- Clothing now serves mostly a visual purpose, with only a few exceptions. Most of it is only good for recycling into components.
- Some weapons lack optical sight mods, and there are non-removable mods on many weapons. As a result, most found weapons are only suitable for recycling. Upgrading a few legendary weapons found at the start of the game is more than sufficient.
- It appears that the aspect of modifying and upgrading weapons and clothing feels somewhat lacking compared to the older version I played before.
- Regarding implants, you can purchase inexpensive ones and upgrade them using components from the hundreds of recycled weapons and clothes.
- Perks have been greatly simplified, and the bonuses you receive are relatively minor. In the 15 levels I played, I forgot to learn new perks, and it didn't seem to have much impact. In the old perks system, the gains were more substantial.
- Grinding is particularly frustrating, especially when it comes to weapon mods that you need to craft using lower-level mods (and cannot be crafted from components) with a 2-to-1 recipe.
In summary, in my opinion, Cyberpunk 2.0 seems to have lost a significant amount of content and feels more like a beta version 0.9 rather than a true 2.0 upgrade.