Gripping, strategic, great presentation
Brutal orchestra is essentially a turn-based, "roguelike" RPG game. A normal run has you progressing through each area in a non-linear fashion culminating with a boss fight. Beat the last boss to win. If you die, it's game over. You unlock new characters and items as you play. Standard stuff.
Combat is mechanically straightforward, but gets complex and deep as you progress and new kinds of enemies begin appearing, forcing you to carefully consider your actions. Up until the last area, combat is, I think, 100% skill based (in the last area some enemies have a lot of randomness to them, so you need some luck and the right equipment).
Abilities synergize in interesting ways and enemies present some dilemmas that force you to balance damage output with positioning and potential return fire. Expect to die a lot as you learn how these synergies work.
But to me where the game shines is the presentation. The graphics are a very nice pixel art style with good simple animations and the music is cool - different enemies get different music (and some enemies transform causing the music to change accordingly). A great deal of care was put into the presentation and it shows.
The story is also gripping. You start alone basically knowing nothing about your character or your motivations. After the brief tutorial you are let loose in the world. You are fed tidbits of story until eventually the full scope of your situation is revealed - and then the "real" game begins.
You also find characters whose stories are funny, heart-breaking, infuriating - all kinds of situations. Though the game never develops characters much, what it reveals is believable and relatable
The only real weaknesses of the game are: the interface is initially very confusing and overwhelming (you get used to it). And also: it ends too soon! I wanted more bosses, more enemies, more :)
Kidding aside, this game is a rare gem: a rare combination of tight mechanics and amazing presentation. Strongly recommended.