This game, while never really making it big, did manage to collect a loyal fan-base. Largely because DR really stood out, there were a number of mechanics that were not seen in similar titles of that period. Something as basic as playing the campaign and having the ability to play each mission from either side without interrupting the flow or re-starting the campaign quickly drew in the people who were exposed to it. The ability to set your unit's behavior is still largely unmatched, add on top of that the ability to set up patrol routes for your units, something I have not seen any game do before, gave the player the tools to really manage their bases. With a decent patrol route set up and a few units following it you will never be surprised by an attack. The resources system was also very interesting, it allowed the player to either wait a little longer and get the full payout or if one needs funds immediately that could also be done but the amount would be much lower. One mechanic I found really great in situations where a large force is needed is that building multiples of the same unit production facility would actually speed up the production at all facilities of that type, it makes sense from a realistic view because obviously having more experience at something will improve the speed. I could go on and on about Dark Reign for a bit, it was the *only* PC game I bought until well into 2000s.