That's a very nice game. Next Gen graphics, nice looting, nice story...
Plastic AI, lots of bugs. Should have been polished way more before release. I know CDPR would have waited but they were force to release the game.
I Have 50+Hours in the game and I really enjoy it even if the bugs and the deficient AI sometimes take me out of immersion.
In simplest terms, this game has all the right ingredients for a terrific RPG. The music, aesthetic, story, and atmosphere are all great.
Unfortunately, the game was released too early. While console-owners experience the worst of bugs and glitches, PC owners aren't exempt. Luckily for me, I've only experienced one game-breaking bug in my 30+ hours of gameplay. However, the deeper into the main story I get, the more bugs I notice: Characters clip through environment, textures take far too long to load, cars explode out of nowhere, etc.
If you've enjoyed CDPR's other works and are a fan of sci-fi, there's a good chance you'll love this game. HOWEVER, I strongly urge you to wait until major updates are released. As it stands, the game is far too unstable to warrant a full purchase.
Myriad serious bugs at launchbugs and a low amount of impactful decisions within the storyline take this game from extraordinary to only reasonable, and a punishing crafting interface makes creating your own equipment painful.
That isn't to say the GAME is BAD.
The GAME is actually QUITE GOOD.
It holds true to the lore, provides a very challenging and unforgiving combat system with good weapon variety and entertaining diagolue between interesting and well-written characters. Night City is visually stunning - if a bit limited in things to do at launch - and provides a good backdrop for the overall storyline. There are enough sidequests to level up sufficiently to keep your abilities growing apace with your enemies. The skill trees provide some interesting buffs, though there is a bit of 'fat' in there to make you waste points... and some abilities are not well described (see 'Knife Throwing' and automatic knife destruction).
The thing that is BAD is the initial QC and the apparent intent to fix the problems with a "Day One Patch" and hotfix model that CLEARLY went off the rails... especially for last-gen console owners (a bit unreasonable to expect it to run perfectly, but they abused the privlege a bit there). Even on PC, I personally experienced a major sidequest (Panam's reputation quest) and the MSQ (Epologue missions) experiencing gamebreaking problems that resulted in me having to abandon the former and reset some 20 hours back for the latter. This is SHAMEFUL performance on the part of CDPR and has made me very wary of purchasing their in-house games in the future.
I have no doubts that the "Game of the Year" package for Cyberpunk 2077 will be one of the besat games of 2021 or 2022... but right now the main game is mired in mediocrity, with little hope for redemption on the immediate horizon.
The game is a broken, buggy mess that seems to have a strong game underneath all those issues, but currently is clearly unfinished.
I have been a fan of CDPR since the first witcher game, and usually there launches are quite rough. But this is easily there worst launch, that they thought good enough and tried to sell this is worrying.
Come back in a years time and maybe it will be in a better state then. I highly doubt the game will be able to be fixed much quicker then that, it really is that rough.
I have been waiting like many for years, I had high hopes like many... I just finished the main story after spending a long wile finishing side quests and gathering loot/weapons for the final mission.
Turns out all I really did was max level 50, 50 street cred, waste about a million eddies on cars/weapons/gear/chips/implants/mods. I expected at least a 75 level game, from the amount of skills to train it seemed like there should be more than 50. It took me some time to figure out how the perk points work so I could have done better sooner, it's a pity it's not clearer how those work.
I Spent hours searching for mods to combat the every day skirmishes of NC, from bleeding/burning/shock/poison and got the expensive chips for hacking and anti hack. I spent points on Body to equip a cyber mod to allow me to die and 100% heal when I would not need it once I aquire enough skill in Blade/Pistols, it came in handy when I didn't spot a land mine once or thrice! though it was nice to have the ability to bully gang members, I would like to have Legendary crafts instead.
Weapons were never in short supply, gear was hit and miss till I discovered crafting being the way to aquire stuff for free in perks to recycle stuff, the perk that allows you to recover mods from scrapped items allowed me to aquire many many +15% and +30% crit damage mods, crafting rare items and scrap them for the mods! I found I could buy a cyber mod immunity for 12k where as it was over 130K for an immunity to burn armor mod.
Bugs are present, I run an i5 9th gen 6 core overclocked to something like 3600ghz, a GTX 1660ti, 16 gigs ram, archaic hard drive and I have not crashed once, nothing game breaking, the odd dialog glitch, nothing a auto save load or quit to menu then continue didn't fix. Nothing like what others claim to have happen. Wierdest thing I saw was a gang was immune to damage, I shot them in the face, nothing, strong blade attack, nothing. I loaded a save and left.