Bugs can be patched and issues can be fixed. Bad design stays with you forever, or untill they release all the promised features as DLC. Why did we ever expect CDPR to make an RPG? They never made an RPG. Their craft is cinematic adventure games where you play pretend. Just look at the trailers from 2018, or even the ones from 2020 and you'll see how many things are missing. There is no role playing, there is no character building (i don't care for cosmetic dicks and vaginas that play no role what so ever) and why is the police teleporting behind me every time i break the physics just by existing.
Pretty good game. Interesting, addictive side quests. Fun, rewarding gameplay. Interesting NPCs.
Unfortunately, it all pales in the sheer volume of glitches, bugs, and broken promises.
The game is by no means groundbreaking or even unique. The amount of cut content, compared to the announcements from even the previous year, is staggering.
The game is not bad but disappointing for sure.
What hurts the most is that it was the only game I'd been waiting for for years.
It turns out there was nothing to get excited about.
The good will of fans of a great game - The Witcher 3, saves Cyberpunk's ratings.
7/10.
Overall a great stage set, for a pretty decent main quest, which gave me just enough urgency to follow it at my own pace (Witcher 3 or Skyrim felt a bit to pressing). The sidequests on the other hand were pretty numerous, but overall pretty forgettable. There were some great exceptions, but overall more filler than thriller.
Game mechanics mostly worked well for me: Gunplay was fun, melee a bit less but still pretty decent, hacking was a bit "meh" (but unless you count Paradroid, I've never seen fun hacking mini-games). Stealth was OK as well. Crafting was a bit dull, but at least rewarding. The only totally un-fun mechanic was driving, but I don't like driving games in general, so don't take my word for it :-)
Playing since Patch 1.05, I didn't encounter any game breaking problems, besides a few odd decisions of the physics-engine what counts as a deadly falling height (I'm pretty sure 1m shouldn't count).
However, given the setting I wished it had more opportunities for role-playing. The story seems pretty linear and except for slightly different rewards in side-quests choices or different approaches don't seem to have much impact on the outcomes. There are different endings but how you behave in the game has little impact on them (It's more a question of having ended certain quests rather than your choices).
And mostly I miss the opportunity to be a more, you know, Punk. Johnny, PanAm and even River the Cop felt more Punk than V. V's just a Merc, having no agenda (and seldomly the opportunity) to do anything besides saving his/her own ass, and picking up money along the way. I dunno, somehow feels like there's something missing.