Posted on: September 23, 2025

ran6996
验证所有者游戏: 235 评论: 18
Awesome point&click for fans old and new
Short review: ✅ +Classic 90s point-and-click charm, polished and enjoyable. +Puzzles are mostly logical, self-contained, and not overwhelming. +Dialogues & story are amusing and fun. +Nice soundtrack, ambient, graphics and locations. +Difficulty curve starts approachable, later supported by a helpful hint system. +Great entry point for both newcomers or nostalgic players. +Hints system for whoever's into that ➖ +/- Director’s Cut extra content: offers some additional and different gameplay, I found it enjoyable to some degree, but inconsistent with main game. +/- I felt puzzles start out pretty easy and towards the middle of the game there's a difficulty bump, quite challenging but still not as hardcore games. Whether you like it or not depends on your gaming style. ❌ - UI elements scale poorly at high resolution (tiny on laptop screen). - Mini-games feel buggy, with clunky mouse controls. (but there aren't that many) Long review and disclaimers: If I recall correctly, Broken Sword was one of the first games I've owned digitally on a gaming platform, when at some point (I think) it was given away from free by GOG, then I got into the unfortunate habit of owning new games and never really getting to play them! At any rate, finally I gave this one a try (accidentally just in time when Reforged was released.... Oh Well). So, Broken Sword is an awesome adventure, point and click style game. It has all the charm and beauty of those 90's titles and does everything from solid to well done. What I do want to emphasis here is my experience as (a) someone who's completely new to the series (haven't tried the original as well) and (b) someone who really used to love point&click but finding it hard to play those today. So yeah, being older-ish with less video game time, and unfortunately less patient, I find the classic adventure games a bit demanding. Fortunately Broken Sword IMO is a great opportunity to get back to basics without being a too frustrating experience. I felt the puzzles are are relatively self-contained in the sense that most of the times you have a certain area or small number of areas where things are happening. There's no overwhelming number of items to interact with or inventory items. The dialogs are relatively straight to the point while still being amusing and fun. The solutions are pretty logical most of the time. In fact I think the first half to two-thirds of the game went by quite easily for me and I made it pretty much on my own but still feeling a bit challenged. Later on puzzles became more difficult, but the hints system was usually helpful enough to not spoil too much the puzzles. If there are still some hardcode adventure games left, they may find these as bad points, but for me I felt this all worked perfectly. As for the "Director's Cut" new content, I understand that didn't get much praise, and I can see why. I have personally enjoyed it, and I liked the idea of switching a bit to another character, experiencing a different sub plot, and Nico's puzzles which were slightly more "mini-games oriented" rather than the classic inventory puzzles formula. HOWEVER these parts definitely felt a little out of place and didn't feel coherent with the rest of the game. Story felt a bit meh-ish and didn't prove to have much impact overall. I think it's also done well before getting to the middle of the game which makes it feel a little imbalanced as well. So, not a must, it didn't hurt so much too. I think the "reforged" edition comes with a graphic overhaul and without the extra content, so may be a better place to start for some. One thing that slightly disappointed me is that the game scaled beautifully to high resolution except for the UI elements which became absurdly tiny on my laptop screen. I was lazy to search for a solution and switched to lower resolution (which virtually plays pretty much like the original version, I think). Additionally, the "mini games" felt a bit buggy and the mouse controls didn't feel smooth at all (possibly due to being a mobile port?), but that was just a tiny nuisance and not in a state making things unplayable. So, all in all, I had fun playing this and this is a great game to experience the magic of classic games which I could still fit into modern busy and a bit impatient lives. I think that's an awesome version for whoever wants a nostalgia trip or is a newcomer (but possibly should also check Reforged, hope someday I will as well).
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