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Daymare: 1998

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3.3/5

( 149 Reviews )

3.3

149 Reviews

中文(简体), English & 6 更多
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Daymare: 1998
介绍
《DAYMARE:1998》是一款第三视角生存类恐怖游戏,含残酷的生存机制与难以消灭的敌人。玩家需要用策略来赢得战斗,揭开谜题,通过不同角色的视角体验故事,揭开隐藏的真相。 故事背景设在某秘密研究机构。在致命化学武器泄露后,特别行动队开始调查事件。然而,一切或许并非武器泄露那样简单。玩家将通过铁血军人、直升机驾驶员、森林巡逻兵这三个角色,见证到让宁静小镇成为死城,镇上居民变成嗜血狂魔的一系列事件。在寻找线索与证据,揭开事件谜团之前,首先要消灭敌人。极端情况下资源匮乏,必须留意你的物资!梦魇成为现实,任何事都可能发生…… 《DAYMARE: 1998》重现了90年代经典恐怖游戏的...
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19 %
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用户评论

3.3/5

( 149 Reviews )

3.3

149 Reviews

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产品详细信息
2019, Invader Studios, ...
系统要求
Windows 7 / 8 / 10 (64-bit required), Intel®Core i5-4460, 2.70GHz or AMD FX-6300 or better, 8 GB RAM...
DLC
Daymare: 1998 - Digital Soundtrack
Time to beat
10 hMain
11 h Main + Sides
14.5 h Completionist
10.5 h All Styles
介绍
《DAYMARE:1998》是一款第三视角生存类恐怖游戏,含残酷的生存机制与难以消灭的敌人。玩家需要用策略来赢得战斗,揭开谜题,通过不同角色的视角体验故事,揭开隐藏的真相。
故事背景设在某秘密研究机构。在致命化学武器泄露后,特别行动队开始调查事件。然而,一切或许并非武器泄露那样简单。玩家将通过铁血军人、直升机驾驶员、森林巡逻兵这三个角色,见证到让宁静小镇成为死城,镇上居民变成嗜血狂魔的一系列事件。在寻找线索与证据,揭开事件谜团之前,首先要消灭敌人。极端情况下资源匮乏,必须留意你的物资!梦魇成为现实,任何事都可能发生……



《DAYMARE: 1998》重现了90年代经典恐怖游戏的氛围,当年经典的粉丝们将通过全新故事,再次回到上世纪末恐怖游戏的世界中。故事通过不同角色的视角展开。玩家将先后体验每个角色的推理与疑惑。重回现场、管理弹药、收集物品、揭开谜题、闯过难关。一系列要素让玩家回到90年代的恐怖游戏,在梦魇中体验颤栗。

Main features:

  • 多角色视角——从不同视角体验故事,揭开真相
  • 恐怖敌人——充满细节、高度逼真的运动与肢解效果
  • 写实HUD——可确认物品、生命力、位置等信息
  • 环境谜题——找到线索,找到出路
  • 经典玩法——有限弹药、保存点、重回现场、收集物品、消灭强敌
  • 全新图像效果——有了Unreal Engine 4,视觉效果不再90年代
  • 体验90年代——重现90年代的文化元素

© 2019 Destructive Creations. Developed by Invader Studios. All rights reserved.

系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
10 hMain
11 h Main + Sides
14.5 h Completionist
10.5 h All Styles
游戏详情
类型:
操作系统:
Windows (7, 8, 10, 11)
发行时间:
{{'2019-09-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
22 GB
链接:

游戏特性

语言
English
音频
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中文(简体)
音频
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Deutsch
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español
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français
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italiano
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Português do Brasil
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русский
音频
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评论
56
平均
19 %
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最有用的评论

Posted on: November 1, 2019

omega64

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游戏: 1704 评论: 16

The true horror is playing Daymare

A low budget Resident Evil clone with all the annoying aspects amplified. Atrocious voice acting, awful animations and ugly character models. Horrifyingly bad cutscenes and story. Decent gameplay though, too bad the puzzles are terrible. Puzzles are either boring and tedious, annoying, unnecessarily complicated or all of these combined. Even if the story is bad at least there are notes to read, long boring notes. One took it as far as having eight pages. At least there's always the rest of the game right? Nope, playing the actual game doesn't feel good either. Interaction points that have already been dealt with like opening lockers still flash quickly when you get near, making me believe I'd missed something. The process of shooting zombies isn't satisfying, I'm not actually sure why, luckily it isn't my job to fix this issue or any other issue the game has. One last thing, the menus! No mouse support, likely to be more like classic Resident Evil. Those menus weren't so bad though, these are. The menus have a clear need for mouse support and a change to how they look and work, though I doubt this will be implemented. Opening the inventory takes quite a while, closing it is almost instant. If you press the key more than once the character opens it again. Making you wait for the slow animation to finish. Let's discuss something positive, the game handles reloading in a unique way. You load bullets into cartridges/magazines, then outside the inventory you choose which will be used for reloading. Reloading can be done quickly or slowly. A fast reload drops your current magazine on the ground, a slow reload puts it back into your inventory but boy is it slow. Not that having to pick up your magazines after combat is much better. Items are useless, they work on a timer, one you can't see unless you're in the menu. No way to tell when it runs out. Daymare: 1998 is awful, actually dreadful. It was a waste of my money and time, I regret wasting my time playing this.


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Posted on: October 28, 2019

验证所有者

游戏: 0 评论: 18

Jumped onboard before reading any reviews

Firstly, I have recently played the RE2 remake, and enjoyed it, so quite familiar with the genre. This offering however is not great. First off, widescreen doesn't display correctly so often things were offscreen, this made one puzzle hard to even see what I as clicking on. Yes, and no mouse on those screens either. Its quite bad when you have to look through a walkthrough within the first 5-10 minutes of gameplay. You have to be right on top of anything to activate it, cue trying to circle an ammo clip to pick it up again as you didn't hold R long enough. Graphically it seems nice enough. Story is cut and paste from RE. Enemies seem to predict your shots too, could just be me but I could swear they dipped their heads when I lined up a head shot, or it went through. I had the same feeling whilst playing Evil Within 2 recently, again that could just be me. Anyways, I got annoyed with it very soon in, so will not be continuing. Play a demo or something before jumping in like I did. Would not buy after the few minutes I played of it.


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Posted on: May 7, 2020

biohazardous00

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游戏: 19 评论: 2

I went back to 1998 and had a great time

I read a lot of negative feedback on Daymare before purchasing it, but I played the demo and really enjoyed that. I could tell this was going to be a "LOVE or HATE" game for me, so I purchased it on my own head; and I don't regret it. Daymare is a homage to oldschool survival horror, and aside from the 3rd person camera it fits well into the old tropes like limited recourses, methodical exploration and files/audio logs. And it's not easy, atleast on DAYMARE difficulty which is described as how the developer intended the game to be played for an authentic experience. I want to cover quickly some mechanics and aspects of the game that people have a problem with. Combat and inventory is clunky, voice acting is cheesy, and the enemies are a bit limited. But for me, these weren't problems. I understand that the developers were on a budget and limited team so considering what they managed to make, it's impressive for me. Clunky gunplay adds to more tense encounters, I really enjoyed the story and characters, the inventory system is very cool and again doesn't pause the game so you have to use it wisely. Though enemies are limited it variety the existing ones do well to give you a bad day; be it the slower shambling zombies or larger and faster ones with stronger attacks! The environments are varied; labs, woods, town streets and locales, a hospital etc, and are all dark and rich with tense atmosphere. I was constantly having my gun ready while slowly approaching corners in apprehension. While it is mainly influenced by Resident Evil 2, I think the soundtrack is very diverse and rich. The cutscenes are longer and more fleshed with character too; the story isn't glossed over. And the references to RE vary from blatant (like typewriters laying around) or enemies and characters that have remind me a bit of say, William Birkin or HUNK, but are enough of their own person. Overall, I just can't fault this game. It isn't perfect but it is playable and full of passion.


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Posted on: December 14, 2019

pbaggers

验证所有者

游戏: 评论: 17

It’s gravest issue...

...is that it’s boring. Daymare faithfully replicates a lot of mechanics from classic Resident Evil. There’s logic puzzles and backtracking. You have tight resources. You’ll spend a lot of time fiddling in your inventory screen. That’s good, but they forgot the pacing and level design. I know it’s unfair to compare this to RE2make, but I must. Capcom understood perfectly how classic survival horror thrived upon a short length combined with tight, memorable level design – so they made a short, but highly polished and entertaining game. To finish a single run of RE2make takes me about 4–6 hours, and in that time, the game tells a better story, and provides you with a greater variety of guns and monsters than Daymare does in 12 hours. I’ve played through RE2make at least four times now and I got more fun out of it overall that than I did playing through Daymare once. Those 12 hours are mostly spent running through linear corridors with zombies in them, with plenty of false doors and debris walls used to make the levels seem more expansive than they actually are. There are but four guns in the entire game (one of which you lose a few hours in). There’s some alternate ammo types, but no gun upgrades. The realistic reloading system doesn’t compensate for this one bit. The zombies that comprise 90% of your foes just aren’t fun to fight. About half of them go down in a single head-shot from the pistol, and beyond the occasional head explosion, there’s not that much gore. You can’t bisect them with your shotgun or shoot their legs off and watch as they try to bite your ankles. There’s nothing exciting like that. Beyond zombies, you’ll only occasionally contend with a big super zombie, an even bigger super zombie and an acid-spitting zombie. They lack any interesting weaknesses – the game never goes beyond “aim for the head” with any of it’s enemies. My rating for this is 2.5 out of 5 stars. Until GOG implements half-star ratings, I’ll be kind and round it up to 3.


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Posted on: November 8, 2020

More than meets the eye

Well taking the obvious " was a project of RE2 remake that became something else after Capcom steped in " out of the way... this game is really something of its own and then some more. In its core, its a survival horror 3rd person zombie apocalypse biohazard style game, but it has some addon horror twists about which i wont say much except that the hospital chapter is amazing and much better and horrifying than many of the RE 2 remake . so short and sweet goes like this, this game is RE2 Remake concept + RE3 Remake concept + a deep understanting of what made the original versions so great in the 90's + a new take on the genre. it has some bugs and glitches but the developer has been fixing and updating so its getting better. its has innovative gameplay mechanics as manual clip reloading and the puzzles are all much more and much harder and much better designed than everyone in RE 2 remake. the soundtrack is original and very well composed and placed. the graphic aren't top of the line but still very pleasing and very well thought out as the collor pallete and details create a unique world and bring to life the story and gameplay this game is more than meets the eye , it is wears its influences on its sleeve but so well than it just might be the next great survival horror franchise out there. the jill, chris, leon formula is getting old so new takes like this fell fresh and welcome. i recommend the first playthroug on easy so you can enjoy every little detail. the value for the money is greater than the recent Capcom remakes and by the way...RE2 and RE3 Remakes only exist because this team once started this great project. 10/10


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