Posted on: January 2, 2025

piotr_karbownik
验证所有者游戏: 13 评论: 1
the perfect game
never did spent so much time in a single game
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《死亡细胞》是一款融合了Roguelite和银河恶魔城元素的平台动作游戏。你将在游戏中探索一个庞大而不断变化的城堡……当然,前提是你能在这款2D轻度魂系游戏中战胜那些拦路的强敌们。别想着存档了——杀戮、死亡、反省,周而复始。
一场失败的炼金术实验,一座庞大而不断变化的诅咒岛屿,你穿行其中,试图搞清楚一切的来龙去脉。虽然你获得了永生,但行动却受限,于是只能借用尸体来移动、探索......当然还有战斗。
你虽然不朽,却难以保全占有的尸体。每当你的宿主被摧毁,你将被送回地牢,寻找一个新的宿主,并重新开始……
这就是“肉鸽恶魔城”——交错相同的世界、错综复杂的岔路,学习技能变强,但同时也面临着永久死亡带来的刺激。想要存档点?要么一次打通,要么就从头再来。但你的一些进度可以保留,比如一些让你直接进入新关卡的路线,还有直接获得的变异,技能和武器。
是什么造就一款让你玩起来爽,有宣泄感的动作游戏?困难,但公平的战斗;爽快的操作感;有挑战性的敌人...当然,还有能让你溜之大吉的翻滚。"
Additional Notes: Galaxy client is required to access Daily Runs and Streaming features
Additional Notes: Galaxy client is required to access Daily Runs and Streaming features
Game length provided by HowLongToBeat
Posted on: January 2, 2025
piotr_karbownik
验证所有者游戏: 13 评论: 1
the perfect game
never did spent so much time in a single game
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Posted on: July 11, 2025
Kioubrick
验证所有者游戏: 27 评论: 1
That's a good one
If you like rogue likes you will like this one
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Posted on: January 14, 2018
早期访问回顾Tricky89
验证所有者游戏: 49 评论: 1
AWESOME LIKE HELL
Only one word to describe this game: AWESOME! It´s the game in a whole lot of time that made me question every AAA title coming out. The quality for a in dev game is unbelievably good. Just buy the game and show the devs the respect they honestly deserve!
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Posted on: August 11, 2018
Yfisu
验证所有者游戏: 69 评论: 2
Fun even for casual gamers
Lots of fun even for more casual gamers. An interesting pattern of keeping progression and losing it. The music is great. It feels kind of like Pandora's Tower taken to a more literal platformer level.
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Posted on: November 25, 2021
dozah
游戏: 146 评论: 35
RNG is Unkind
Gotta reign in on the gushing reviews to say; repeatedly I give up a run in frustration because the game deigns not to drop any weapons and I'm stuck with some lvl 1 sandals for the entire run. There are 1 or 2 OP weapons out of a pool of 100 weapons and if the game decides not to generate one of them at a high enough level, dps drops off and progression is futile. The 'best' melee weapon is a bow(?) and the 'best' ranged weapon is a whip(?). There are 3 NPC's you interact with between every stage and not one of them can offer what your character most needs - a reliable way to upgrade their weapon, and give some choice to how a player builds for that run that isn't entirely dependent on random generation. Couple that with inadequate deadzone calibration on the movement thumbstick, resulting in your character often turning to face the wrong direction to use an attack when you release the thumbstick, and I'm left rather mystified at the seeming inability for gamers to properly critique these products.
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