Posted on: November 3, 2025

AVRadev
游戏: 评论: 1
Unplayable mess with atrocious controls
Played this on another platform not GoG. I have played many space sims and never had an issue getting used to a control setup. Even something like Starlancer where you can use only the keyboard and no mouse and need 10 different keys to handle maneuvering and speed. In fact it might be my favorite setup due to the amount of control it gives you. This game however is unplayable. -Worst issue is the way you point the ship around. It is mouse controlled with a weird 2 rings setup where you need to go past the bounds of the ring to steer or your mouse does nothing and has some sort of delay between pointing and actually steering so it behaves like the game is lagging. Only way to make this even remotely controllable is to bind the ring to the most restrictive setting. However that removes some of the actual controls of the ship that work in the "dead" zone. Example follows: -Problem 2 - Guns are firing where your mouse is pointing. In theory by controlling the steering rings size you have an inner circle where you can fire and move slightly in another direction. In practice your fire positioning and your steering are both bound to mouse position at the same time with no way to decouple them resulting in the ship steering in a direction you do not want to steer when you aim guns and aim being unusable when you steer because your fire position is not the center of the screen but your mouse that you have to move to the edge of the screen to steer putting your aim way off. If you use the tightest possible binding with the ship being so clunky you can't aim at all. Let me steer with keyboard and aim with the mouse if you want the aim not to be locked to the screen center or lock the fire position and let me aim with the mouse. Just not both, it does not work. -Ship can only go forward. No backburner or reverse I could find. Good luck getting unstuck from corners if you get yourself there, which is way too easy indoors. -For some unknown reason the ship is unable to move sideways properly. -No way to avoid getting hit ether when enemies have sight of you, yet you need forever to actually turn toward your target and fire back. Turrets are especially big offenders. Frankly this feels like the devs were afraid to let the players actually control their ships so the y put a ton of binds that are a detriment to the whole thing.
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