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Darkest Dungeon®

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4/5

( 449 Reviews )

4

449 Reviews

中文(简体), English & 10 更多
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Darkest Dungeon®
介绍
《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。 招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。 你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗! 惊人的手绘哥特式羽毛管笔绘风格 创新的基于回合制的战斗,让...
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93 %
推荐
Eurogamer
Recommended
PC Gamer
88/100
GameSpot
9/10
用户评论

4/5

( 449 Reviews )

4

449 Reviews

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产品详细信息
2016, Red Hook Studios, ...
系统要求
Windows XP / Vista/ 7 / 8 / 10, 2 GB RAM, Open GL 3.2+ Compliant, 2 GB available space, 1080p...
DLC
Darkest Dungeon®: The Shieldbreaker, Darkest Dungeon - Musketeer, Darkest Dungeon Soundtrack, Darkes...
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
介绍



《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。

招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。

你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!
  • 痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗!
  • 惊人的手绘哥特式羽毛管笔绘风格
  • 创新的基于回合制的战斗,让你与一大群邪恶怪物作战
  • 经典的CRPG以及roguelike要素,包括角色永久死亡、程序生成的地下城以及非凡的重玩性

Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.

包含内容
内容
Standard Edition
Ancestral Edition
头像
壁纸
原声音乐(mp3)
系统要求
最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2016-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
链接:

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用户评论

Posted on: September 24, 2019

leadchef

验证所有者

游戏: 508 评论: 6

Fun, but requires serious dedication.

You're really going to have to learn to play this game like an instrument if you want to see the end. Every time the game went up in difficulty I had to completely revise my entire strategy. I would probably recommend you play this game with prior knowledge of what the bosses can do, as characters can take quite a while to be ready for action and their death means you'll have to start over again with a fresh one, potentially losing hours of progress. This fear of losing progress often keeps you from attempting new bosses, which I found were usually not nearly as difficult as I'd imagined. So depending on how recklessly you decide to play this game can vary wildly in length.


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Posted on: July 15, 2020

Zanji123

验证所有者

游戏: 217 评论: 3

nice game but quite my type

First of all the good points - awesome style: i like the 2D assets and the painting like look of the game - the narrator voice: he just sounds cool - the grim dark setting negatives (for me) - well it is luck based yeah you can look guides but a badly rolled dice can kill your efford. - the interesting backstory is... well it's THERE but not told well - fights can drag on so for me it's a "well i have some time to spare" type of game. Nothing to sit on for several hours like a larger RPG but a nice time filler.


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Posted on: August 5, 2021

webadam1

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游戏: 26 评论: 2

Hard and gritty dungeon crawl

It's most certainly not for everyone, but if you like turn-based combat, a dark atmosphere and dungeon crawling, you'll certainly like it.


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Posted on: December 8, 2016

Berserkrsgangr

游戏: 48 评论: 1

Great, but only if you like hard games.

The simple things first: the art compartment of this game is downright impeccable. The aesthetic is consistent throughout the game and will properly convey the emotions that the designers wanted you to feel, be it frustration, anger, dismay or even fear. The audio is concordant with the visuals and if you, like me, are one of those people who like listening to your own music while playing, do make an exception for this one. The music is amazing and the lines from the narrator are in my opinion integral to the experience: if you choose to disable it you are experiencing a less-than-optimal version of the product. Now for gameplay: it mixes the right amount of management with turn-based combat. Combat itself is very punishing and the more you advance, the more you are going to need proper preparation. Information is key and you have to learn what dangers every mission and place hide so that you will know how to prepare in the future. I suspect reviewers that lament imbalance are underestimating this point and expecting to win the game by just jumping into every fight and mindlessly smashing enemies: that's NOT how this game works. You have to pick your fights, even avoid as many as you can, manage your scarce funds by upgrading only what you will need, and focus on survival rather than careless battle. If all this picked your interest, you're resistant to frustration and you think you're up to the task, please get this game, because you will remember the experience for years. Note: I recommend playing this with the aid of the wiki over at Gamepedia; you can play without it but then prepare to suffer many losses just to gather information. Trust me, I know because I've done it – mostly to contribute to the wiki, which is why I can vouch for its contents.


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Posted on: December 27, 2016

darkmagusxl

游戏: 304 评论: 3

Focus on the big picture and delve.

This game is hard, brutal, and unforgiving. More-so then even other intense games like XCOM. Deaths are almost a guarantee - despite all my efforts, several of my 5th and 6th level heroes kicked the bucket near the end (I'm still approaching the end of the game). But as the narrator says "darkness, but the promise of gold and rewards". On that topic, bring lots, and lots of torches until you have your feet under. And lots of food. And a couple shovels/keys. Consumable exploratory items are often what can determine whether a character lives or survive, or more importantly if you get that hefty payout to allow you keep strengthening your characters equipment. Darkest Dungeon is a story about coping with loss. The loss of characters is unfortunate, and extremely frustrating at times. You can try to skirt that, but some is really inevitable. Leveling your characters up and watching them grow is part of the fun, but I think many people don't understand or appreciate that the real progression mechanic of the game is the artifacts and upgrade system of the game. As long as you don't lose your whole party, you can limp back with your precious artifacts. Trying to keep your characters sane is a fun, tense mechanic. Most of the time they crack in the worst ways, but sometimes its the best of ways, and that unexpected victory in the face of expected defeat, triumphing over the worst odds rarely is what makes the game come alive. I might suggest its even the theme of the game, to be perfectly honest. The Lovecraftian style is absolutely amazing - one of the more unhinging, disturbingly beautiful aspects I've seen in years. Perfectionists will be frustrated and broken, powergamers will probably rage as they die a lot in the dark. Just be smart, cut your losses and minimize risks to your truly valuable resources, like a real dungeon manager; suddenly this game becomes a lot more fun. You can get salty when your favorite character dies, but don't let that salt ruin the stew.


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