The free demo version of Colossal Cave is available on GOG.COM. You can download it here
This product contains both the WIN/MAC and VR versions of Colossal Cave
踏上一次超越时空的旅程,探索庞大的洞穴系统,这里充满了宝藏、生物、迷宫和令人绞尽脑汁的谜题。这款冒险游戏的鼻祖将考验你的智慧和解谜能力,伴随着你逐步揭开游戏的剧情与秘密。通过不断的尝试与失败,你将穿越狭窄的缝隙、进入令人惊叹的洞窟、收集物品、寻找宝藏、抵御矮人的攻击...
接下来是 Roberta Williams 的登场。她在 1979 年首次接触这款游戏,立刻爱上了它。她花了数周时间反复游玩、做笔记、绘制地图,逐步还原洞穴中那些由文字描绘的奇景。她脑海中充满了虚幻的霓虹蘑菇、迷雾弥漫的地下湖泊、凶狠的双壳类软体动物,以及一个明显缺席的巨人。在完成所有 350 分的挑战后,她渴望更多的冒险——可在 1979 年,意味着她得自己创造!
重温冒险游戏的黄金时代。沉浸在这场跨越时空的探险中,探索一个充满宝藏、生物和谜题的巨大洞穴系统。回到那个更单纯的时代,感受 point-and-click 操作的复古魅力,以及致敬经典风格的美术呈现。这部满载敬意与热爱的致敬作品由精品工作室 Cygnus Entertainment 精心打造。Ken 与 Roberta Williams 致力于分享并传承经典冒险游戏的精神。
This game is a remake of the original adventure game - the only that started it all, Colossal Cave Adventure (or ADVENT) - this is the game that inspired Roberta Williams to make her own games and now she has used her team to make it hopefully explorable 3-D adventure. It is faithful to the original game (to a fault some might say) but all the old locations and items have been preserved just as if you had been playing it on a teletype in the late 70s. Definitely worth your time & obviously lovingly done.
It wasn't until a year or two ago that I learned who crafted my childhood memories. Roberta Heuer, even if countless artists and creators aided her way. This oil painting depicting my profile most likely exists only because my Mother, an artist, and Roberta Heuer. Which is hilarious to say in a review. As soon as I delved into this game the same magic was there. I always prefer the pixel graphics of old, but somehow, for perhaps the first time, I see some magic in this 3d world. This is not a review. This is respect to a great creator who helped forge the digital world we know. All is eventually forgotten, but for as long as I can, I shall remember.
As a dad who loves gaming I am always excited about ways to bond with my kids (3, 10 and 11 year olds) around gaming. There are so many games that are just too filled with guts and gore - it's actually very few games that are not.
The wonderful things about Colossal Cave is that it's clean, deep and magical. It's probably the best investment I have ever made in family entertainment from a pure return on investment point of view.
Also - with a bit of tweaking you can get it working on an older machine as well. The kids have a 2012 iMac which is too old for most games but I got decent performance by changing a few easy settings.
I cannot recommend this game high enough!
Having never played the text adventure this is based on, while also having some familiarity with text adventures, I wasn't sure what to expect. I am happy to say the game was fun for me, and I am grateful the Williams brought it to us in this form.
It's a bit silly and goofy at times (partly because of the low budget, but mostly because of the game itself with its humour). At the same time, unless you are aiming for full points, it's also fairly accessible, and the age of its original version doesn't bring excessive baggage with it. The conversion to 3D works well (I would recommend that anyone who's fine with WASD controls uses the keyboard to move, however, as the mouse-only controls aren't great).
The presentation is fine, if low budget. The visuals probably suffer the most. Some texturing and modeling aren't up to the task, and some animations as well, although those aren't very common in general. My personal highlight is the narrator (I could imagine him getting annoying if you don't appreciate that kind of stuff).
Edit: It's worth noting, that the game did get a visual upgrade after I originally wrote this review. While it's not going to stun any modern gamer with its visuals, it's a bit nicer to look at now.
The game doesn't have a lot of dialogues or interactions, and this works in the game's favour, reducing the number of possible red herrings (which, given how labyrinthine the cave is, it's probably a good thing). The puzzles that are there are mostly clever and intuitive, and I am sure most people will be able to see the ending with a bit of effort. The auto-map is GREATLY appreciated, although the two mazes in the game are still a bit painful, especially if you are like me and you want to check all the exits, just in case (spoilers: it's not worth it at all, you should only ever go through the mazes if you HAVE to).
The only thing I dislike besides the mazes, is that the game is "kind of" timed, and I feel it's the only design decision I disapprove of (be it here or in the original text adventure).
If the presentation doesn't bother you, a charming underground adventure with clever puzzles and humour (and only some jank) awaits for you here.
I was so excited when I heard that Ken and Roberta Williams would be making a new game, especially a remake or retelling of one of the classic adventure games from the past. Ken and Roberta are two of the most iconic game developers from my childhood (and they seem like really awesome people), so I bought this game just to support them. I heard a number of reviews that complained about the visuals, but I can safely say that those complaints were completely meaningless once you started playing the game. While the graphics aren't quite to the spec of modern PC titles, they are still very well done, and the visual style is actually quite charming. It actually makes sense to remake Colossal Cave using graphics from the PS3 era of gaming because it gives it a really charming look and feel.
That being said, I have to admit that I am not usually a fan of first person perspective in gaming, but the controls were one of the best that I've ever played in this perspective. Normally I would get nauseous from playing these kinds of games within the first 30 minutes, but I played this for well over and hour and felt fine. I will say that this game plays much more like an FPP, rather than a point and click adventure, but I guess you could say that it is a mixture of both. The atmosphere is really well done, and I think Ken and Roberta were very careful to make sure that the game stayed true to the original text adventure. Naturally that would mean that there are a lot of unusual puzzles and mazes to navigate, but it's still a lot of fun to play through. Well worth picking up!
* On a side note, I really hope Ken and Roberta will continue making more games in the future, because it would be amazing to see what they come up with in regards to bringing classic stories to life with new technology. Ken and Roberta will always have my deepest respect.