Poorly optimization and obsolete gameplay. i guess with the next patches the optimization will improve but the framerate at this is now is unstable. Im running with a i9 and a rtx 2070 with 16 gb or ram and there are moments the game is unplayable. Aside from that, feels like a 2010 game. World is big and so are the last 250.000 million games since gta 5. Feels like CD project invested way to much on PR and flashy shit , and needed another 10 years to get right basic mechanics. I mean, the old feeling isnt even that bad but the first shooting on the car took around 10 minutes on a start -stop frame rate. Im getting my money back, ill get the game in three , four years with a humble pack or something after all the pachtes are working.
I'm sure that this is probably one of the best games ever. However, in its current state you cannot experience it. My OCed 1070ti (with up to date drivers) can barely keep a constant 60fps at 1080p low settings in some areas. When I saw that gtx 1060 was the recommended specs, I was looking forward to playing this at at least 1080p high. Seems that CDPR lied to us about those recommended specs. Not even going to get into the numerous visual glitches and bugs. What hurts the most is that they spent the whole day bragging on twitter about how many preorders they had and how many views on Twitch instead of at least acknowledging the sorry state this game is in on both PC and consoles. You broke my heart, CDPR. I would have never expected such insincere behaviour from you. Guess I'll wait a little bit more hoping that you will work of fixing this game. Which normally I would expect, but judging by your recent behaviour, who even knows anymore.
Can't play the game, it crashes immediately upon launching due to an unknown GPU issue. This is what their error reporting is trying to send to their crash handling server. I say trying because it can't, I have a queue of every time I tried something new in troubleshooting without sucess. From the error logs the crash handling server is completely inundated with crash reports and it refuses to accept any.
And from what I'm hearing, and seeing from watching a few different streamers to see what their technical experience has been thus far, this game is absolutely not ready for release. Constant crashes, albeit randomly. Glitches and other similar issues abound. The performance is terrible, it's unoptimized. Looking around at some benchmark websites, who are reporting theirs, no one is getting above 100 frames per second, stable, on medium settings at 1080p. Everyone is in the 50-80 range. And you need brand new tech to get there. So I'm stuck wondering if I'm even going to be able to play it, when they get around to correcting these unknown GPU issues they're creating. I'll give them some time to address this crash issue at launch but I think I'm going to end up refunding this game. In any case, you, the potential buyer, should absolutely hold off on buying this and wait to see what becomes of this technical mess. CDPR is a good company with a good track record but we may have another No Man's Sky on our hands here where this game was still a year away from being worth getting at release.
After spending the first 24 hours of the game's release trying to rebind controls through .xml editing, solve performance issues and graphical glitches, and get to grips with the game - while reading and responding to threads by other gamers, especially those who suffer disabilities, having far worse problems than mine, I was still feeling somewhat optimistic, or at least somewhat forgiving.
But as I sit down at the end of my second night with Cyberpunk 2077, I'm struck by the total absence of the most basic features such as the ability to control your movement speed, or the speed of your vehicle while using a mouse and keyboard... Or the ability to change something as simple as your character's hair colour let alone the more advanced aesthetic choices considered core to the original setting (Rule 1: Style over Substance).
I'm past the point of being able to overlook and forgive 'teething problems'.
This isn't 'teething problems' - the more I play, the more I realised Cyberpunk 2077 wasn't finished, it simply had a significant number of features cut.
Optimistically, we'll see these features added in free patches, as has been CDPR's standard ever since the first Witcher, but as a pre-order customer, I expected a buggy mess with a good game at the core - not a buggy mess with 85% of an unfinished game at its core.
The total neglect of the disabled demographic, of left-handed gamers, and of anyone who prefers to customise their controls looks a lot more ugly when placed in this context.
Of course Cyberpunk 2077 had to be released during 2020. Poetic. They've made some pretty grave gameplay sacrifices in order to meet that goal, though.
If you're on the fence; wait.
Do not buy early, and consider waiting for a sale until you hear the game has met the basic standards for a AAA open-world RPG in terms of player-choice, freedom of expression, UI/UX, accessibility, and performance.