Posted on: September 22, 2020

softstring
游戏: 114 评论: 1
Ultimately frustrating
I own this game on steam, but I played with the thought of buying it again on GOG but decided against it because of the reasons below. The games strengths lie in the superb atmosphere and punishing combat system. Especially the narratr and sound design draw you into the game and perfectly amplify the ups and downs during combat. The combat itself is turn-based usuallly you facing 1-4 enimies at a time with your 4 heroes. It heavily rewards forsight and knowing how to tackle certain enemy compositions, be it through stunning priority threats or apllying DoTs to wear down enemies with high physically resistance. Additionally enemies and heroes can use certain abilities only when standing in a certain position, same as enemies. Minimizing the amount of wasted turns through displacements and exploiting the mechanic against your enemies is another way to get through the combat. Which leads to my biggest complain. The game heavily emphazises from the beginning that you will lose battles and puts it upon you to manage the losses and bounce back. The reason being is that it is heavily RNG driven from the missions you can choose at any time to the combat with hit-chances, crit chances, damage ranges and turn orders. Enemies especially in more difficult missions will frequently outspeed you, frequently dodge your attacks and will heavily focus down vulnerable and/or low health heroes. This all comes together in the infamous four spider encounter who combine all the mentioned aspects and lead quickly to a dead hero. Unless you heavily exploit certain team compositions combined with high knowledge on the combat mechanics and AI behavior or simply having absurd luck, you will lose heroes, often without any error on your part. This becomes frustrating because over the course of the game heroes need investment through upgrading abilities and equipment. Losing those investments lead to a frustrating grind that cannot be avoided even on the lower ("radiant") difficulty.
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