Take control of Nara, once the Circle’s deadliest warrior, now their most wanted fugitive, on a quest to destroy the dark cult that created her. Unlock devastating weapons and mind-bending abilities in a true evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, e...
Take control of Nara, once the Circle’s deadliest warrior, now their most wanted fugitive, on a quest to destroy the dark cult that created her. Unlock devastating weapons and mind-bending abilities in a true evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in exhilarating zero-g combat, and venture beyond our waking reality.
A JOURNEY OF REDEMPTION
Lead Nara, an ace pilot facing her haunted past, and Forsaken, her sentient ship. Their quest for redemption will take them across the galaxy and beyond the boundaries of reality, as they fight to unite resistance forces against the Circle and their leader, the Great Prophet, at all costs.
VENTURE BEYOND THE VOID
Enter a dark new universe, teeming with mystery and rife with conflict. Explore epic locations such as sprawling space stations and strange planes of existence beyond our own. Engage in exhilarating zero-g dogfights from epic cosmic vistas to tight crystalline corridors. Chorus balances the scale and spectacle of space exploration with frenetic, fast-paced action.
ONE PILOT, ONE SHIP, ONE LIVING WEAPON
Attain powerful and distinct weapons and combat upgrades. Master your ship’s unique drift mechanic and deadly mind-bending abilities, including extra-sensory perception, teleportation and telekinesis, to overcome massive hordes of enemies and take down titanic battleships. Chain your powers together to become the ultimate living weapon.
FEATURES
A compelling single-player experience
Play as dual protagonists Nara and her sentient AI companion and starfighter, Forsaken, on a personal journey of redemption
Experience fast-paced, frenetic action that evolves the spirit of classic space shooters
Fight to unite resistance forces against the Circle and their ominous leader, the Great Prophet
Face down hordes of enemy starfighters, titanic battleships and unknown Void entities
Reclaim, upgrade and wield devastating weapons and abilities in zero-g dogfights
Explore a dark new sci-fi universe, teeming with mystery and conflict
Enjoy gorgeous next gen sci-fi visuals in 4K, from cosmic vistas to sprawling space stations
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: General Mature Content
In this angsty dogfight sim you play as the angsty ex-member of a violent space cult who was trained to develop psychic abilities. Among them a deep connection with your ship.
A game that take the bet to be a space shooter. Not an easy one. When i started playing i was afraid that i was going to flight in circle with enemy ships like a dog chasing his tails, hoping to hit when i can. If this was the case for the beginning it isn't true after. By doing the main story you will unlock skills that completly change the gameplay, making it so much fun but not to easy. Battles are dynamics and satisfying and the feeling of power is very good. You dodge, shoot, then get behind an enemy shoot him, do a hard turn to focus another one. Special mention to the music really epic when needed.
Your ship have three type of weapons, each one efficient for specific enemy and damage, like destroying shield or hull better. In addition to that, you can upgrade your ship with chips, allowing to enhance your resistance, speed, capacities, etc. That will cost you money you can earn by exploring the world and doing side quests. They are very good, each one with her own script, story and characters. There are also random quest that will appears in your way, always the same and less interesting.
But the game has flaws. The story is good with some really intersting subject, but you never see the other characters. All interactions are made with the ship's radio, making it difficult to identify or follow the story sometimes. Despite the fun of the gameplay, toward the end of the game it get a little repetitive. Boss fight are messy, there is a lot happening on the screen and you don't always know what to do or how to dogde. Some mechanics aren't explained very well and i was stuck at various moment until i understood what to do. Dialogue shut themself up if you approach a point of interest to introduce you the new side quest, so i missed several conversation..
Overall a good game, not perfect but enjoyable if you insist a little.
This games looks nice, but picks far too many imperfections along the way.
The protagonist "duo" is flat AF, motivation is shallow, characterization is weak, they are as flat as an airstrip. Don't expect any connection with the protagonist/-s.
Story is almost non-existent, there is crutch that the game is leaning so that the game can happen.
Background is never explained in depth, just the minimum surface you need to understand the minimum amount of what is happening. The Circle - bad, Nara - former Circle assassin who is done running from her past. Enclave - good. That's it. No explanation or world building of how humanity expanded among the stars, how the tech works etc. Not that you needed it - it doesn't play ANY role. You might as well play an FPS, fantasy-RPG or any other genre and the story could "work" (and I use this word very loosely) the same.
Graphics - looks nice, no real complains here, lasers laser, explosions explode... Spectacle is sufficient.
Gameplay... is a mixed bag. For someone who is accustomed to insane button mashing with emphasis on quick reflexes, this is fine. There are many skills and maneuvers that you have to master into combination to beat the game on anything more than "easy". How do they work? "Magic." Just... no. And I am not talking about the barrel rolls and such. Don't look for a strategic and tactical fight here, reflex is everything.
I guess this is not my cup of tea and I shouldn't have expected anything else than this is - fantasy in space. With lasers.
I enjoyed my time with the game. The combat is fast and entertaining and as you progress through the story you unlock more abilities (think space magic) to enhance what you can do which enriches the combat further and gives it a bit more depth.
The visuals are good, especially for a smaller title like this and performance was great as well with no micro stutters or shader compilation issues.
The story is somewhat of a mixed bag, the premise itself is interesting, but some of the narrative points are a bit confusing/underdeveloped and you don't have much in terms of interesting NPCs, most are rather bland/stock. I was never bothered by it either though and it kept me entertained enough to play through the story and do all the side quests, just don't expect a masterpiece in that regard.
Music is pretty subdued in the game, the main menu theme is cool, but in game there isn't much that stands out, both in terms of music or sound design in general, nothing offensively bad either though.
All in all I'd say it was worth my time to play through it once (18 hours) and I can recommend the game if you are in the mood for an arcady space fighter game that has fun combat.
9/10
Chorus reminds me of the old Rogue Squadron games but given a fresh coat of paint and modern upgrades. It REALLY wants to be Star Wars-level space opera, and that grandness of ambition and mythological scope actually set it apart. That said, the story sometimes tries too hard beyond the writing's capaticy to deliver, and some of the worldbuilding feels murky. Chorus is a compelling game, but not quite a captivating one.
Space combat is the best feature here: this is the most fun I've had in a dog-fighting simulator EVER! Upgrades are handed out at regular intervals, and there is plenty of enemy variety. The Boss fights can get quite crazy, but I always felt like I had a chance of beating of them, and was able to without too many retries.
The environments are beautiful and varied, vibrantly declaring that space is not an empty blackness but full of color and wonder.
This is the "good" kind of open-world game where you aren't forced to engage in tons of side content to grind levels if you don't want to. That said, I played roughly 45% of the side missions and some of them are genuinely interesting, challenging, and different enough to give me plenty of variety.
The characters of Nara and Forsa are engaging enough, and I was genuinely interested in their story. Their regular banter helped give context to events without slowing the game down for cutscenes; I could learn from them talking while cruising to the next mission. I actually think Nara's "whispers" of her inner thoughts help flesh out her character.
The game starts to drag a little bit in the final act, when you think you are gearing up for the final battle but you actually have to now go and do 3 mission arcs in previously visited planets before you can go to the actual final battle. My only other real complaint is that the writing is just okay. They had a great story idea. The writing isn't glaringly bad, just not quite strong enough to make it a masterpiece.