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Darkest Dungeon®

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4/5

( 450 Reviews )

4

450 Reviews

中文(简体), English & 10 更多
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Darkest Dungeon®
介绍
《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。 招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。 你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗! 惊人的手绘哥特式羽毛管笔绘风格 创新的基于回合制的战斗,让...
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93 %
推荐
Eurogamer
Recommended
PC Gamer
88/100
GameSpot
9/10
用户评论

4/5

( 450 Reviews )

4

450 Reviews

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产品详细信息
2016, Red Hook Studios, ...
系统要求
Windows XP / Vista/ 7 / 8 / 10, 2 GB RAM, Open GL 3.2+ Compliant, 2 GB available space, 1080p...
DLC
Darkest Dungeon®: The Shieldbreaker, Darkest Dungeon - Musketeer, Darkest Dungeon Soundtrack, Darkes...
Time to beat
56.5 hMain
85 h Main + Sides
128 h Completionist
80 h All Styles
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介绍



《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。

招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。

你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!
  • 痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗!
  • 惊人的手绘哥特式羽毛管笔绘风格
  • 创新的基于回合制的战斗,让你与一大群邪恶怪物作战
  • 经典的CRPG以及roguelike要素,包括角色永久死亡、程序生成的地下城以及非凡的重玩性

Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.

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为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
56.5 hMain
85 h Main + Sides
128 h Completionist
80 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2016-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
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用户评论

Posted on: September 4, 2018

Reidormadon

游戏: 65 评论: 1

Lovecraft's wet dream

Great lovecraftian-inspired RPG/Management Game, even if the RNG can make small mistakes snowball very quickly, which can be a little frustrating. This game is extremely coherent in term of themes and gameplay, and that alone is enough to make it special. It is a lovecraftian-inspired game in which your ancestor, in his attempt to achieve great power, completely spoils the land with terrible horrors and release an eldrich creature in the labyrinthic basement of your ancestral house. You are fighting what cannot be vanquished, and must prove yourself up to the challenge by inhumane effort, to the risk of turning yourself into a (metaphorical) monster. In term of gameplay, it means that the game is unforgiving on mistakes, even unfair at some points, but never unbeatable. This difficulty is also fueled by the need to manage a stable Hamlet/Base and group of heroes, in order to defeat the challenges in your way. Thoses elements will force you, in order to beat the game, to let go of your morality, for the mission you were assigned (or the sheer will to vin) prevails everything, even the life of your recruits.


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Posted on: August 14, 2016

fahbs

游戏: 354 评论: 90

+2 stars for art style and concept

Pros: Really great and dark art style. The concept of drawing on a huge pool of expendable characters for a Rogue-like dungeon crawl, using them up in a meatgrinder as they die or go insane is a fresh and fun sounding idea. Upgrading the town instead of your party was also a neat idea. Cons: All those great ideas quickly fall apart. Biggest issue is TIME and GRIND. This is NOT a typical Rogue-like where you can finish a run in 1-2 hours. The grinding is horrendous. Even after over 10 hours you still won't have a stable roster of max level party members. This becomes an issue because your characters die (or must be retired) so easily. It's common to lose party members in 2-3 hits out of sheer bad luck that you cannot avoid. This only gets worse as you climb in levels because of how imbalanced the scaling is. Your level 6 characters in a level 6 dungeon are going to die more often than level 1s in a 1 dungeon, yet they're infinitely less replaceable. Get an unlucky high level party wipe? That'll be 10 more hours of grind to get them back. The 2nd biggest issue is the game never changes. No new strategies, no new mechanics are opened up as you advance. Level 1 characters have the exact same skills as max level. The only thing that changes is the numbers get slightly bigger. 4-5 damage instead of 3-4! But the enemy numbers get bigger too so what's the point? Actually the enemies always outpace you. Gone is any sense of advancement like your ship gaining crazy new abilities in FTL. The first hour is exactly like the 20th. There's other things: the town economy is whack (trinkets are a waste of money, the only upgrade item that matters is deeds), bleed/blight become crap as the game goes on yet the game acts like it's still viable with high physical resist enemies, a lot of the trait/quirk mechanics are poorly explained, the classes aren't balanced well but you're stuck with what you randomly get. tl:dr- Too much grind, not enough sense of advancement


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Posted on: January 28, 2019

mijxero

游戏: 29 评论: 2

Great with Tweakable Options

This game is a brutal, beautiful masterpiece. It can be too difficult, or random at times to be considered fun. If you are willing to let yourself have fun the way you want, the game offers a slightly faster/easier mode and there are mods out there that allow you to tone down the challenge. I played through it on normal and found that some parts were a little too much for me and it became more frustrating than fun. I tweaked some of the settings and dabbled with a few mods and it became a game that was brutal, but not hair-ripping frustrating.


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Posted on: January 31, 2019

maseoo

验证所有者

游戏: 88 评论: 3

My top #1 game so far!

Yes, I consider this the most fun game I have ever played, closely followed by Fallout NV which is also a big favourite of mine... It is hard yes, and RNG can be a pain, but in fact, it is the RNG that contributes to excitement when it comes to risk and risk-taking. Shall I go forth to the boss with my heroes in somewhat shabby condition and maybe reap the rewards if luck is on my side or die? Or abandon the expedition and lose the invested dungeon cash and get extra stress? Sometimes you are lucky and sometimes less so. But the major part of the game is to learn the mechanics and strategies. It requires heavy investment in experimenting and/or (for me at least) reading, but the reward when you finally master difficult situtations (sometimes made extra difficult by the RNG) is so great. I love it, have played about 100 hrs (!), and I'm halfway to completing a Stygian run. Well worth it if you like tactical battles, management of scarce resources and dark aesthetics.


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Posted on: October 17, 2019

Bloxzord

验证所有者

游戏: 41 评论: 3

Only fun for die-hards

Can't really recommend unless really into dungeon crawlers, perma-death and being spiteful; Boring to play, interesting setup, brutal to the point of meaningless. Optimization is key here, and most of my entertainment was from the base/character management while my frustrations lie in the combat. Even then, most strategy comes from compensating the random percentages that happen with every attack and which seemed skewed to make artificially tense moments. Use 2nd character's 1st attack to stagger enemy, use 3rd characters 3rd attack to do extra damage to staggered enemy. Some parts of the complex web of stats vs other stats require some critical thinking with the order in which you perform them, but the random number generator will most likely ruin your excellent plan at some-point; Which does build tension the first time, but after a while it gets aggravating. The selling point being the way the game calculates sanity as "stress", get over a hundred stress points and your character will sometimes be afflicted with AI making poor decisions such as: skipping a turn, hurting themselves or other teammates, or forcing a retreat, all while pilling more stress onto your other characters in which you can rarely compensate for even while breaking to camp. Ways to relieve stress are not signposted well, if specific afflictions make for certain behaviors they're really not signposted well, to the point where I think the game's just random. The game goes for a purposefully miserable and grim aesthetic, but it really just falls flat for me. Character dialogue is repetitive and serves no other game-play purpose that requires intuition. I wish they left it out, as I started disassociating the characters being human beings in the story and more of just a game-play element as they rightfully are. The morality of just abandoning reckless "stressed" droids is just par for the course. Imaginatively designed but lacking in just any sense of fun. PS: the witch boss is garbage


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