Character movement feels really sluggish and unresponsive. Do not like controlling the char, which ruins the base enjoyment off the game. Get some big FPS drops often. Otherwise it runs fine. Die all the time because off no ammo, and melee attack is very difficult to pull off before enemies eat you. Frustrating game.
Daymare: 1998 is a third-person survival horror shooter created by a team who were developing a fanmade RE2 Remake, but stopped and created their own IP. As such, the game takes a lot of inspirations from it, especially RE2 and 3, like the overall gameplay which combines shooter, item management, as well as puzzles, set in the backdrop of a small American city in the 90s ravaged by a zombie virus. We play as 3 characters, Liev, a soldier following orders, Sam, a civilian plagued with hallucinations, and Raven, a pilot desperate to escape.
If you look at older reviews, many of them said that this game is janky and difficult. But the devs added a Modern Take mode, which really simplifies things such as quick, normal ammo reload and skip puzzles. I played Modern Take - Easy and it was a pretty fun experience, except the chase scene in the end. The puzzles, however, can be annoying as in involves trial-and-error sometimes, and some other times requires getting used to something you probably don't, such as Greek alphabet and Morse code.
One thing I like about this game is the level design. Surprisingly, they are quite well-made, with many new assets in each. I especially really like the city levels, feels similar to RE3R while adding their own touch. There are plenty of references to 90s culture, be it movies, games, and even celebrities. It would be better if the devs made the levels brighter, I have my flashlight on almost all the time.
There's also an extra game mode called HADES: Dead End, where you play as Liev again, doing 4 different missions in 4 areas from the main game. It's quite hard, enemies seem to do more damage and the reload is the messy classic mode. This mode doesn't offer any new story or achievements though, so you can just skip it.
I think Daymare: 1998 is worth a try if you like horror zombie shooters. It's not the same quality as Resident Evil or Evil Within, but it might kinda scratch that itch. It's pretty fun if you don't expect much.
I got this game with a GOG giveaway. Otherwise, I wouldn't have paid money for it. Still, it was kind of fun.
It's more than obvious that the developers were Resident Evil fans, and while the popular title itself is not bad, I personally think it's overrated. *Cue angry fanboy noise* There are far too many people who create these indy titles that aren't even original because they're just like another, better game. That's basically what this is.
So, the game is definitely good-looking and has a good atmosphere. Each character has different weapons that can have different ammo types. You can combine items to create better ones. None of this is particularly new to anyone.
There are two different reloads; fast and slow. Not a bad idea, especially when it comes to combat vs downtime. However, you have to manually reload all magazines via inventory menu, which seemed pretty silly to me. It is not possible to combine ammo types in one magazine. Also, a quick reload will drop the old magazine on the ground, where it will stay until it is picked up again. There's a gameplay version that removes this feature, as well as others.
The story was mediocre. Big pharma is the villain and all characters are blithering idiots with horrifically bad voice acting and subtitle translation. I'd say that's the worst of it.
In the end, if you like Resident Evil and are interested in a low-budget zombie survival horror game, give this a try.
The games feels like an kid from 2010 that never had played any fps or 3d storygame from 1990-2000 was trying to make an 90th game. So many things just are screwed up, that the best thing on this game, was the moment of uninstalling it.
If the controll of this game is a 1/10 then, then the controll of the original Resident Evil, Silent Hill Games and so on, must be a 50/10. And they already made my cry sometimes back then.
The animation of the emenies are feeling less fluid like from wolfenstein 3d. ok, they are zombis, but they move like zombis on -50°C. Sometimes a zombie walks in your direction, and u can go and grab a sneak meanwhile with out pausing the game. winnie pooh games are more scarry.
The puzzels are poor and easy. If u played a few games back then, you can solve them with out tinkering. Using the shitty UI control is the hardest part on the puzzels.
Shooting is very very poor implemented. Yes you have limit ammo, different guns and you can kill emenies, but it feels more poor and unsatisfying then shooting ducks on moorhuhn. I have played 10 min YT tutorials games of how to make a fps with unreal, that feeled better. Can't understand how somebody can release it like this. No friends to test the game?
Do your self a favor, skip this one, safe your money and buy a real 90th/2000th FPS game from it.
It's a fun, cheeky modern Resident Evil like game. Think RE 2, 3 remakes. I believe it started life as an RE2 remake by an independent group.
I've had fun with it. It does capture the 90's RE/survival-horror feel in both game play, with both classic and modern takes, and story.
However...
- The auto save system was broken at first; mine was saved after the first five minutes and never saved again. So I played through to just getting into the hospital part in Chapter 2 with Sam and saw the save icon show up at the bottom right, but then next time I played I was back in Chapter 1 with 90% of it left to do. I found a fix for this: disabling GOG cloud sync for the game, uninstalling, and reinstalling.
- You are not given access to the save system until right at two hours in, when you are given access to the HIVE in the middle of Chapter 2.
- Sometimes pulling up your weapon hangs or is slow beyond any visual in-game aid to explain why (simply releasing the aim button and clicking again forces aim to happen).
- Picking up items can be a pain. You have to be either right on top of them or in a specific angle to pick them up; even if that angle is putting your character on the opposite side of a corner of a desk when the item is on the edge of the corner... what?
- Punching enemies feels off. You could have a zombie right in front of you and feel as if you would make contact if you tried to punch it, but when you do you end up not hitting it and you get attacked by the zombie instead. This can be a pain to get used too, but you can.
- Changing the keybindings to use E for activate/interact does not change it in your character's D.I.D or inventory menu. It also does not change it for puzzles and such. It's always F for those while in the puzzle (so E to activate the start of the puzzle while in 3rd person of your character, then F to activate while in puzzle). After a while you don't even notice this.