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Darkest Dungeon® II

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4.2/5

( 49 Reviews )

4.2

49 Reviews

中文(简体), English & 13 更多
Offer ends on: 10/26/2025 09:59 EET
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Darkest Dungeon® II
介绍
《暗黑地牢2》是一场有去无回的类Rogue公路旅行。组建一支队伍,武装你的驿站马车,然后驱车横穿日益腐朽的大地,在末日浩劫中追寻最后一线希望。但是务必当心:最大的威胁,或许正是你的心魔……  鼓起勇气,驱车直入这土崩瓦解的乱世。  四名英雄,一辆马车,便是这世界坠入万劫不复前的最后屏障。    历久弥新的回合制战斗  《暗黑地牢》中一鸣惊人、奠定系列基础的战斗系统回归,但从数值到规则的一切都得到了改进和优化。全新的标记系统会让你的决策更有意义,同时也让玩法更有深度。    令人难忘的英雄  发掘并亲历每名英雄的悲情故事。通过技能、道途、物品和更多选择来解锁他们完整的力量。   ...
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84 %
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Game Informer
8.5/10
Eurogamer
Recommended
IGN
8/10
用户评论

4.2/5

( 49 Reviews )

4.2

49 Reviews

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产品详细信息
2023, Red Hook Studios, ...
系统要求
Windows 10, AMD Athlon X4 | Intel Core i5 4460, 8 GB RAM, Nvidia GTX 950 | AMD R7 370, 6 GB availabl...
DLC
Darkest Dungeon® II: Hero Origin Pack, Darkest Dungeon® II: Inhuman Bondage, Darkest Dungeon® II: Th...
Time to beat
27.5 hMain
67 h Main + Sides
93 h Completionist
54 h All Styles
介绍

《暗黑地牢2》是一场有去无回的类Rogue公路旅行。组建一支队伍,武装你的驿站马车,然后驱车横穿日益腐朽的大地,在末日浩劫中追寻最后一线希望。但是务必当心:最大的威胁,或许正是你的心魔…… 

鼓起勇气,驱车直入这土崩瓦解的乱世。 
四名英雄,一辆马车,便是这世界坠入万劫不复前的最后屏障。 

 
历久弥新的回合制战斗 
《暗黑地牢》中一鸣惊人、奠定系列基础的战斗系统回归,但从数值到规则的一切都得到了改进和优化。全新的标记系统会让你的决策更有意义,同时也让玩法更有深度。 

 
令人难忘的英雄 
发掘并亲历每名英雄的悲情故事。通过技能、道途、物品和更多选择来解锁他们完整的力量。 

 
类Rogue冒险,每轮都有新的故事 
每场征程的持续时间为30分钟至数个小时。即使出师未捷身先死,你也会获得资源奖励,为你后续的旅程提供助力。 

希望祭坛 
得益于庞大的升级与奖励系统,每场征程都会有新的策略可供尝试。选择对于你来说最重要的东西,构建独特的策略向山峰发起冲击。 

 
和睦系统 
随着每次旅程的进展,英雄们或是会彼此建立纽带,或是会相互结下梁子;前者能带来雪中送炭的战斗配合,而后者则往往将团队引向灭亡。管理英雄们的压力和互动,才能让他们团结一致,携手赴死。 

 

噩梦般的环境 
从烈火滔天的陌城到疫病肆虐的腐宴,通往山峰的漫漫前路将会对你的决策能力和忍耐力发起挑战。 

探索五个迥然不同的地区,每个地区都有其独特的生物和挑战。 

 
片刻安宁 
酒馆可以供历尽艰险、心神不宁的英雄们歇息,在那里你可以用一系列奇珍杂物缓解他们的压力,并尝试让他们变得更加和睦。 

 
直面你的失败 
跋山涉水前往山峰,直面你的五个弱点的可怖具象。 

 

标志性的美术风格更上一层楼 
为《暗黑地牢》系列奠基的美术得到了全方位的提升,倾情演绎3D美术,动画及视觉效果。 

 
听觉盛宴 
《暗黑地牢》的音频团队再度回归。尽享由 Wayne June 配音的全新剧情叙事,来自 Stuart Chatwood 的绕梁不散的原声音轨,以及来自 Power Up Audio 那粉身碎骨般的音效。 

 

Darkest Dungeon® is a registered trademark of Red Hook Studios Inc. Copyright 2015-2023 Red Hook Studios Inc. All Rights Reserved.

所有成就
包含内容
内容
Standard Edition
Resolute Edition
Darkest Dungeon® II
Darkest Dungeon® II: Inhuman Bondage
Darkest Dungeon® II: The Binding Blade
Soundtrack (MP3)
Soundtrack (FLAC)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
27.5 hMain
67 h Main + Sides
93 h Completionist
54 h All Styles
游戏详情
类型:
操作系统:
Windows (10, 11), Mac OS X (10.12+)
发行时间:
{{'2023-05-08T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
大小:
5 GB
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最有用的评论

Edited on: October 11, 2025

Posted on: June 7, 2024

A proper Roguelite

By coincidence DD2 released on GoG just when I finished a run of DD1 so so I didn't hesitate and jumped on the stagecoach to give a direct comparison. First of all: the football manager part is gone. Instead of managing a huge roster of heroes throughout a drawn-out campaign deciding whether to invest in an asset or replace it all your heroes start fresh into each expedition. An expedition is a rather long (2h+) endeavor which involves several semi-randomized battles and other types of encounters during which your party will have the opportunity to level up their skills and equipment to either slay the final boss or die along the way. As the game doesn't have a tutorial to speak of, the latter is much more likely early on. Your first attempts will probably feel like bashing your head against a brick wall. However, at the start of a new expedition you may spend the candles (a currency) you earned on your previous attempts on a plethora of permanent unlocks and improvements which will make you more powerful going onward. Depending which part you liked about the previous game, this may or may not be for you. I like the constant unlocks and the fact that a failed expedition has no negative long term impact. You are pretty much failing forward while in DD1 you likely suffered financial losses which delayed your campaign progress. Still I think the expeditions could be a little shorter. Especially watching your stagecoach driving through very uninteresting landscapes takes much more time than it should and a fixed party only offer so much variety in combat.


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Posted on: February 2, 2025

szahraj

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游戏: 50 评论: 6

Kingdoms – for those who waited :)

Let me preface this by saying that Darkest Dungeon 1 has, from day one, been in my top three games of all time (the other two being Valheim and Crusader Kings 3). I, too, was gravely disappointed when they changed the formula. And even though the major flaw that, in my opinion, kept the first installment from perfection—the graphics—was greatly improved upon, I couldn’t imagine the game without the hamlet, where my party of psychiatric ward pati...—I mean, heroes—could return, giving me a sense of place and continuity. I refrained from getting DD2, hoping that one day they would release a third installment. And guess what? The latest game mode, Kingdoms, is exactly what I was dreaming of. And even though it may sound blasphemous to fans of the first installment, I’ll say it outright: DD2: Kingdoms is better than DD1. Now, with most readers gone, I will try to support my bold statement by comparing both games in the two most important aspects: the hamlet and the heroes. The hamlet is back—but this time, there isn’t just one, but dozens of them (called Inns). While in DD1, the order of upgrades was largely the same in every run, here you must decide which Inns will specialize in what: some will offer cheaper goods, others will have better medics, and some will let you train your heroes more effectively. You won’t be able to upgrade all of them, and some you will never get to visit again. It’s a fantastic feature that improves on the concept of the hamlet in every way. And now, for the biggest and best change: the heroes. In DD2: Kingdoms, you only have one of each type—which makes your connection to them much more personal. They are no longer disposable shells, replaced the moment they die by carbon copies. Instead, they feel like real people with quirks, relationships, and stories. Once they’re gone, they’re gone. You will miss them, but they will not be forgotten nor replaced. Alright, I’m reaching the character limit, so I’ll end with this: Get the game.


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Posted on: September 22, 2024

mastro.ombroj

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游戏: 69 评论: 8

Meh...

1st run I get to the boss and pass it. 3 next ones I am munched on first few packs. So much random, even though its supposed to be less then in 1st game. Here if I am unlucky run is over, in 1st version: gather new party and continue. Each run is slowed by unskipable animations and tutorial. Thats annoying.


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Posted on: September 24, 2024

gamingrn

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游戏: 评论: 14

Really a 3.5 star follow-up

Like many others, I'm a big fan of DD1. It's among my favorite games ever; the sequel is different in several ways. This time you choose 4 heroes for the whole journey (2+ areas) instead of 4 for an area and regrouping at the hamlet afterward. Each run to the mountain is independent rather than slowly building up to the end-game dungeons in DD1. The Good: You can replace a lost hero at the inn so your attempt is not ruined by bad luck killing a character in the first region The new visuals are really nice and the sound/narration remain topnotch There are more abilities for each hero (unlocked at Shrines) to fine-tune your skill needs (only 1 upgrade per skill using points gained) Battles are still a great deal of fun No more hunger checks New interesting areas and enemies The Bad: The Affinity system. I like managing the physical and mental states of a group of flawed heroes battling their way through primordial evil; I'm not interested in a social network simulator balancing their relations to each other. Each node you take, what you do at a node, and even turn to turn in battle randomly causes gains/losses in relationships. This mechanic largely replaces the virtue/affliction system of the original (although those are still sort of there) and is heavily rewarding/penalizing as a skill you often use can cause good or bad with each use based on the pairing. There isn't a way to fix this; it's not going away as it's a core mechanic of DD2, but I don't like it although others might No keeping trinkets or skill upgrades; since each run is separate, you lose everything each time you restart No camping skills; camping is replaced by inns where you can use inn items; there are no unique skills of heroes to use The Bottomline: I don't think all fans of DD1 will like the direction of the sequel. The appeal of DD1's 'Hero Manager' is not in DD2 as combat is really the only carry-over. DD2 is fun in a vacuum, but it's not the exact 'sequel' I wanted.


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Posted on: February 26, 2025

Tomspace

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游戏: 177 评论: 7

Tiring to do it all over again and again

Seemingly a fun game, but unfortunately, also very tiring. You basically play and die and guess what went wrong, doing the same thing over and over again at the beginning. The game throws you in at the deep end and you can't even test anything. All in all, I regret buying it. The game is phenomenally made. Super nice graphics and animations, cool music. But why is the game so difficult to learn and why am I doing the same thing over and over again ?I don't feel attached to a character because I'm going to die anyway and get on that bandwagon with a new team all over again. Maybe it's my fault, DD1 I never finished but I had fun there. here I feel rather frustrated. Just my opinion...


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