This is a great game in the shell of an early-access presentation and I'd like to elaborate a little more on why I say this:
Story:
After an inconsequential 2 hour prologue of which whatever faction you chose to start off is completely discarded to be represented by only a few dialogue options with no impact on the story or most of the main interactions. However past this point it is a rather enjoyable experience, although no masterpiece, the main story was able to captivate me and I found myself completing all the side stories since the main NPCs you interact with do have a lot of charisma and I became emotionaly invested in V's relationships.
Combat:
I can only give my opinion on a (mostly) stealth based perspective, taking enemies from afar or sneaking up on unaware victims before dragging them out of view to dispose of them... or at least that's the idea. For the most of it sneaking in and around the enemies felt fine, however there are blatant oversights with the enemy AI, their vision cones looking on a completely different location from what the models did and the corpses/bodies of the enemies flying all over the place when they clip on the tiniest piece of geometry (a problem that the player's model has as well so be careful around corners).
World:
Pretty broad I know, but hear me out. The graphics are beautiful, sure (at least on mid-high/high end PCs) but... that's the best I can say about it, everything feels dead besides the story-based NPCs, no matter how crowded everythiung is, it still feels souless.
So, as I mentioned, it is a good game trying to burst from its shell, however pedestrians jumping into your car as you skid all over the place because none of the cars can be handled with precision and go tumbling around trying to take a sharp turn you just noticed in the overly zoomed-in mini map and then creaming into multiple cars that just stopped in the intersection of 2 map before banishing in thin air don't help much with that.