Developed by Remedy Entertainment PLC. Published by 505 Games. The Remedy logo and Northlight are trademarks of Remedy Entertainment Oyj, registered in the U.S. and other countries. Control is a trademark of Remedy Entertainment Oyj. 505 Games and the 505 Games logo are trademarks of 505 Games SpA, and may be registered in the United States and other countries. All other marks and trademarks are the property of their respective owners. All rights reserved.
I went into this game with an open mind but not expecting much. I loved Alan Wake and Quantum Break, so this drew me in. It blew me away. Gameplay is fun, story is interesting and characters are fantastic. I really hope they make a sequel soon.
This is one of my favorite games together with the Stalker series, Prey (the modern one), Dishonor 1 & 2 and so on. The style; visually, storywise, characterwise, the sprinkled humor, the world building; it's all amazing to me. It's not for everybody due to it's quite unusual metaphysic storyline which may be a bit confusing for some players. Running through the game without bothering exploring the story, finding the secrets and completing the optional quests could feel a bit repetitive since there's no deeper context for the gamer.
For those of us who love mysteries and weird stories, this is an amazing third person action adventure with some unique mechanics, ideas etc.
The game is kind of like SCP meets X-Files (and perhaps a bit of X-COM), or something to that extent with all these weird, anomalous objects. Speaking of anomalies, it reminds me a bit of S.T.A.L.K.E.R. artifacts, how normal objects are transformed into something supernatural from this otherwordly force.
Similar to Alan Wake, you have a bunch of dudes possessed by an otherwordly force, and you must shoot them in the face, but not with just any gun, but a strange, magnetic based firearm that can change form to change it's weapon behavior. And for some reason, the gun also gives the protagonist jedi force powers. Jesse essentially has the gravity gun from Half-Life 2 built into the palm of her hand, much like that one early HL2 mod with the Ocarina of Time looking fairies. Flinging objects works a bit less well in third person, but thankfully there's an auto aim that works well about 85% of the time.
The levels consist of big, labyrinthian office/industrial/complex/etc maze areas, and also the map doesn't always make sense, one time the objective marker even broke, pointing me in the completely wrong direction for about 10 minutes, causing me to wander like an idiot. Thankfully there is fast travel for this massive underground complex. If there ever is a Control 2, it would be neat if they incorporated actual Metroidvania elements into it, and not just vaguely tease those elements. We could call this subgenre Shootvania. That difficulty spike at the very end kind of sucked, so I just said f*** it and turned on "F*** You, I'm God" mode and blasted everything in one hit.
Remedy has been kind of obsessed with superpowered protagonists in their games lately (If you think about it, Max Payne even had the super power of Bullet Time) It wouldn't surprise me if Alan starts firing out Iron Man esque beams of light out of his hands in Alan Wake 2.
Overall, pretty decent schut. I give it a "Sometimes this map makes no f***ing sense, but the combat is kind of neat" out of 10
With a wonderfully bizarre and interestingly weird setting and style, the concept is a masterpiece of game design. The inclusion of live action videos within the game along with the otherworldly soundtrack, occult ideas and odd characters make an atmospheric experience which reels you in, building anticipation to see what will happen next. It’s very heavy on the lore side and there’s a fair bit of backtracking involved, although this just adds of the experience.
Unfortunately, it’s more frustrating than fun to play as the combat isn’t anywhere near as good as the world building. The difficulty is very unbalanced, either being too easy or too hard, and it becomes stale after a while, even with the additional powers and number of enemy types. A few poor design choices, like putting the first shop and first defensible power after the first boss, long load times after death, amassing money with nothing meaningful to spend it on, random timed and end game missions popping up with little context or explanation and the overall higher than normal difficulty makes it annoying. It’s also a long game that drags in the middle, mainly due to the above weaknesses.
Graphically the colours are a bit washed out and the characters faces don’t look quite right, but everything else looks pretty good. The menus are crisp, the characters and acting are ok and apart from too many effects obscuring the combat, the optical illusions and style of the special effects are brilliant.
Foundation is more of the same but in a different setting and because you have better gear, combat becomes a lot more enjoyable. It’s still lore heavy with good amounts of exploration and combat, but some deaths still feel a bit unfair. AWE feels lazily put together with repetitive sections and nothing really new about it, but it is a good way of linking to the next game in the series. The new enemies, mods and tools add to the overall value, but it all feels a bit too little, too late.
i didn't play the previous game of Remedy, but this game.. man this is THE BEST. you can create a combat style for on your own. you have a shield, lunch, dodge -of course..- and seize etc. the gun has six modes, i and the most of the players of control tha first gun mode (grip) is the best option for combat. you need hardly never use the other options. the graphics is perfect (even it has a RTX DLSS technology), combat is good, story is perfect.. you should experience it.
türkçe yorum isteyenler için: gerçekten iyi oyun, grafikleri, dövüş mekanikleri, hikayesi falan olağanüstü. zaten bedava olarak amazon'dan gog.com kodu ile almıştım. indirimde bile olsa para verilirmiş. muazzam bir oyun. alıp deneyimlemenizi tavsiye ederim.