, 2018
evilcon
验证所有者游戏: 评论: 3
Pretty Good
Wish it was less of a colectathon. Nice concept and solid effort all around.
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Posted on: December 26, 2017
早期访问回顾velorom
验证所有者游戏: 228 评论: 2
The best game I have ever played
AAAAAA Somebody help me! I can not stop playing this game!
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Posted on: June 21, 2021
Amphyby17
验证所有者游戏: 104 评论: 5
Not working on intel mac with Big Sur
totally liked it on windows. Hell, 100+ hours played are self-talking.
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Posted on: February 17, 2020
Soltis
游戏: 31 评论: 5
Bait and switch gameplay
Note: I played this on the Switch primarily. This was a disappointing game. Like so many roguelikes, it has an interesting atmosphere and a wide variety of weapons and tactics with which you can progress through the levels. Ranged, deployables, melee - lots of options. What it also has - that virtually every other roguelike has as well - is cage match bosses in tiny areas where the only thing that will let you win is twitch reflexes and high DPS. Better hope you didn't choose a weapon with a slow animation; better hope you're good at dodging. You're not going to win any other way. Plus there are input handling issues - mostly unpredictable latency - which make the twitch gaming aspect less than enjoyable. I never quite knew if I'd roll in time, which made battles nerve racking since every moment felt like a gamble. Plus there are weird problems like enemy melee attacks penetrating walls (when yours can't) or homing attacks from off screen (which is worse when there's a rather large cooldown between dodges) so you can dodge right into something which ruins your streak - or kills you. Great idea, superficially good execution. Scratch the surface even a little, though, and that veneer of polish wipes off like fresh paint.
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