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Darkest Dungeon®

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4/5

( 448 Reviews )

4

448 Reviews

中文(简体), English & 10 更多
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Darkest Dungeon®
介绍
《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。 招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。 你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗! 惊人的手绘哥特式羽毛管笔绘风格 创新的基于回合制的战斗,让...
评论
93 %
推荐
Eurogamer
Recommended
PC Gamer
88/100
GameSpot
9/10
用户评论

4/5

( 448 Reviews )

4

448 Reviews

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产品详细信息
2016, Red Hook Studios, ...
系统要求
Windows XP / Vista/ 7 / 8 / 10, 2 GB RAM, Open GL 3.2+ Compliant, 2 GB available space, 1080p...
DLC
Darkest Dungeon®: The Shieldbreaker, Darkest Dungeon - Musketeer, Darkest Dungeon Soundtrack, Darkes...
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
介绍



《Darkest Dungeon》是一款极具挑战性的哥特风roguelike回合制角色扮演游戏,聚焦冒险的心理压力。

招募、训练并领导一队有缺陷的英雄,穿越扭曲的森林、被遗忘的巢穴、已成废墟的地窟和更多其他场景。你不仅将与难以想象的敌人作战,还要面对压力、饥饿、疾病和不断蔓延的黑暗。揭开神秘的谜团,在创新的战略回合制系统中,让你的英雄们与一群可怖的怪物战斗。

你能阻止怪异的恐慌席卷你家族的古老庄园吗? 冒险深入绝地吧!
  • 痛苦系统 - 不仅与怪物战斗,也要与压力战斗!与偏执狂、受虐狂、恐惧、非理性以及一系列与玩法有关的怪癖相对抗!
  • 惊人的手绘哥特式羽毛管笔绘风格
  • 创新的基于回合制的战斗,让你与一大群邪恶怪物作战
  • 经典的CRPG以及roguelike要素,包括角色永久死亡、程序生成的地下城以及非凡的重玩性

Copyright 2015-2021 Red Hook Studios Inc. "Darkest Dungeon" is a registered trademark of Red Hook Studios Inc. All rights reserved.

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Standard Edition
Ancestral Edition
头像
壁纸
原声音乐(mp3)
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最低系统配置要求:
为什么 要来GOG.com购买?
DRM FREE. 无需激活或联网验证即可开始游玩。
保障与满意度,完美支持24/7最多30天內全额退款。
Time to beat
56.5 hMain
84.5 h Main + Sides
128 h Completionist
80 h All Styles
游戏详情
操作系统:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
发行时间:
{{'2016-01-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
大小:
1.7 GB
链接:

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用户评论

Posted on: December 17, 2022

GerardDG

游戏: 236 评论: 54

One of the best games of all time...

...But also one of the most frustrating. It's easy to admire Darkest Dungeon. Its mastery of atmosphere and ambience is unsurpassed. Wayne June is a phenomenal voice actor and a herald of what quality VA work can mean for videogames. The writing and worldbuilding synergize perfectly with the medium. Darkest Dungeon has that kind of passive, subtle narrative that you absorb without noticing it, until you're up to your elbows in horror and it suddenly clicks what's going on, why you're fighting these people, and why their faces are shaped like molten cheese fondue. This art and style and voicework haunts me to this day. How many games from 2016 can say that? I am still thinking about Darkest Dungeon, in a way that no other game can rival. But it's also difficult to recommend Darkest Dungeon. It is a stressful and frustrating experience - on purpose. The latter half of the game is unfun, unfair and unrelenting. On the highest tier, enemies hit for half your health before you take a turn, your characters often miss, and before you know it, several party members are on deaths door. This happens basically all the time and deaths are hard to avoid. Any character lost requires significant grind to replace and it's just this unending slogfest, for what feels like no reason. That's what the game is about. Stress, loss and trauma. In an era of skinnerboxes and live service, I think that's a worthwhile experience to center your game around. I wanna validate the haters here: this probably isn't what you play videogames for. The Darkest Dungeon endgame will crush you and leave you demoralized. I can recommend levels 0-4 to most people interested in squad management RPGs. Level 5, 6 and the Darkest Dungeon? You probably won't enjoy them. I didn't enjoy them and neither did my friends. Buyer beware.


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Posted on: November 13, 2017

savvym

验证所有者

游戏: 282 评论: 5

Grinding, random, challenging

Grinding is real. You fight mostly the same enemies in few different types of dungeons. Sometimes there is one fight in whole dungeon, sometimes they surprise you everywhere. Good thing is it runs well on my old non-gaming pc and crashed twice, but good thing is, it threw me back where I ended. Stress is greatly affecting your heroes. When they reach 100 stress, you lose control over them, they hurt themselves, allies and resist healing from healers and eventually die if they reach 200 stress. If hero receives damage and has 1 HP, enters Deaths Door, every other damage can kill him, he only needs to be healed to 1 HP to not get killed by one hit. There are four slots for 4 heroes of 14 different classes. Some heroes can only fight in front, some are effective in the back. I play on Easy (Radiant) mode and it is unbalanced because when I entered level 3 dungeon with level 5 heroes, I lost 2 of them just in 2nd battle, in level 5 dungeon, something similar happened. Because enemies have much better stats, resist your attacks and are faster so while your hero misses once, he hits you twice and you need to remove his debuffs, heal yourself. You must trade wisely with your moves. I also fought boss, he took my hero to his side, the strongest one, she attacked my heroes under enemies command and got them on Deaths Door. I retreated and lost the strongest hero despite, she was almost on full health and not stressed at all. This game is so random I hate it. More I play it to get better at it, more I find randomness ruins my achievements and the game itself does NOT resolve into more fun and addicting. It stays same and you grinding again to get your low level heroes up and spend money into their stats buff.


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Posted on: May 12, 2017

Disappointment

Basic: Think twice before buying this game, because: the game is crippled with too much random and the game seems to be build on principle that learning dozens of monster attacks and special place events is much more important than strategic and tactical planning. Detailed: 1) The game's mechanics are is counter-intuitive. Planning ahead will become more and more dissapointing with game's progress. The reason for this is devastating random. For example: missed or dodged stun attack, or failed heal, because of some epic random reason. As for failed strategic plan, here is a common example: you party order, but some party member got lost(random event) just before enemy invation(random event). 2) You will have to learn alot of sometimes stupid and counter-intuitive junk about ingame content or suffer severe penalties. Some games have content that is fun to learn(even when there is a lot of material), but this is not this kind of a game.


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Posted on: January 22, 2016

naghihimutuc

验证所有者

游戏: 49 评论: 7

I just. I can't. Gah.

To survive and enjoy this game you have to try to get into the mindset of a guy whose job it is to try to destroy the rot that will eat the world from the inside out by launching human-shaped weapons against it's creepy-crawliness. In a way, getting into that mindset is a sort of roleplay in itself and it's just one of the charms of this monster of a game. There's persistent progress, team tactics, dealing with "real" stress, reasonable consequences (at least when dealing with unnameable horrors not of this world) , and thick, Gothic horror atmosphere unlike anything I've ever seen before (since Diablo I at least--that thing was monstrously awesome). If you'll only be playing one game this year, play this one.


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Posted on: February 2, 2016

Witzelsucht

验证所有者

游戏: 215 评论: 9

Think of it like Cthulhu poker

Darkest Dungeon is a risk/resource management game. Think of it like Cthulhu poker. Overall, it's a strategy game, but from moment to moment, it's a game of luck. And luck isn't always fair. (It's not always unfair, either... Point being it's random.) The game's randomness can be ridiculously punishing. A perfect expedition can turn into a disaster in 30 seconds because of nothing other than a string of pure terrible luck. Using poker analogy, it's like when you started with a pair of Aces, but somebody else got the Royal Flush in the end. It can feel terrible. The thing is, the game lets you fold your hand and cut your losses. You can retreat from battles. You can retreat back to town instantly when you're not in battle. You don't lose anything other than the initial investment into the expedition and the cost of nursing the team back to health. If your whole team die permanently in a dungeon, it's almost always because you went on tilt and took more risks when you were already in a bad situation. The flip side is, if you never take any risks, you'll never get enough loot in return for your investment into the expeditions. Your expedition fund will slowly dwindle away as a result. The balance of risk and return is the crux of the gameplay. If you don't like it, you probably won't have a good time with the game. Overall, the risk/resource mechanics, and how well they tied into the theme and atmosphere, are what makes this game–admittedly an otherwise good but not spectacular dungeon crawler–a fun and truly unique experience.


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