Runs well on Linux, it even has a semi-hidden option to use Vulkan renderer - set this engine.ini
[render]
...
use_vulkan = 1
My only complaint - Matlida should have been more in the story. They even let Easterling go and Matilda just fell overboard after one brief encounter? She was more fun and should have played a bigger role.
It's the 17th century, and England and Spain are fighting for the Caribbean, while pirates leech off both sides.
You play as CaptainBlood, a wannabe privateer with a big cutlass and an even biger pistol. Blood mores through mostly linear arenas and corridors, doing light/heavy attacks, dodge rolls and blocks, with occasional pistol shots and dynamite tossed in the mix.enemies have beat'em'up health bars and when they get low, you can do a finisher. Collect gold to buy combos and new finishers- basically tou need the one that lets you steal enemy weapons, and that's it.
There's a decent enemy variety, and the environments are nice. Few fun bosses. Basic, but serviceable story, albeit one that feels like it ends a bit abruptly, and leaves room for a sequel.
Those are the positives.
The negatives are all the typical issues of a mid 2000s game. There's no lock-on, so trying to face enemies with a keyboard can be a pain. QTEs are everywhere, including boss finishers (or, in one case, it's the entire boss sequence). There's also cannon sequences and ship battles, where you roll from cannon to cannon to hit flanking Spanish ships, and trying to prevent boarding boats from landing. YMMV on these.
Lastly, there's bugs. They affect progression despite patches. Small stuff like optional chests not counting properly (messing up achievement progress) is one thing, but the game also stops saving progrees past a certain point. Reloading from chekpoints on death works, but exit to main menu, and clicking continue can sent you back a few levels. Latest patch didn't fix this, so right now, it's hard to recommend this one.
Honestly pretty fun I'm having bit of a hard time since you can't change the controls as much as I would like for the controller. I also learned very late that you can block the bullets from musket fire. I was having to restart back at the check point a lot because of that.