If you are a Darksiders fan and/or were let down by Darksiders III, you owe yourself a go at Darksiders Genesis, despite the top down pseudo-isometric camera perspective.
Don't be fooled by the naysayers and the fear-mongers out there, this game is NOT a Diablo-clone looter hack-n-slash, this is an action-adventure through and through. You traverse awesomely designed levels, you unlock abilities, you get a (shared) skill tree that you can build to your liking using dropped creature cores, you can replay early levels for completion with every new ability and power level you unlock, all packed into a neat little product that looks and sounds great -- especially considering Airship Syndicate were given an even smaller budget to work with than Gunfire Games did, when developing Darksiders III --, with artwork done, supervised and directed by the man himself, Joe "Mad" Madureira.
If this is the way Darksiders is going to be, moving forward, I'm absolutely fine with it (don't worry, though, they'll probably go back to an over the shoulder freeflow camera when they go back to the main series titles).
At the time of this review, the game does have some issues, none of them serious or gamebreaking, and I'm pretty sure the devs are working on fixes and patches as I type this, so, if you're on the fence or plan to buy the game down the line, I'm positive you'll be getting a version that has addressed and fixed whatever few issues it has.
While it surely isn't a game for everyone (no game is), it's a good return to form in a series some of us love and kind of got lost with Darksiders III trying too hard to be a Soulslike and, ironically, kind of losing the series' soul along the way, so I wholeheartedly recommend it to anyone who is a fan of the series or a fan of action-adventures who isn't put off by the top down perspective.