fk u cdpr. 请直接滚出去,不要在中国宣传以及售卖你的游戏,你们双面人的样子真的令我感到恶心🤢。对中国昆特牌选手的不公待遇以及着急收钱而不管一堆恶性bug依然要上架的赛博朋克2077都让你们的嘴脸显得更加丑恶。Please get out and don't promote and sell your games in China. Your inconsistent behavior really makes me sick 🤢. The unfair treatment of Chinese Quint players and the cyberpunk 2077 which is anxious to collect money and still has to go on the shelves despite a bunch of vicious bugs, make your face even more ugly.
cant even play the game after the 1.5patch. I try everything, Disable Overlay, Update Device Drivers, Repair Game Files, Close background programs, MY 5900 + 3090 PC JUST CANT RUN THIS GAME!!!
The hype for this game was epic, as was its launch that proved as exciting as a wet blanket.
From glitches to a boring campaign this game spelled disappointment from the beginning.
Visually the ray-tracing effects are beautiful. The future dystopian landscapes are visually amazing, the reflections are downright incredible. The peripheral aspects of this game demonstrate I think one of the developers' biggest strengths. Walking down the street, having your senses assaulted by the Japanese audio clips, the random soundbites of passing NPCs, the lights and the sounds make this visually a powerhouse. However the models themselves of NPCs pale in comparison with the geometry of the city. Lip syncing is way off, and some characters look downright plastic in the light.
5 hours in and I've heard plenty of dialogue, I've followed around some big dude, I've accepted jobs here and there but I haven't done anything incredible yet or amazing.
One notable event was when you rescue the woman found in the bathtub in ice. When you bring her outside, the armed medivac pulling in out of nowhere was pretty cool. Other than that, from a story point of view, the gameplay has been bland. Some of the best RPGs out there- Fallout 3 and Fallout NV - have set the bar high. The game doesn't offer that much of an array of choices when it comes to interacting with characters.
I find the NPCs in the city to be uninspiring - the majority seem to carry on like strung out junkies, not doing much and holding their head in their hands. While I find the landscapes and buildings extremely well-done, the people who fill it don't add substance. After having played open-world games like Mafia 2 and 3 and Assassin's creed, along with Hitman 2, where these devs have mastered the concepts of large, populated open world games with vibrant people, I find Cyberpunk's contribution to be underwhelming.
The game is as hollow as it is superficially beautiful with its plastic NPCs.
In August 2022, Cyberpunk 2077's greatest sin is that it is mediocre.
Yeah, it's still a little buggy. Nothing game breaking, but it is enough to make you swear sometimes. Stuff like missed inputs or dodgy prompts. What little t-posing there still is is limited enough to just be funny. The weird thing is that most of the bugs I encountered were in main story missions, which is weird -- you would expect that part of the game to be the cleanest.
No, CP2077's big crime is that it just isn't enough. If you roll in with a ranged combat-focused character with a sideline in hacking, you'll have a great time, because that's how the gameplay is wired. It's a third-person shooter with a pretty decent hacking mechanic. But if you want to experience this setting as anything else -- a face, a covert operative, a transporter -- you're going to be disappointed.
Rewards for getting good at anything but combat are few and far between. Good stealth play requires spending a ton of perk points; you'll be finished with the game before you've hit the sweet spot. Driving is just an abomination -- motorcycles are passable, cars are just spinout machines.
Where the game does shine is the setting. Night City is gorgeous, and feels disturbingly real, at times. It could still be more dynamic, but even as a set piece it is a joy to explore. The story is likewise solid. I have many complaints with certain aspects of it, but overall it is a fun experience. The side stories are so good that sometimes they eclipse the main story, which is important because although they are optional, some of them can affect the ending.
This is one of the things I wish they'd done better -- in general, it's clear there was supposed to be a lot more nuance to your relationship to certain NPCs, but a lack of dev cleanup means that everyone is confused about the state of all of your relationships at all times. Fortunately any impact this may have had was never implemented.
I've played far worse